did they fix the damn sandbags??? I want a video or screenshot before I buy this game...![]()
Nvidia will make sure those sandbags get tessellated, at a factor of 128,000 !
Nvidia will make sure those sandbags get tessellated, at a factor of 128,000 !
Gtx560 ti 1GB outperforms 6950 2GB when 4xAA is enabled and resolution is increased. Which doesn't make sense considering everyone here says the game uses over 1GB VRAM at those settings. Fake benchmark?
Nvidia will make sure those sandbags get tessellated, at a factor of 128,000 !
Minimum fps benchmark. Refer to their testing methodology.
Their average and minimum are next to each other. They picked a 20s scene where everything is blowing up.
Dont know about the sandbags but I think the game looks beautiful in the maps I have played so far (Firestorm, Caspian Border, Metro).
NVIDIA/EA Posts Battlefield 3 Graphics Tech Talk
http://www.anandtech.com/show/5011/nvidiaea-posts-battlefield-3-graphics-tech-talk
NVIDIA/EA Posts Battlefield 3 Graphics Tech Talk
http://www.anandtech.com/show/5011/nvidiaea-posts-battlefield-3-graphics-tech-talk
well unless my eyes are lying to me, the videos EA put out look way better than the actual game.What exactly is misleading?
All that tech talk and Previews......yet the game looks far from what they mislead us with.
Marketing. They are the only developer using an engine built exclusively for DX11. Of course they are going to say a bunch of good things about the technology.
Edit: Ok I must admit its looking good so far.
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NVs latest driver boost performance: http://www.hardocp.com/article/2011/10/25/battlefield_3_preview_performance
Great SLI and CF scaling.
Sandbags update.
It looks different but still not quite right. The game doesn't use tessellation! Also ultra is ultra in beta. The visuals are very similar between beta and release in Multiplayer maps.