Originally posted by: Shanti
My first impression after looking at the benches was:
OMG, that f'ing sucks.
All this talk about how well HL2 would "scale"
60 fps at 10x7x32 with NO AA or AF on the current top of the line video card is f'ing pathetic.
If scaling for a GF3 means running at 640x480 with 16 bit color and low textures just to get 20 or 30 fps, then NO, it does NOT scale well at all.
I would have expected 60 fps at 16x12x32 with full AA and AF on a Radeon 9800 Pro.
And yes, most of us could afford to buy whatever video card we wanted.
But for those of us with families and other priorities, we cannot justify spending $350 just so our games will look better.
So if performance sucks on GF3's and Radeon 8500's, I think HL2 sales will definitely suffer.
I agree. After the PC Gamer scoop with all that talk of scalability and similar minimum requirements to UT2k3s, I was expecting much better performance on DX7 hardware and MUCH MUCH better performance on the lastest DX9 parts. Perhaps Valve has upped the graphical punch since then, but I certainly don't see how this is a very scalable engine under these circumstances.
For example, BF1942 is one of the most scalable games I've ever seen. It runs smoothly at 1024x768x16 and medium effects on my buds 1 Ghz AMD T-Bird/GeForce 4 MX 420/ 256 MB SDRAM - the game looks quite good for such low endish hardware. Personally, I'd like to see tech like this more often.
