[H]Titanfall just 6v6

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ImpulsE69

Lifer
Jan 8, 2010
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This is what I mean about you not being able to make your mind up; there's two or three different arguments mixed up here, all mashed up into one confused conclusion.

No..I am stating the same thing in that entire paragraph, just worded differently in an explanation. It all means the same thing. I think you are just interpreting it as different things.

Anyway - I think I've derailed this thread enough. :) It was just an observation.
 
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12andy

Member
Jan 20, 2011
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I think advancements to IDtech is what brought forth the eventual Quake 3 crowd (at its peak). I'm sure there are more factors to this that are eluding me at the moment.

I still fire up Quake Live from time to time! :) I prefer to play more laid back games nowadays though, so Planetside 2 has been my go-to (thankfully the "upgrades" are simply side-grades for the most part in that game, weapons-wise anyway; vehicles are another story).

I'm a graphics/ sound whore too, for what it's worth. :p
 

Veliko

Diamond Member
Feb 16, 2011
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Much like people say console games and their players have dumbed things down, it might be similar subject matter. Companies want MASSES to buy their games, not niches. So yes, I agree people like them. The short attention span people :p (sorry..had to put that).

In an FPS you are doing the same crap over and over but the playerbase should dictate what happens (which changes the outcome). Perks, Level Ups, new weapon unlocks, as someone said, are a reward. To keep you playing.

Is it not a reasonable conclusion then that if those were not in place the masses (again, not the hardcore gamers) would bore faster and move onto something else?

No, because you're once again forgetting that those early FPS releases were quick-fix games for people with short attention spans.

Sure people moved onto Quake 2, then 3 etc.....but that was YEARS in happening. Not day 1.

New maps and mods were being released all the time because the players got bored and moved onto other things.
 

ImpulsE69

Lifer
Jan 8, 2010
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No, because you're once again forgetting that those early FPS releases were quick-fix games for people with short attention spans.



New maps and mods were being released all the time because the players got bored and moved onto other things.


Short attention spans? I think you forget who the demographic was back then compared to today. This shouldn't need to be explained.

And as for "all the time" I think you are also confused. Sure people made maps but the reach of those maps to the players was limited and spread out over years. I think you are trying to compress what was years into what is months today by comparison.
 

Veliko

Diamond Member
Feb 16, 2011
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Short attention spans? I think you forget who the demographic was back then compared to today. This shouldn't need to be explained.

The demographic back then was kids in college and university.

What is it today?

And as for "all the time" I think you are also confused. Sure people made maps but the reach of those maps to the players was limited and spread out over years. I think you are trying to compress what was years into what is months today by comparison.

Anyone who played online Quake could download the maps and players certainly weren't waiting years for them.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
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The demographic back then was kids in college and university.

What is it today?



Anyone who played online Quake could download the maps and players certainly weren't waiting years for them.

Ok with your demographic comment, I will just let it drop because you clearly do not know what you are talking about or are just being difficult for the sake of it. Anyone with any common sense knows what the demographic was back then vs today and anyone around back then should know the difference and how it's changed the state of gaming. It's rather large and isn't a simple "kids in college" answer. If you truly don't, google is your friend.

As for maps, you are WAY oversimplifying it, but again that's a subject on it's own and it is a large stretch to try to compare them to unlockables in todays games.

The only attempted answer to my point about them being in due to lack of attention span was "because people like them". The same can be said about the opposite. People don't like them. It is not a reason. It is not why the devs put them in. Everyone jumped on the bandwagon AFTER they saw that people were buying up the year on year CoD clones. You are free to disagree with me on it, but rather than try to just tell me "no it isn't" provide a reason you think otherwise. If your only thought is "because people like them when you yourself admit you don't exactly like them, then that really isn't an answer that is going to change anyones mind. I was looking for a legit reason they are in practically every FPS today.

Do they add something to the game? Sure. But couldn't all that stuff already exist in the game without artificially dragging it out by making people "grind"? Yes. It's multiplayer, not campaign. I do digress though. There is 1 other reason. P2W. However...that doesn't apply to all games.
 
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Veliko

Diamond Member
Feb 16, 2011
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Ok with your demographic comment, I will just let it drop because you clearly do not know what you are talking about or are just being difficult for the sake of it. Anyone with any common sense knows what the demographic was back then vs today and anyone around back then should know the difference. It's rather large and isn't a simple "kids in college" answer.

So just who was playing Quake and the like back in the day then? Judges and lawyers? Were veteran grand master chess champions exchanging their chequered boards for a mouse and keyboard?

How old were you back then and what made you so different to the FPS players of today?

As for maps, you are WAY oversimplifying it, but again that's a subject on it's own and it is a large stretch to try to compare them to unlockables in todays games.

It was in response to your insistence that back in the day nothing ever changed in FPS games.
 
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Obsoleet

Platinum Member
Oct 2, 2007
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I would disagree that unlocks are for people with short attention spans. I bet I've been gaming on PCs longer than anyone here, since 1986 on a Commodore 64 and then a 286. I've seen it all, and I've seen, bought and enjoyed games from Kungfu Master, Epyx Summer Games, Space Quest (countless adventure games, almost everything from Sierra and Lucasarts), Civilization 1, Buck Rogers (D&D Gold Box), Wolfenstein3D, GLQuake, Half Life, Daggerfall, UT99, Giants Citizen Kabuto, Unreal Tournament 2004, Dark Messiah of Might and Magic, to today with League of Legends.

I've witnessed and experienced the rise of gaming just as it was getting interesting in the 80s.

I just don't see how unlocks/achievements are to fix a 'short attention span' in FPS games. I just enjoy seeing achievements popup, in any game. It's a nice addition.

If we had the internet in 1986, and the games had the ability for any advanced features at all (other than the core game), we would have wanted these features then too.

Now does the gameplay suck for Titanfall? I don't know, haven't played it. But I'm certainly not turned off by achievements popping up. I don't work to fulfill them, but find pleasure in randomly making one happen.

I would've taken an achievement in Heroes of Might and Magic 1 back in 1993 or so, when killing a thousand+ stack of human peasants, for example. :)

Also, I don't really play CS anymore but CS is addictive without achievements, but I find it a nice curiosity to land an achievement in CSGO. No achievement/unlock system is going to keep me playing a bad game, period.

If you want to see what requires a longer attention span, try the frustration of a 1980s adventure game or D&D Gold Box game. Once you're sucked into them, they can be much, much more rewarding than any FPS.
But for me, all FPS games are classified as short-attention span games, there's plenty of instant gratification going on all the time just with the graphics alone.
 
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ImpulsE69

Lifer
Jan 8, 2010
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So just who was playing Quake and the like back in the day then? Judges and lawyers? Were veteran grand master chess champions exchanging their chequered boards for a mouse and keyboard?

How old were you back then and what made you so different to the FPS players of today?



It was in response to your insistence that back in the day nothing ever changed in FPS games.

To put it quite simply (and probably an oversimplification yes, but it isn't far off) - geeks. Gaming was NOT as popular back then and certainly PC FPS gaming was kind of niche (albeit a big niche for PC). Gaming is a much bigger business in the last 10 years than it has ever been. The demographic simply isn't the same and the games show that. Even the "I like acheivements" comments more or less prove my point. I'm not saying it's wrong, but it's an attention span thing.

And yes I've been gaming since around 1980 and been through and seen a lot of it. I'm not jaded, it's an observation. I'm more open minded about things than most people around here seem to be.


As for Titanfall - I don't know. I watched videos of it before it came out, thought it looked like CoD with Mechs and wasn't too interested. I have no opinion on the game as I haven't played it. My comment was simply around..oh look..another level up game, although it sounds like it has small impact on its gameplay (at least from the few comments about it).
 
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Veliko

Diamond Member
Feb 16, 2011
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To put it quite simply (and probably an oversimplification yes, but it isn't far off) - geeks. Gaming was NOT as popular back then and certainly PC FPS gaming was kind of niche (albeit a big niche for PC). Gaming is a much bigger business in the last 10 years than it has ever been. The demographic simply isn't the same and the games show that. Even the "I like acheivements" comments more or less prove my point. I'm not saying it's wrong, but it's an attention span thing.

And yes I've been gaming since around 1980 and been through and seen a lot of it. I'm not jaded, it's an observation. I'm more open minded about things than most people around here seem to be.

This is just another confused mishmash of nonsense and you don't seem to even understand the concept of what an attention span is.
 

ImpulsE69

Lifer
Jan 8, 2010
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This is just another confused mishmash of nonsense and you don't seem to even understand the concept of what an attention span is.

Or you have poor reading comprehension. Like I said, if you truly don't know, google the subject. I don't need to write the dissertation for you on why the demographic is different. You said "college kids". You aren't entirely wrong, but you are far from correct. You are trying to get me to explain my reasons when you've never provided anything that resembles a reason against what I've said other than "no it doesn't" and "people like it". Again, you seem to be just being difficult so it's best we just let it go and let people get back to their discussion. There are people who agree / disagree with both sides of the discussion.
 
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Veliko

Diamond Member
Feb 16, 2011
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Tell you what, do some research on whether FPS games like Quake required a long attention span and see what you come up with.

And yes, "people like it" is the reason why certain features are continually put into games.

Why do games have guns? Because people like it.
Why do games involve driving in fast cars? Because people like it.
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
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Tell you what, do some research on whether FPS games like Quake required a long attention span and see what you come up with.

And yes, "people like it" is the reason why certain features are continually put into games.

Why do games have guns? Because people like it.
Why do games involve driving in fast cars? Because people like it.

Yawn. I'll pass. Your going in circles now. For everyone who likes something there's someone who doesn't. It's not a reason and certainly not why it first appeared. We'll agree to disagree unless you can come up with some actual discussion material.
 

Veliko

Diamond Member
Feb 16, 2011
3,597
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It has to be said, you're as thick as shit.

Personal attacks are not permitted. -Admin DrPizza

 
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sze5003

Lifer
Aug 18, 2012
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682
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Back on topic, does anyone know if they will add more game modes as part of the map packs/expansions or is it just 3 maps per pack? Assuming I pay $25 bucks for the dlc I suppose the next 3 maps will also be 25 bucks.

Might want to wait until they are all out that way I can choose which one I want, if that is even possible.
 

sweenish

Diamond Member
May 21, 2013
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Thanks to this idiotic "debate," I lost track of a post I wanted to quote.

Anyway, the tip on using satchel charges on a rodeo'd Titan have paid off in spades. 2 or 3 just about guarantees a doomed Titan, and I can jump off to avoid the electric smoke.
 

sze5003

Lifer
Aug 18, 2012
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682
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Thanks to this idiotic "debate," I lost track of a post I wanted to quote.

Anyway, the tip on using satchel charges on a rodeo'd Titan have paid off in spades. 2 or 3 just about guarantees a doomed Titan, and I can jump off to avoid the electric smoke.

I'll need to try that when I unlock them. I imagine it's faster than shooting the inside panel that you open up. Do you just stuff them in there ?
 

Dankk

Diamond Member
Jul 7, 2008
5,558
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Jesus, you guys weren't kidding about the satchel charges. :hmm: That, combined with the extra ordinance trait, and all you have to do to doom a titan is spam all of your explosives, jump off, and ignite.

Although I have a bit of a problem with not getting far enough away when I detonate them. I'll try to jump away as fast as I can, and just when I think I'm at a safe distance... nope. I blow myself up and the mech. That's a lot of explosives. :D

I'll need to try that when I unlock them. I imagine it's faster than shooting the inside panel that you open up. Do you just stuff them in there ?

You just spam the grenade button while you're hanging off the enemy titan, jump off, and as soon as you get at a decent distance away, left-click to detonate.
 

sweenish

Diamond Member
May 21, 2013
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I'll need to try that when I unlock them. I imagine it's faster than shooting the inside panel that you open up. Do you just stuff them in there ?

Yeah, as soon as you're able, spam the grenades. They'll drop in pretty quick, about 3 in a second. Jump off, run away a bit, and boom goes the dynamite. Titan doomed.

Much more effective than the carbine, DMR, or either pistol.

One time, I rodeo'd but forgot my sidewinder was still equipped. I killed myself. I've also not gotten far away enough from a Titan after dropping some satchel charges.

I imagine frags would work, too, but you'd probably end up dead before you get enough inside.
 

sze5003

Lifer
Aug 18, 2012
14,319
682
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Thats great I got to level 15 tonite and am about to head to bed. I don't think I've unlocked the satchel charges. Each match I play i keep seeing something new happen, so many omg moments hehe.

If you guys have it on pc add me if you want: Selayan.
 

Harrod

Golden Member
Apr 3, 2010
1,900
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I've gotten to a point that I don't really bother trying to jump off after loading them down with satchels, most of the time I get shot while trying to get to a safe distance.
 

sweenish

Diamond Member
May 21, 2013
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I've gotten to a point that I don't really bother trying to jump off after loading them down with satchels, most of the time I get shot while trying to get to a safe distance.

I'm a ways from it, but there's a perk that explodes all your satchels if you die.
 

BikeJunkie

Golden Member
Oct 21, 2013
1,390
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I'm going to have to side with Impulse on this one.

Me too, and I'm going to go a step further and build upon what he said and put a finer point on it: leveling up gives some gamers a false sense of achievement... even accomplishment. When such things are lacking in other aspects of one's life, perhaps this leads to a sense of fulfillment. But if you get that fulfillment from other things in life - personal relationships, physical fitness, work, etc - leveling up in a videgame holds virtually zero meaning.

Why do games have guns? Because people like it.
Why do games involve driving in fast cars? Because people like it.

"Because people like it" doesn't at all address his question. Obviously the point behind his question is why do people like it. If you were at all interested in having a sincere conversation with him rather than just trying to condescend him into submission, you'd have recognized that.
 
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