[Guru3d] Crysis DX11 Benchmarks (AMD vs Nvidia)

MangoX

Senior member
Feb 13, 2001
623
165
116
Nvidia was the one to pay them $2M for DX11 features, it's not a surprise the game runs better on Nvidia.
 

Imouto

Golden Member
Jul 6, 2011
1,241
2
81
And review publishers just dance around.

Hardware world is really rotten.
 

Madcatatlas

Golden Member
Feb 22, 2010
1,155
0
0
Well, you cant blame nvidia for giving buyers of their products a better experiance. After all, nvidia charges a price premium thats not coherent with the performance difference.

So if it takes two million, some special sauce code or even something that will work worse on your competitors hardware, nvidia will pull trough.
 

-Slacker-

Golden Member
Feb 24, 2010
1,563
0
76
Why is the 6770 so much faster than the 5770? Does not compute.

Unless AMD has forcefully disabled all driver improvements for the 5770. That would be pretty shady.
 
Last edited:

Skurge

Diamond Member
Aug 17, 2009
5,195
1
71
Why is the 6770 so much faster than the 5770? Does not compute.

Unless AMD has forcefully disabled all driver the improvements for the 5770. That would be pretty shady.

Or its just a crappy review. Who would bench a 6770 and a 5770. Besides, its the same GPU so they can't disable improvements for one and not the other.
 
Last edited:

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
So you guys are mad at Nvidia because AMD's architecture has inferior tessellation handling capabilities? o_O

Yeah that makes lots of sense :p
 

Arkadrel

Diamond Member
Oct 19, 2010
3,681
2
0
So you guys are mad at Nvidia because AMD's architecture has inferior tessellation handling capabilities? o_O

Yeah that makes lots of sense :p


Its all about the codeing.
Also AMDs tesselation unit is "faster" than Nvidia's under light tesselation factors.
Its under heavy tessellation factors that nvidia pulls ahead, so its wrong to say faster, its right to say faster on certain scenarios.

Anyways end of the day, the thing is Nvidia payed them $2mil, and the result is it plays better on their hardware.

If AMD had payed 2mil to them, the game would have run better on AMD cards than Nvidia ones.

Which cards run the games best? how much did u bribe the gameing company with? and you have your answears.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Its all about the codeing.
Also AMDs tesselation unit is "faster" than Nvidia's under light tesselation factors.
Its under heavy tessellation factors that nvidia pulls ahead, so its wrong to say faster, its right to say faster on certain scenarios.

Anyways end of the day, the thing is Nvidia payed them $2mil, and the result is it plays better on their hardware.

Which cards run the games best? how much did u bribe the gameing company with? and you have your answears.

You just contradicted yourself. You admit that Nvidia has faster tessellation capabilities when tessellation is used heavily (and Crysis 2 DX11 Ultra definitely uses lots of tessellation), yet you still fall back on the corruption arguement o_O

The main reason why this game runs so much faster on Nvidia hardware is obviously because it uses tessellation extensively. I've been playing through the game, and I was surprised at how many surfaces and other objects used tessellation.

No other game at this time even comes close to this level of application!

If AMD had payed 2mil to them, the game would have run better on AMD cards than Nvidia ones.

You mean like how AMD optimized games like Dirt 2 now runs better on Nvidia hardware? ;)
 

Skurge

Diamond Member
Aug 17, 2009
5,195
1
71
So you guys are mad at Nvidia because AMD's architecture has inferior tessellation handling capabilities? o_O

Yeah that makes lots of sense :p

Hmm, I'm pretty sure it isn't tessellation that makes the nvidia cards faster in this game. If it was, the 5870, 6870 and 6950 would not be tied as the have very different amounts of tessellation power.

These games also use tessellation, but the AMD cards are faster or punch above their price range.
http://translate.google.com.na/tran...=dUL&rls=org.mozilla:en-US:official&prmd=ivns

http://www.hardocp.com/article/2011/06/13/dirt_3_gameplay_performance_review/7

And those are both AMD sponsored games. So getting code earlier of influencing game development does give you an advantage. If you don't think it does, then you are being naive.
 

Skurge

Diamond Member
Aug 17, 2009
5,195
1
71
You just contradicted yourself. You admit that Nvidia has faster tessellation capabilities when tessellation is used heavily (and Crysis 2 DX11 Ultra definitely uses lots of tessellation), yet you still fall back on the corruption arguement o_O

The main reason why this game runs so much faster on Nvidia hardware is obviously because it uses tessellation extensively. I've been playing through the game, and I was surprised at how many surfaces and other objects used tessellation.

No other game at this time even comes close to this level of application!



You mean like how AMD optimized games like Dirt 2 now runs better on Nvidia hardware? ;)

Just cause it looks a certain way doesn't mean its uses more or less tessellation than another game. I would wager HAWX2 and Lost planet 2 make heaver use of tessellation than Crysis 2. Crysis 2 might look better, but that doesn't mean it uses more tessellation.
 

OCGuy

Lifer
Jul 12, 2000
27,224
37
91
Looks like nV is the way to go. Not surprising, the GTX580 is the fastest single-GPU solution, period.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Hmm, I'm pretty sure it isn't tessellation that makes the nvidia cards faster in this game. If it was, the 5870, 6870 and 6950 would not be tied as the have very different amounts of tessellation power.

These games also use tessellation, but the AMD cards are faster or punch above their price range.
http://translate.google.com.na/tran...=dUL&rls=org.mozilla:en-US:official&prmd=ivns

http://www.hardocp.com/article/2011/06/13/dirt_3_gameplay_performance_review/7

As has been noted, it's not that the game uses tessellation, it's how much tessellation.

Dirt 3 etc use tessellation, but not on a comparable level as Crysis 2 DX11 ultra.

As I mentioned earlier, Crysis 2 DX11 Ultra uses tessellation extensively, as well as POM. If you played the game, you would see this first hand.

And those are both AMD sponsored games. So getting code earlier of influencing game development does give you an advantage. If you don't think it does, then you are being naive.

Well of course AMD/Nvidia sponsored games are more likely to run faster on a particular vendor's hardware. Crysis 2 ran better on Nvidia hardware even under DX9 after all. However, it's not an insurmountable advantage. Driver optimizations can help tremendously to even the odds.

But the massive performance gap between AMD and Nvidia cards cannot be blamed alone on the fact that Nvidia sponsored the game.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Just cause it looks a certain way doesn't mean its uses more or less tessellation than another game. I would wager HAWX2 and Lost planet 2 make heaver use of tessellation than Crysis 2. Crysis 2 might look better, but that doesn't mean it uses more tessellation.

And coincidentally, both of those games you mention run much faster on nvidia hardware than AMD. :p
 

TakeNoPrisoners

Platinum Member
Jun 3, 2011
2,599
1
81
I could have sworn that game didn't have tesselation. More TWIMTBP money again it seems. The DX 11 features in this game are quite few and not utilized in a major way. Very dissapointing.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
Hmm, I'm pretty sure it isn't tessellation that makes the nvidia cards faster in this game. If it was, the 5870, 6870 and 6950 would not be tied as the have very different amounts of tessellation power.

These games also use tessellation, but the AMD cards are faster or punch above their price range.
http://translate.google.com.na/translate?hl=en&sl=de&u=http://www.computerbase.de/artikel/grafikkarten/2011/test-19-grafikkarten/24/&ei=IG0cTu-EIIig-AaFkvDSCA&sa=X&oi=translate&ct=result&resnum=3&ved=0CDkQ7gEwAg&prev=/search%3Fq%3Dshogun%2B2%2Bcomputerbase%26hl%3Den%26client%3Dfirefox-a%26hs%3DdUL%26rls%3Dorg.mozilla:en-US:eek:fficial%26prmd%3Divns

http://www.hardocp.com/article/2011/06/13/dirt_3_gameplay_performance_review/7

And those are both AMD sponsored games. So getting code earlier of influencing game development does give you an advantage. If you don't think it does, then you are being naive.

Just to add to this:

130130216348lg1t140V_7_1.gif


130130216348lg1t140V_7_2.gif


Radeon HD 6870 > Geforce GTX 580 at Dragon Age II, which uses tessellation. And yes, it's also an AMD "Gaming Evolved" game. Those extra dollars to optimize a game for one brand of graphics cards really do help.
 

notty22

Diamond Member
Jan 1, 2010
3,375
0
0
I could have sworn that game didn't have tesselation. More TWIMTBP money again it seems. The DX 11 features in this game are quite few and not utilized in a major way. Very dissapointing.

Your mistaken or thinking of some other title.

[FONT=verdana,geneva]The end result is an upgrade, a free visual upgrade add-on that introduces DirectX 11 tessellation, a plethora of graphical enhancements for both DirectX 9 and 11, and a high-resolution texture pack only suitable for use on graphics cards with 1GB of video RAM.
DirectX 11 hardware tessellation is a massive feature, but the Ultra Upgrade also introduces soft shadows with variable penumbra, improved water rendering, and particle motion blur and shadowing. Having been originally omitted from CryEngine 3, Parallax Occlusion Mapping has been reintroduced, as has full-resolution High Dynamic Range motion blur, making the game’s use of camera panning more detailed and defined. To improve performance further hardware-based occlusion culling has been implemented, resulting in performance improvements from objects and scenery out of view not being rendered.
The end-result even baffled a graphics monger like yours truly. Today well be looking at game performance with a graphics card or sixteen. Next to that we'll also have a peek at CPU scaling a little to see on what platform the game runs best, but well that shouldn't be a surprise.
[/FONT]
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
Nvidia wins again.

You mean finally the first game that actually justifies the massive price premium of the GTX580 over the 6970? :thumbsup:

Keep in mind the 6870 X2 still beat the 580. That means HD6950 CF would be even faster than a single 580 for the same price.

GTX560 Ti in SLI would own the 580 in this game also :p Looks like NV does indeed win (i.e., $200 profit in their pocket from the 580) based on everyone who purchased the obscenely overpriced 580.
 
Last edited:

OCGuy

Lifer
Jul 12, 2000
27,224
37
91
You mean finally the first game that actually justifies the massive price premium of the GTX580 over the 6970? :thumbsup:

Keep in mind the 6870 X2 still beat the 580. That means HD6950 CF would be even faster than a single 580 for the same price.

GTX560 Ti in SLI would own the 580 in this game also :p Looks like NV does indeed win (i.e., $200 profit in their pocket from the 580) based on everyone who purchased the obscenely overpriced 580.

After messing around with a multi-GPU setup again for a while....I can now honestly say it is worth the premium to have a single faster GPU.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106

That doesn't show much of an improvement for the 570. Regardless, the initial performance review used AMD's 11.4 early preview drivers and Nvidia's latest betas available at the time, which were supposed to address any problems on the driver side. There have been game patches but they have just fixed general DirectX 11 functionality. BTW Nvidia's latest driver causes a 100% reproducible crash in DAII.
 

GaiaHunter

Diamond Member
Jul 13, 2008
3,697
397
126
This is a question of drivers optimization - NVIDIA drivers are better optimized at this time, just like in Crysis for some time until AMD caught up.

Tessellation doesn't explain the DX9 differences.
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,329
126
After messing around with a multi-GPU setup again for a while....I can now honestly say it is worth the premium to have a single faster GPU.

It's unfortunate that some user's misuse and inproper setup of a multi-gpu system leads to comments like this that may put the perfectly capable user off of trying to use one themselves.

Multi-gpu is flawless for me, apart from having to wait for nvidia to get their act together on their as of late terrible drivers and fix SLI scaling in a few games, Witcher 2, etc.