Ubisoft surely has some work ahead of them.
Borderlands titles seem fine. Technical disasters is probably exaggerating things a bit though when applied in a sweeping generalization, with the exception of AC:Unity.
The latest patch for Watchdogs broke SLI support at 4k. 6 months later this game still does not provide the best possible gaming experience on Nvidia cards. the irony is its a Nvidia TWIMTBP and Gameworks title.![]()
bro, why you gotta crash in on carfax's dream? why? let the little guy dream!So far all the major Gameworks titles have been technical disasters to one degree or another. AC: Unity being the most outright broken and Watch Dogs a close second. FC4 still has issues with the gameworks PCSS shadows being too dark and there is a related SLI ghosting issue in conjunction with SMAA, but it is pretty decent apart from that and performs well unlike the other messes.
Witcher 3 is going to have to deliver on good optimization, no broken graphical features, functional multi-gpu performance and the rest. It's the next title with heavy use of gameworks and should help to highlight if it is gameworks that is broken or ubisoft using gameworks
At this point AC unity is a write off. Outdoor scenes look like the UE3 engine to me, horrible textures and NPCs look like they are coming off the Xbox 360. Four patches later and the game is still broken. It's another Watch Dogs, a game that will forever be broken. [H] nailed it when they suggested the game is suitable for a full recall, refund of money to customers and re-release once the game is not in an alpha state.
bro, why you gotta crash in on carfax's dream? why? let the little guy dream!![]()
I dunno if Carfax tries to show how bad this game looks or what....
Srsly... on every single screenshot there is always something that looks 2012...
Watchdogs, AC Unity and Farcry 4 complete a trio of unoptimized and buggy games. Ubisoft is the worst publisher in the industry today. If you want to spend your money on the trash that they sell go ahead. But there are others who will not spend even a dime. hardocp only reiterated what other reviewers said. heck even the user score on metacritic is a miserable 2.4.
The latest patch for Watchdogs broke SLI support at 4k. 6 months later this game still does not provide the best possible gaming experience on Nvidia cards. the irony is its a Nvidia TWIMTBP and Gameworks title.
http://www.hardocp.com/article/2014...gtx_980_sli_4k_video_card_review/5#.VJ2cWeAAA
http://www.hardocp.com/article/2014...x_980_sli_overclocked_gpu_review/4#.VJ2cMeAAA
If Keysplayr hadn't mentioned Borderlands used Gameworks I would have completely forgotten since that game works.
Isn't it just PhysX?
And SLI works just fine in AC Unity (despite the flickering issue), but AMD has not released any Crossfire profiles.
Looks nice in some places while other places look honestly terrible.
Thanks for those shots. This is what I expect at native 1080p. It seems most people who claim this game is visually amazing take shots indoors with settings cranked up.
I'm not too interested in playing it now, but was thinking with crossfire 390x (assuming CF is ever fixed), it might be fun to play if it goes on sale for less than $5.
I'm still curious though as to 1080p with DSR. Downsampled screenshots of this game have looked fantastic so I'm wondering if DSR would help this game at 1080p. I'm not too interested in playing it now, but was thinking with crossfire 390x (assuming CF is ever fixed), it might be fun to play if it goes on sale for less than $5.
Can you provide a screenshot or two Carfax with the resolution at 1080p? If you can use DSR even better.
I am viewing the screenshots but I see a ton of jagged edges but I'm on a 1080p screen so I'm zoomed in..
He looks out of place here, he looks like old school hand painted cartoon character super imposed onto the background
He looks out of place here, he looks like old school hand painted cartoon character super imposed onto the background
Does not compute when the flickering is so severe that it makes the game unplayable.
Exactly. The entire game is like this due the usage of pre-baked CPU-based lighting, instead of using dynamic global illumination on the GPU.
Never heard of draw distance I take it? Also, using PCSS shadows increases the draw distance for shadows. The reason why DKD's shadows look like that is because he has it on high, and is not using PCSS.Take a very close look in DarkKnightDude's DSR screenshots in post #92. Now spend 3 minutes to look at the shadows across the screenshot and you'll see that they are all fake. Buildings/towers cast no shadows on the characters underneath them, and people themselves don't cast proper shadows. If you look at the top left and top right sections, you can notice how some NPCs and objects cast no shadows at all! That's shocking for a 2014 game.