AC Unity is indisputably next gen....perhaps too next gen, as consoles and mid range PCs can't really handle it.
No, for the 100th time. Next gen game would mean that it would enter a wave of "next generation of gaming" and thus should match up easily to the
future next gen games released around its timeframe (i.e., within 3-4 years).
For example, Crysis 1 achieved next gen status as hardly any games for 3-4 years after looked 1 gen beyond Crysis. The same thing with Crysis 3. You cannot say that AC Unity is
1 generation ahead of Crysis 3, Tomb Raider, Metro Last Light. AC Unity is current generation, not next gen.
If AC Unity is truly next gen, it wouldn't be blown away by Witcher 3, Uncharted 4 and Project CARS, all 3 games that are looking much better than Unity and are launching less than 12 months from now.
Making statements such as AC Unity has high level of detail can't hide its poor textures, LOD issues, primitive lighting/shadow models, unrealistic physics and most importantly -- it has completely failed to achieve NEXT gen level of realism compared to current gen games like Crysis 3. It's not even at Crysis 3 level.
From a graphics stand-point, if AC Unity is Next gen, what in the world are Project CARS and Star Citizen then? 2020 games?
Judging realism of graphics is irrelevant if the game is linear, racing game, shooter, platformer, flight sim, fighting game. Otherwise, you'll start making ridiculous statements such as amazing graphics games in racing games don't matter as much since it's easier to make a good looking racing game than Skyrim. Ya, but that takes nothing away from how realistic the racing game actually is.
Technical graphics is about
real life realism and AC Unity, while ambitious, fails to look like a realistic game set in Paris.
It still looks like a videogame. Essentially the hardware is still 10 years away from realizing realistic graphics for a type of game that AC Unity is, which is why it looks so poor in so many places. When discussing realistics/technical graphics, not artistic graphics (Zelda U, Trine 2, Mario Kart 8), the emphasis is how realistic does the game look vs. real world.
What does realism mean? It's about you feeling like the virtual world is as close as possible to real life. For example, Star Citizen presents a game made in space and it's achieving a damn good version of that idea. Project CARs is shaping to be a great version of a racing game. AC Unity set out to recreate realistic Paris and 100s of people, an insurmountable task given the current level of PC hardware - the end result is a good looking, but not spectacular game. No need to defend it just because it's an open world game.
High number of NPCs and taking 2 years to develop buildings in Unity obviously failed to accomplished
next gen realistic graphics or otherwise almost everyone on our forums would be picking up their jaw off the floor, but it's the opposite, more like the majority isn't impressed. When Crysis 1 and Crysis 3 came out, our forum almost universally agreed those were the best looking PC games at the time, regardless of genre.
What looks more realistic Star Citizen or Unity? You don't need 500 spaceships in 1 scene to create realism.
https://www.youtube.com/watch?v=lJJ9TcGxhNY
If someone decided today to make a game with 1 billion planets and stars, they would have failed. It's about setting realistic expectations, which Ubisoft was clearly clueless about when making Unity. AC Unity decided to include 5000 NPCs and all of them look primitive in-game. It doesn't matter at that point if there are 5000 NPCs or 500,000 NPCs. It's better to have 200 NPCs that look like cut scenes in Crysis 3 than 5000 NPCs that look like a 2009 PC game in 2014. Posting screenshots without the main character in them isn't a fair portrayal of actual gameplay for 99% of the game. Worse, every single screenshot Ubisoft posted of the game before release for marketing materials was fake as not one of them represents real world gameplay.
Beautiful screenshots Carfax.The level of detail,artistry and the color palettes used is exquisite.
The best I've ever seen.:thumbsup:
Too bad it has nothing to do with how the game actually plays. Why didn't he bother posting real life gameplay in Unity?
Shadows, lighting, character polygon complexity, tessellation and LOD in far draw distance are nowhere near a true next generation game.
The usual Ubisoft hype.