cmdrdredd
Lifer
- Dec 12, 2001
- 27,052
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Originally posted by: RogerAdam
Originally posted by: cmdrdredd
Originally posted by: Rage187
/clap @ defref
well said.
What do you think happens when you build a game specifically for one card, then try and code for another later?
You get results like this.
Yes ATI and Valve are having a circle jerk, and yes Gabe Newell is the pivot man.
Same thing is going happen w/ nvidia and DOOM, then the shoe will be on the other foot.
This is bad for us, quality is going to be sacrificed for speed now.
Nvidia is much better at OpenGL than DX9 games. That is for the better performance of the 5900 on Doom3
As per ATI and Valve, coding a full DX9 game that won't run acceptably on a highend "DX9+ (as per NV)" is not the ISV fault at all, the IHV should've had the features WORKING properly on silicon - it's that simple. I'm sure people who believe that if a game is developed fully DX9 is an obvious slant or partnership with an ISV, how else can they justify to themselves their $300-500 investment.
Yes sure Nv is faster at specially coded for their hardware FX12 / FP16 precison OGL vs ATI's FP24 which doesn't need any special attention due to any inefficiencies, that's a no brainer.
And what happens when some unknown company comes up with a DX9 game and doesn't do any special optimization for anything. Just generix DX9 calls and shader code. That would be disasterous for Nvidia I think.
lets say that game does very well and gets a huge following for it's features or something. They being a small company from the start didn't do any specific code because they couldn't afford the man hours. This game being now very popular exposes some problems. I don't know the technicalities of the code etc, but I do believe we will get a better understanding of why stuff runs slow on certain hardware.
