Halo=mediocre

imported_Reck

Golden Member
Jun 24, 2004
1,695
1
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After playing halo on pc now (after playing it on xbox), I realize the game is completely average, there is nothing special about it. The multiplayer aint that great either.
 

Cuda1447

Lifer
Jul 26, 2002
11,757
0
71
If you are talking about Halo 1, then yes. Now it is mediocre. But that game has also been out for a VERY long time.
 

HamburgerBoy

Lifer
Apr 12, 2004
27,111
318
126
Originally posted by: suse920
If it is avergae now just think how cool it was what 4 years ago?

It wasn't. Halo was the biggest dissapointment for me ever, even more so than Deus Ex: Invisible War and that was horrible.

EDIT: Just look at how much they cut out.

MACWORLD EXPO, NEW YORK CITY--July 21, 1999--Today Bungie Software announces Halo, a game that shatters the confines of typical game environments. Halo is a third-person perspective, sci-fi action epic that takes place indoors, outdoors, in the sky and beneath the surface of a world of astonishing realism and visual impact. Halo was unveiled this morning in Steve Jobs' keynote address to the Macworld Expo.

With no levels or breaks in gameplay, Halo gives players complete freedom of movement over open terrain. Vast outdoor vistas, complete with flora, fauna, weather and celestial events, are complemented with indoor environments of comparable detail and complexity. A universal physics model and persistent objects make events in this world utterly convincing. In this open environment, gameplay is not linear but unfolds in response to the player's actions.

Like most Bungie games, the Halo engine shines with the highest-end realism technologies: real-time shadows, inverse kinematics, 3D positional and ambient sound effects, multipass texture mapping, scalable polygonal models, deformable terrain mesh. Enemy artificial intelligence operates simultaneously on both individual and squad levels, accounting for morale, with the result that no combat situation plays out the same way twice.

The player is a military recon unit of the human race's fledgling planetary empire. Pursued by alien warships to a massive and ancient ring construct deep in the void, the player must single-handedly improvise a guerilla war over land, sea and air, using the arsenals and vehicles of three distinct cultures. Using everything from composite swords to orbital bombardment, driving everything from giant tanks to agile combat aircraft, players wage intense warfare over and under the surface of this world.

The epic single-player game is complemented by a role-based, cooperative multiplayer team game. Playing the humans or the aliens, players will use entirely different skills, strategies, vehicles and weapons to compete in a variety of game types. Three players might take the roles of driver, shotgun and rear gunner of a light, fast all-terrain vehicle, roaring and bouncing over uneven ground toward the enemy fortress, ducking under a hail of fire from alien aircraft screaming overhead. Halo's multiplayer game will be an experience that is as much lived as played.

The product of the team of master craftsmen who created the multi-award-winning Myth and Marathon series, Halo is being developed for simultaneous release on the Macintosh and Windows platforms. Already nearly two years in development, Halo is expected to ship in the year 2000.
 
Aug 26, 2004
14,685
1
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Originally posted by: TuxDave
Back then it was great. Now.... meh....

whenever my friends and i get together we still get some 4 way halo deathmatch going every once in a while

single player wasn't all that great...multiplayer is where it's at with halo imho
 

suse920

Diamond Member
Feb 7, 2005
6,889
0
0
Originally posted by: HamburgerBoy
Originally posted by: suse920
If it is avergae now just think how cool it was what 4 years ago?

It wasn't. Halo was the biggest dissapointment for me ever, even more so than Deus Ex: Invisible War and that was horrible.

EDIT: Just look at how much they cut out.

MACWORLD EXPO, NEW YORK CITY--July 21, 1999--Today Bungie Software announces Halo, a game that shatters the confines of typical game environments. Halo is a third-person perspective, sci-fi action epic that takes place indoors, outdoors, in the sky and beneath the surface of a world of astonishing realism and visual impact. Halo was unveiled this morning in Steve Jobs' keynote address to the Macworld Expo.

With no levels or breaks in gameplay, Halo gives players complete freedom of movement over open terrain. Vast outdoor vistas, complete with flora, fauna, weather and celestial events, are complemented with indoor environments of comparable detail and complexity. A universal physics model and persistent objects make events in this world utterly convincing. In this open environment, gameplay is not linear but unfolds in response to the player's actions.

Like most Bungie games, the Halo engine shines with the highest-end realism technologies: real-time shadows, inverse kinematics, 3D positional and ambient sound effects, multipass texture mapping, scalable polygonal models, deformable terrain mesh. Enemy artificial intelligence operates simultaneously on both individual and squad levels, accounting for morale, with the result that no combat situation plays out the same way twice.

The player is a military recon unit of the human race's fledgling planetary empire. Pursued by alien warships to a massive and ancient ring construct deep in the void, the player must single-handedly improvise a guerilla war over land, sea and air, using the arsenals and vehicles of three distinct cultures. Using everything from composite swords to orbital bombardment, driving everything from giant tanks to agile combat aircraft, players wage intense warfare over and under the surface of this world.

The epic single-player game is complemented by a role-based, cooperative multiplayer team game. Playing the humans or the aliens, players will use entirely different skills, strategies, vehicles and weapons to compete in a variety of game types. Three players might take the roles of driver, shotgun and rear gunner of a light, fast all-terrain vehicle, roaring and bouncing over uneven ground toward the enemy fortress, ducking under a hail of fire from alien aircraft screaming overhead. Halo's multiplayer game will be an experience that is as much lived as played.

The product of the team of master craftsmen who created the multi-award-winning Myth and Marathon series, Halo is being developed for simultaneous release on the Macintosh and Windows platforms. Already nearly two years in development, Halo is expected to ship in the year 2000.


It was super cool back then. I hadnt kept up with the xbox before ahnd so when i turned it on and saw the graphics and started to play, i was amazed.
 

imported_Reck

Golden Member
Jun 24, 2004
1,695
1
0
well actually goldeneye 007 for the nintendo 64 was extremely fun at the time, i cannot say the same for halo.
 

HamburgerBoy

Lifer
Apr 12, 2004
27,111
318
126
Originally posted by: suse920
It was super cool back then. I hadnt kept up with the xbox before ahnd so when i turned it on and saw the graphics and started to play, i was amazed.

Meh, the graphics were nice but gameplay sucked. A lot of it was just generic shooting and some of it was really bad generic shooting. The Library and every single level after sucked... in fact the only one I'd even consider good was the Silent Cartographer.
 

suse920

Diamond Member
Feb 7, 2005
6,889
0
0
Originally posted by: HamburgerBoy
Originally posted by: suse920
It was super cool back then. I hadnt kept up with the xbox before ahnd so when i turned it on and saw the graphics and started to play, i was amazed.

Meh, the graphics were nice but gameplay sucked. A lot of it was just generic shooting and some of it was really bad generic shooting. The Library and every single level after sucked... in fact the only one I'd even consider good was the Silent Cartographer.

i agree library did suck, but it was still a great game back then imo
 

OS

Lifer
Oct 11, 1999
15,581
1
76
Most games suck, particularly if you have other things to do.

Half life 2 also sucks.
 

imported_Reck

Golden Member
Jun 24, 2004
1,695
1
0
Originally posted by: OS
Most games suck, particularly if you have other things to do.

Half life 2 also sucks.

hl2 is a great game, it's not the best game ever like people make it out to be though.
 

0roo0roo

No Lifer
Sep 21, 2002
64,795
84
91
Originally posted by: Reck
well actually goldeneye 007 for the nintendo 64 was extremely fun at the time, i cannot say the same for halo.

meh i thought golden eye was a turd even when it was new. it was n00bed down for consoles..even by console standards.
 

HamburgerBoy

Lifer
Apr 12, 2004
27,111
318
126
Originally posted by: suse920
i agree library did suck, but it was still a great game back then imo

So you liked Two Betrayals? Or the Pillar of Autumn? Or the Maw? If Halo was released a few years after the Xbox's release it wouldn't have sold anything. People just bought it because Microsoft and Bungie lied and hyped it up.
 

Fenixgoon

Lifer
Jun 30, 2003
33,045
12,422
136
halo 2's story was great.. but the MP on both halo1/2 is too slow for me (not to mention controllers blow vs mice)

quake, SOF II, hl2, and even CS/CSS are much more my pace (quake being the fastest, CSS probably the slowest from the list)
 

hans007

Lifer
Feb 1, 2000
20,212
18
81
i didnt play halo until about a year and a half after it came out on xbox since i waited to be able to buy a used copy for PC. and i'd have to say it is one of the only first person shooter games that has kept me totally glued for a week straight.

i'm a fairly casual gamer as gamers go, but i have been playing games for nearly 20 years. and very rarely do games have me hooked on crack lke that (world of warcraft the first mmorpg iplayed had a similar effect for a good 4 months).

anyhow, i do have halo 2 , havent actually played it yet. but it seems pretty good.
 

suse920

Diamond Member
Feb 7, 2005
6,889
0
0
Originally posted by: HamburgerBoy
Originally posted by: suse920
i agree library did suck, but it was still a great game back then imo

So you liked Two Betrayals? Or the Pillar of Autumn? Or the Maw? If Halo was released a few years after the Xbox's release it wouldn't have sold anything. People just bought it because Microsoft and Bungie lied and hyped it up.

I loved assault on the control room , halo, and two betrayals the most. It was a fun game, not the best of all time. But none the less a fun game.