lilrayray69
Senior member
- Apr 4, 2013
- 501
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I believe he was referring to the peyote being in the game
I went down to 2k DSR for playability and settings.
It doesn't really run well at any settings at 4k, but I can do high settings at 2k.
What is your display resolution?
Do you realize 2K is basically 1080p? 2048x1080, as opposed to 1920x1080.
This is good need to know info.Up till the 4k naming scheme anyways i have been more or less used to naming 2560x1440 1440p and 2560x1600 1600p and thought 2k resolution was 1440p.
I do much prefer 1440p and 1600p to stay the same name wise.
Technically, we should be sticking with names like QHD (1440p), and UHD ("4K"), because 2K has always existed as a cinema standard, and 4K is the cinema standard for UHD. 4K's true definition is 4096x2160, while UHD is 3840x2160. The latter is what you see on consumer products, the former is the standard production format which is cut down to size for broadcast/consumer media.
1080p is something people have always called 1080p, but it's true name is FHD. That didn't stick. Yet now, 4K seems to be the product name sticking, sometimes being called UHD 4K, to differentiate from the to be used later UHD 8K, which is also technically FUHD.
Most people say 1440p for that resolution, some refer to it as QHD. 1600p is what is usually said, but often it is described as WQXGA, which follows the industry convention for computer display resolutions, which describes most of the common formats: 16:10, 5:4, 4:3, 3:2, etc, basically everything NOT 16:9; all of which were the standard for computers before the market was flooded with HD variants (16:9).
2K is something that just wasn't used in common parlance, because it was never a thing except for those within the production industry. It is making a splash now that theater goers read about high-quality 2K projectors and especially now that 4K is getting bandied about all over the place.
You can't market FHD vs QHD vs UHD vs WQXGA because all consumers see is a jumble of letters that mean nothing. I'm more of an enthusiast than 99% of all consumers and when I start seeing all these abbreviations/codes MY eyes glaze over. Consumers want simple, and "4K" is certainly that. All these "full HD, ultra HD, super premium HD" labels start to feel like Street Fighter 2 editions.
You can't market FHD vs QHD vs UHD vs WQXGA because all consumers see is a jumble of letters that mean nothing. I'm more of an enthusiast than 99% of all consumers and when I start seeing all these abbreviations/codes MY eyes glaze over. Consumers want simple, and "4K" is certainly that. All these "full HD, ultra HD, super premium HD" labels start to feel like Street Fighter 2 editions.
What is your display resolution?
Do you realize 2K is basically 1080p? 2048x1080, as opposed to 1920x1080.
Wait, you said "2x DSR" didn't you, and not "2k DSR"?1080p on a 51" plasma screen. So whatever 2x DSR gives me there.
2k makes a huge difference on that, but I think it's largely due to the DSR filter working, while the in game AA options don't really work due to the post processing effects used everywhere.
The driving is terrible.
Is there anything I can configure to make the steering less sensitive ?
Anything in the UI ? Anything in config files ?
I noticed each character has skills. Franklin had 50% or 60% driving skills at the start. But the driving was terrible. Will it be noticeably better at 100% driving skill ?
I play with a trackball and a joystick. The trackball is the same as a mouse. And I use the joystick for moving and abilities (like shooting). My joystick is highly programmable. (It has its own programming language). I could program it to do "50ms press A, then 300 ms of not pressing A, press A for 50ms, 300ms of not pressing A, ...." etc. That should lower the sensitivity, I guess. But I rather not have to do that if there is an easier way to drive cars in GTA V.
Technically,::insert resolution gobbledigook here::
/tableflip
QHD is really getting the rounds because of phone resolutions too. It is funny because eveytime I see those letters I think "Quarter HD", as in smaller then HD, much like we had quarter and half VGA resolutions 2 decades ago.
My stick is analog.It sounds like your stick isn't analog?
I have no plans to buy a gamepad for just one game.Don't want to do a hard left or hard right? Just tap the key. That is all there is too it. If you can't get above the keyboard learning curve (and I am not saying it is superior when driving) then you should go pickup a gamepad. The analog thumb stick and analog triggers making driving much easier.
Thanks. I will make sure I'll get my skill-level up. I just got the game. Just riding around in an old van is already lots of fun !The skill meters do help noticeably, in driving you are less likely to skid on turns and you do seem to have a more fine control. Flying skill improves control smoothness as well as reduces the amount of bouncyness from air currents.
My stick is analog.
But for most games I have programmed it to simulate WASD.
I could change that, and make my stick move the X-axis and Y-axis. But I don't think GTAV will accept that. I think GTAV will expect a full gamepad, with all axis (2 thumbsticks) and buttons. Or else it won't accept it. I doubt it would accept a hybrid of trackball for mouselook and gamepad axis for movement. I'm not even gonna try.
Any idea how will this run on my 2011 Alienware M11X r3? GeForce GTX 540M, 16GB of RAM, 1TB HDD, Sandy Bridge Core i5, etc
Thanks for the tip. I tried it. It didn't work.Do this, it will. In fact never bind your analog stick to keys again. Total waste.![]()
What is your display resolution?
Do you realize 2K is basically 1080p? 2048x1080, as opposed to 1920x1080.
Do this, it will. In fact never bind your analog stick to keys again. Total waste.
Why? Stuttery frame rate? check. Pixelated mess because you are trying to show the rain on youtubes kbp/s budget for 1080p60? check.
720p. minimum settings. I could see it happening.
Thanks for the tip. I tried it. It didn't work.
Most games nowadays do not support joysticks. They might support gamepads, because they are cross-platform, and taking over the gamepad code from the console builds might be easy. But a joystick is a different thing from a gamepad.
I've played all my games with my joystick. Ever since Unreal in 1999. Usually when I play a new game, I take one of my existing profiles, tweak them a bit for the new game, and I'm good to go. I can do double-tapping (for the Unreal series games, but also for The Witcher). I have key-macros to combine multiple keypresses into one button press on my joystick (used to be very useful in WoW). I do auto-sprint when my stick moves full forward. Etc.
One of the benefits is that the "feel" of WASD will be exactly the same for me in every game I play.
I'll just have to do a little programming here. No problem.
Any idea how will this run on my 2011 Alienware M11X r3? GeForce GTX 540M, 16GB of RAM, 1TB HDD, Sandy Bridge Core i5, etc
My joystick is just fine. In fact, it is one of the most flexible joysticks with great software support. The problem is usually the games. I googled "joystick support gta v pc" a bit. And found many examples of people trying to get their joysticks to work. Without any real success with any brand or type joystick. (Except see below).I dunno mate, sounds like your joystick has shite for Direct Input support.
It shouldn't. But it does.The game shouldn't really care what it sees (although im sure it will try and detect an xbox controller and match up a profile for it, but there are many other pc gamepads with the same inputs). The analog input for a thumbstick should looks exactly the same as an analog joystick.
Typical internet forum dribble. What works best for you, might not be best for me. I like my setup. It works great it many games. But not all. So be it. The benefits (for me) outweigh the downsides (for me).Also I would have to say running around with a digital joystick (call it what you will, but as long as you are only using keyboard keybinds, nothing is analog) is even worse then a keyboard. It is so 1980s. If you insist on using a controller, I think its time to buy a gamepad.
