Not for the faint heart
If you wanna know what's coming up to next version while it's being developed, try the Preview build with upcoming features and bug fixes, but with new bugs as a bonus maybe.
Download it
here
Preview updated [10/06/2012 19:45 -0300]
Bold text on changelog indicates new or changed/improved features.
This build brings 64-bit support, includes a few general bug fixes and improved OpenGL support, which includes, along several bug fixes, the new OSD features and DFC support. DVC, FXAA and SMAA for OpenGL is still under development (no ETA at all thou)
There's also improved support for DirectX 9.0Ex games (World of Tanks, Arma 2 OA and others)
I've dropped a few old OSD features like the old fps counter, crossfirex bar and api logo at startup, those features are superseded by new OSD text that shows the same information.
As a final note, 64-bit support can cause issues with other programs like FRAPS and DXtory. FRAPS is currently being detected by RadeonPro which in turn deactivates 64-bit module when FRAPS is running or is started when RadeonPro is already running. DXtory works partially, I recorded a few movies without issues, but had problems starting some programs like MPC-HC 64-bit. To alleviate the problem, 64-bit support on RP can be enabled/disabled at program settings, without the need to restart the core 32-bit program.
As usual, enjoy and please report bugs here.
Updates
-------
xx/xx/2012 - New build 1.1.1.0
- Changed: German translation update (thanks to Lennart Brüggemann)
- Changed: improved OSD rendering performance on DirectX 10/11 games
- New: Added support for 64-bit applications
- New: FXAA support (DirectX 9/10/10.1/11)
- New: FXAA can be activated/deactivated during the game (configure the hotkey on RadeonPro's Settings screen)
- New: SMAA support (DirectX 9/10/10.1/11)
- New: SMAA can be activated/deactivated during the game (configure the hotkey on RadeonPro's Settings screen)
- New: Dynamic Vsync Control (DVC) support. This feature controls how vertical synchronization is applied at rendering time, automatically turning it off when frame rate is below monitor's refresh rate to reduce stuttering and turning it on when framerate is above or equal to monitor's refresh rate, improving smoothness.
- New: DVC can be activated/deactivated during the game with SHIFT+HOME key
- New: Dynamic Framerate Control (DFC) support. This feature acts like a frame rate limiter with smoothness control, just set a frame rate target and RadeonPro will try to keep it as close as possible while maintaining frame rendering times close to each other to avoid stuttering.
- New: DFC can be activated/deactivated during the game with SHIFT+END key
- New: DFC feature's frame rate target is adjustable in real time, press SHIFT+INSERT to increase the limit and SHIFT+DELETE to decrease it
- New: Lock frame rate up to monitor's refresh rate. This feature limits internal frame rendering times accordingly to refresh rate (i.e. 60 Hz = 16.67 ms) instead of waiting vertical retrace.
- New: On-Screen Display panel, showing current status of some RadeonPro features on top of game screen. Press PAGEDOWN key to toggle between full panel/reduced panel/hidden.
- New: OSD panel can be made visible since game start either globally or at profile level, just configure it on OSD tab
- New: OSD panel versions can be disabled either globally or at profile level, just configure it on OSD tab
- New: Real time GPU monitoring with On-Screen Display support. GPU monitoring displays your
video cards temperatures, utilization, FAN speed and VRAM utilization
- New: Current date/time/FPS and actual playing time can be displayed at OSD
- New: Better keyboard handling (i.e. fixes some games that don't allow OSD control or change of FPS corner)
- New: Improved hook handling with better Steam overlay compatibility
- New: OverDrive controls allow basic overclocking, manual cooler fan speed and PowerTune adjustments (available only at profile level)
- New: Added proper support for Direct3D9Ex games (i.e. Splinter Cell Conviction, Blades of Time, Fallout New Vegas, World of Tanks etc.)
- New: Improved OpenGL support and bug fixes
- Fixed: Some games that used to hang at startup when API monitoring was active are now playable (i.e. STALKER Call of Pripyat)
- Fixed: screenshots now works in DirectX 10/11 with R10G10B10A2/B8G8R8A8 formats used by some games (Dirt 3/Showdown, F3AR). Performance is not so good as in other games, but it will be optimized soon.
- Removed: old style FPS counter, API logo at startup and CrossfireX bar, use other OSD options instead
- Removed: alternate AMD Radeon logo
- Removed: skins (all). They will be replaced by new Web skins feature. Anyone with HTML and Javascript skills will be able to create skins for RadeonPro.
- Removed: Aggressive API detection (useless with new hook handler)
- Known issues:
-- Vsync is a bit broken in DirectX 9 for 64-bit apps