H1Z1 - may be better than DayZ! from SOE - FTP

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ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
Branches are so OP

LOOOOL

I just watched 4 guys with makeshift bows all attacking ONE guy with a branch ... he killed all 4 of them. Melee weapons don't impair your movement speed while you're swinging but you have to aim with a bow so he took advantage. He had them shooting each other occasionally while dancing around them beating them all to death lol.
 

Denithor

Diamond Member
Apr 11, 2004
6,298
23
81
You don't need animals to craft anything but food. The key to crafting anything meaningful in this game is wood products and scrap metal, not animals. How you would claim that you can't craft much without animals is beyond me. The notion doesn't even make sense.

Animals aren't "very rare" at all. If you're running around town, sure they're going to be rare. The moment you step off the road, you should be finding several animals per hour. Like, a dozen animals per hour or something. Animals are even getting a boost in spawn rate here soon, too. Yes, zombies are lootable. Not all of them have loot. There are 2 ways to loot a zombie. One, when you kill them, there's a chance to receive something in your inventory immediately. Two, when they're on the ground, you can hit them with certain items to get things from their corpse.

Most of the time, zombies won't drop anything in either case.

I used a syringe to draw tainted blood from a zombie earlier. I didn't even know you could do that and I don't know what the tainted blood is used for. There's always something more to learn.

Stop passing around FUD.

I actually like this idea - that zombies have minimal loot "on board." Uh, why the hell would a zombie be carrying around a shotgun and ammo or other useful items? It's a zombie...they don't use tools...
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
I actually like this idea - that zombies have minimal loot "on board." Uh, why the hell would a zombie be carrying around a shotgun and ammo or other useful items? It's a zombie...they don't use tools...

Zombies were humans once, and they carried useful things. It shouldn't be uncommon for a zombie to have some small stuff in their pockets. Or a military/cop or even a regular zombie on occasion holding onto a weapon. Maybe a hunter who died dragging their rifle. I don't know if the weapons degrade in this game, but such weapons should be unreliable since they weren't maintained.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
Zombies were humans once, and they carried useful things. It shouldn't be uncommon for a zombie to have some small stuff in their pockets. Or a military/cop or even a regular zombie on occasion holding onto a weapon. Maybe a hunter who died dragging their rifle. I don't know if the weapons degrade in this game, but such weapons should be unreliable since they weren't maintained.

I have like 086718736180356081738075 hours into this game and I have either found a weapon or found ammo but I've never had both at the same time.

In fact, I've only ever had ammo once and it was a whole 7 bullets. I've found guns about a dozen times, though.

Everything else in this game that isn't placed (like grills and forges) that you use (like tools) degrades so I wouldn't be surprised if guns do.

...the bow doesn't degrade, though. Maybe guns don't degrade. Hmm. In either case, you can't make ammo. You have to find it. Even if you have guns, it doesn't mean anything without the ammo which is mind-bogglingly rare.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Zombies were humans once, and they carried useful things. It shouldn't be uncommon for a zombie to have some small stuff in their pockets. Or a military/cop or even a regular zombie on occasion holding onto a weapon. Maybe a hunter who died dragging their rifle. I don't know if the weapons degrade in this game, but such weapons should be unreliable since they weren't maintained.

yeah, they could have stuff in pockets, or wearing backpacks, or have a gun strapped around their torso or in a holster on their hip.
 

KMFJD

Lifer
Aug 11, 2005
33,276
53,128
136
Seems to me there are more things to be pissed about than a small chance to get a weapon in an airdrop.

1) paying for access to an Alpha release when the final product will be free.

2) I'd be more pissed that the devs are making the players create events (which the players have to pay for) with the airdrops.

3) Paying for items that you have very little chance of getting (even if they are random). Even if you do get it, when you die you lose it. If I pay for something, I better get it and get to keep it.

#3 is the exact reason i don't think it's p2w, if someone want's to pay for an airdrop that's fine, he's not guaranteed anything and other's could easily steal it or kill them after they have looted it.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
That's just the way it works! Don't injure my brain pride! I have to be right. I'll snipe the crap out of them so hard they'll uninstall that stupid game.

so basically you just want to grief people? which happens to be the downfall of these types of games.


on an unrelated note, why are there even airdrops? where are they coming from? How do you communicate with the pilot to even request one? Why can't you request specific supplies? Where are they getting the supplies? Why are there zombies in with the supplies? why can't you direct them to land and take you to the place that has all these supplies?
 
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Denithor

Diamond Member
Apr 11, 2004
6,298
23
81
Zombies were humans once, and they carried useful things. It shouldn't be uncommon for a zombie to have some small stuff in their pockets. Or a military/cop or even a regular zombie on occasion holding onto a weapon. Maybe a hunter who died dragging their rifle. I don't know if the weapons degrade in this game, but such weapons should be unreliable since they weren't maintained.

Granted, but it shouldn't be a regular occurrence, by definition there aren't THAT many armed people among the general population. So, yeah, a pocketknife here and there, maybe, but not serious weapons and ammo.

This is actually something that has irked me for many, many years about most fantasy games - random animals/creatures in the woods walking around with useful items or gold or whatever you can loot after killing them. But anyway. Back to our regularly scheduled flame-fest now.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
so basically you just want to grief people? which happens to be the downfall of these types of games.

What's the point of any PVP game at all? This is survival PVP. The entire point of the game is to KILL EVERYTHING THAT MOVES lol.

You're meant to survive against zombies, against dehydration and starvation... against other survivors.

Any other player who's running around looking for loot is in direct competition with your survival. They're looking for tools which you should have instead. They're looking for food that you should consume, not them.

Other players are the biggest threat to your survival in this SURVIVAL game.

If you're scared, you can always go play on PVE servers (there are many) so you don't have to worry about big scary players killing you.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
What's the point of any PVP game at all? This is survival PVP. The entire point of the game is to KILL EVERYTHING THAT MOVES lol.

You're meant to survive against zombies, against dehydration and starvation... against other survivors.

Any other player who's running around looking for loot is in direct competition with your survival. They're looking for tools which you should have instead. They're looking for food that you should consume, not them.

Other players are the biggest threat to your survival in this SURVIVAL game.

If you're scared, you can always go play on PVE servers (there are many) so you don't have to worry about big scary players killing you.

so you strength in numbers is a bad thing. you can't group up with other people and survive? its every man for himself?
 

KMFJD

Lifer
Aug 11, 2005
33,276
53,128
136
Hmm. Perhaps there is opportunity for some long range noob harvesting.

Have a couple of friends waiting with rifles, call in an airdrop, headshot them as they approach....provided you ever find a rifle, a scope, and most of all, bullets.
 

moonbogg

Lifer
Jan 8, 2011
10,732
3,449
136
so basically you just want to grief people? which happens to be the downfall of these types of games.


No I don't want to grief people. If its not a competitive game it might not be for me. I don't have time to invest in developing a character and all that stuff. I get in, shoot, and get out.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
No I don't want to grief people. If its not a competitive game it might not be for me. I don't have time to invest in developing a character and all that stuff. I get in, shoot, and get out.

yeah, this is not that kind of game.
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
Granted, but it shouldn't be a regular occurrence, by definition there aren't THAT many armed people among the general population. So, yeah, a pocketknife here and there, maybe, but not serious weapons and ammo.

This is actually something that has irked me for many, many years about most fantasy games - random animals/creatures in the woods walking around with useful items or gold or whatever you can loot after killing them. But anyway. Back to our regularly scheduled flame-fest now.

Depends on the area. You could make the case that zombies in a city would have more since there might have been a higher presence of military and cops trying to stop the outbreak. Rural areas maybe there are more farmers or hunters, so population wise the percentage might be higher, but fewer overall occurrences. So if there was like a 1 in 20 chance you find a weapon on a zombie, I think that would be reasonable. It is a game after all. Other items like a pocket knife, flashlight, bottled water, etc, should be greater.

One thing that irritated me when I played DayZ (vanilla, when it first came out) was that I would travel from the south all the way to the north avoiding PvP hotspots and didn't find squat. I even died of hunger and thirst! You need to have some items around to have some fun. Dont need to find a weapon depot around every corner, but if you're checking everything you should find some items. Putting small items and an occasional decent weapon on a zombie wouldn't be bad way to put items into the world.
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
I really like the idea of this game and I want to try it, but I kind of suck at everything, so I'm worried I will just get completely destroyed and never get anywhere. Love the concept though.

KT
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,330
126
Tried to play this 'game' a little more yesterday. It's a big old

steaming-turd_design.png


The engine is abysmal, controls are truly bad. Also you can quite literally run around for hours with nothing to show for it.
 

ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
I just played for 90 minutes.

I died twice and on my LAST LIFE ALONE, I found or made:

1000 slot blue backpack
motorcycle helmet
makeshift bow
11 animal traps, each one giving me an uncooked rabbit steak about every 2-3 minutes
60 arrows
machete
2 shirts to shred into cloth
1 baseball cap to shred into cloth
9 cans of food
17 bottles, various mix of purified and stagnant and empty
11ty billion blackberries, made all 17 bottles into blackberry juice
2 full on first aid kits (found them, never seen them before)
police car supercharger
bazillions of wood planks and sticks

Just because YOU didn't find anything doesn't mean that there's nothing to be found or that the game Is tHe sUxZ or something.

The controls are fine, they're just like every single other FPS ever. :rolleyes:
 
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ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
Looks like people in this thread aren't the only ones with loot problems.

http://www.reddit.com/r/h1z1/comments/2t2syo/people_stop_asking_for_things_to_make_the_game/

Hmm, Devs say it's a bug with the containers and spawn rates, yet we're told it's perfectly normal by people here.

I've said nothing about the spawn rates of containers. More FUD.

Fridges are always empty. Cabinets are empty 99% of the time. Armoirs, dressers, and ottomans are empty 99% of the time. Guess what? Loot is still EVERYWHERE and there's even more of it coming.

Part of this is getting fixed in today's patch:

Servers will be going down at 2:00PM with an approximate downtime of up to 2 hours. Servers should be returning around 4:00PM Pacific.
The update includes the following fixes:
•Fixed issue with loot rules which were preventing spawning items inside containers
•Metal Gate should now work properly
•Floating Arrows should no longer cause damage or obstruct vehicles.
•Structures are now more resistant to damage
•Zombies should no longer slide or attack while knocked down
•Dragging a stack of items that was too large to fit in your inventory would not move any of the stack. It now tops off as much as it can fit
•Fixed issue where the inventory wouldn't accept the maximum it could hold when picking up items from proximity/containers.
•The dew collector should work now, seriously
•Adjusted many items so that they will stack in the inventory properly
•Added a recipe for a Metal Door that is more durable than a wooden door
•Additional server list sorting options are now available
•The inventory option "Delete" has been removed
•“Drop”, “Unload” and “Place” inventory options have been removed from proximity items
•Rebalanced melee damage, including fists
•Enabled melee headshot damage for NPC's and players Have feedback on the new melee changes? Post them in Jimmy's thread here[1]
•Fixed issue with the Runamok Toxic Cavern container not working
•Stagnant water can now be purified in barbecue.
•Bear meat can now be cooked on a barbecue.
•Rabbit stew can now be cooked. It now requires cooked rabbit meat instead of raw rabbit meat.
•Hammers, wrenches, and combat knives can now be melted down into bars inside of a furnace.
•Some larger items like the machete and AR15 now yield more metal bars when melted in a furnace.
•Animal traps now take damage.
•The animal trap recipe now require four nails.
•Fixed picking overlapping blackberry bushes where players sometimes had crouch to pick them successfully
•Fixed event tickets so that tickets found in the world are granted and the name and count show up properly
 
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ThinClient

Diamond Member
Jan 28, 2013
3,977
4
0
I'm sad that the animal traps now require nails. :(

I'm not sure if nails are in the drop/find loot table, but I've never found any.

The only thing this is going to affect, really, is initial self-sustainability in base building.
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
I'm sad that the animal traps now require nails. :(

I'm not sure if nails are in the drop/find loot table, but I've never found any.

The only thing this is going to affect, really, is initial self-sustainability in base building.

Xfactor had a video where he showed how to make traps, and he built like 50 of them inside walls and each trap magically caught a rabbit. Instead of that trap, they should have snares. You should be able to craft them with sticks and cloth/rope/string. And obviously any given area should have a probability associated with it to determine whether you catch anything in a given time period.

The Long Dark has this, and it works well. Although in that game going outside in a blizzard to another area just to see if you caught anything can be rough, but its more consistent with how the feature should work.