GTA 5 to look way better on PC.

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yhelothar

Lifer
Dec 11, 2002
18,409
39
91
You fail to mention that a console doesn't have the overhead of DirectX API on Windows so you get more performance out of the same or similar parts.

I think you're blind. The PS4 is a lot better looking than the PS3 game which is the whole point. Anyone who mentions "but the PC looks better" just wants to hear themselves. That's obvious and always was going to be the case. Saying the PS3 is the same as the PS4 in this game is ignorant at best.



In this shot you still want to claim the PS4 game looks like PS3? If you say yes you are only looking to argue and can be further ignored. The PS4 is using much higher resolution assets and higher polygon count models. It's obvious.

It looks CLOSER to, not the same as, the PS3 graphics compared to the PC one. You need to learn to read.

This should not happen since the PS4 is 7 generations of graphics tech above the PS3 while only 2 generations behind the PC. I'm willing to bet that if they remade the PS4 version with the improvements for the PC that they added in the time that elapsed between the two release dates, the PS4 could look significantly closer to the PC version.
 
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Artorias

Platinum Member
Feb 8, 2014
2,281
1,598
136
Anyone got a i72600k(Stock)/R9280x benchmark? I'm curious to know what the performance is like at max expect advanced graphics put at medium or off.
 
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escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
You want an i7+ for this game, posted some screens for the CPU thread, here is one:



That is using 55% in total of this 5930K across cores + hyperthreading.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
Anyone got a i72600k(Stock)/R9280x benchmark? I'm curious to know what the performance is like at max expect advanced graphics put at medium or off.

just cap it at 30fps (half vsync setting) and go wild with image quality settings

reason i say that is because your card wont ever maintain 60fps at all times, it will have dips when you drive fast through the city

it's just how amd gpu's are, they force the cpu to work harder on these modern games

ive seen it twice now, this game and advanced warfare
 

RaistlinZ

Diamond Member
Oct 15, 2001
7,470
9
91
You want an i7+ for this game, posted some screens for the CPU thread, here is one:



That is using 55% in total of this 5930K across cores + hyperthreading.

Sweet! Glad my CPU will be taxed for once. Now I just need to upgrade the GPU next.
 

carling220

Senior member
Dec 16, 2011
225
0
76
I want to buy this for PC. Just how demanding is it?

I have a stock 2500k and a 770 lightning. Can I run it on the PC to a higher level than a PS4 would run with these components?
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
I want to buy this for PC. Just how demanding is it?

I have a stock 2500k and a 770 lightning. Can I run it on the PC to a higher level than a PS4 would run with these components?

Yeah you should be able to run it at 1080p/60fps, though with some dips into the 40's-50's when driving fast through the city or certain parts of the country side.

I honestly prefer capping the game at 30 for this reason. You get a completely locked framerate regardless how fast you drive in the city. You might be offput by the 30hz refresh initially, but after a few minutes of playing, your mind adjusts, and having absolutely no dips in fps is a blessing.

Just my thoughts on performance...

with regard to image quality, the game looks kind of bad without 4x msaa enabled due to some kind of dithering effect applied on distance objects and a load of temporal aliasing especially in daytime scenes (this might only be a thing on AMD GPU's, I have a 970 on the way and will be able to confirm any cross-GPU issues at that point)

the draw distance on objects and details is a bit further than ps4.

but one caveat with PC gaming in general is you are sitting closer to the monitor (generally) and the image is being displayed perfectly 1:1 which means any issues like shadow/object dithering, LOD pop-in, temporal aliasing, etc.. tend to be more easily visible on PC.
 
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Majcric

Golden Member
May 3, 2011
1,409
65
91
Yeah you should be able to run it at 1080p/60fps, though with some dips into the 40's-50's when driving fast through the city or certain parts of the country side.

I honestly prefer capping the game at 30 for this reason. You get a completely locked framerate regardless how fast you drive in the city. You might be offput by the 30hz refresh initially, but after a few minutes of playing, your mind adjusts, and having absolutely no dips in fps is a blessing.

Just my thoughts on performance...

with regard to image quality, the game looks kind of bad without 4x msaa enabled due to some kind of dithering effect applied on distance objects and a load of temporal aliasing especially in daytime scenes (this might only be a thing on AMD GPU's, I have a 970 on the way and will be able to confirm any cross-GPU issues at that point)

the draw distance on objects and details is a bit further than ps4.

but one caveat with PC gaming in general is you are sitting closer to the monitor (generally) and the image is being displayed perfectly 1:1 which means any issues like shadow/object dithering, LOD pop-in, temporal aliasing, etc.. tend to be more easily visible on PC.


I agree with you that 4 MSAA should be enabled to have a super clean looking game. But I disagree with pretty much everything else in your post. The PS4 version looked downright awful to me and like another user stated it looked much closer to the PS3 than the PC. In a nutshell, all the console versions are a blurry looking mess with jaggies everywhere.

It may be an issue with AMD, IDK.
 

Artorias

Platinum Member
Feb 8, 2014
2,281
1,598
136
just cap it at 30fps (half vsync setting) and go wild with image quality settings

reason i say that is because your card wont ever maintain 60fps at all times, it will have dips when you drive fast through the city

it's just how amd gpu's are, they force the cpu to work harder on these modern games

ive seen it twice now, this game and advanced warfare

Well for me I prefer 60fps more than image quality, my 280x is an OC version so it does do better than some benchmarks from what I've compared in other games. But yes I know I cant run it at max with 60fps all the time.

So with that said, what options are completely superfluous? I'm sure there are a few options that kill performance but provide minor benefit.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
I believe grass on very high vs ultra, you should leave on very high

tessellation can be kept on high instead of very high

on AMD, the AMD CHS caused a 10+ fps performance decrease, so I leave shadows on Sharp + Very High quality

but with Nvidia your shadows can probably be Soft and it wont decrease performance as much
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
It looks CLOSER to, not the same as, the PS3 graphics compared to the PC one. You need to learn to read.

This should not happen since the PS4 is 7 generations of graphics tech above the PS3 while only 2 generations behind the PC. I'm willing to bet that if they remade the PS4 version with the improvements for the PC that they added in the time that elapsed between the two release dates, the PS4 could look significantly closer to the PC version.



The engine is the same between all the games, they made it scale. If you play the game back to back on both like I have you wouldn't be saying what you're trying to say. 7 generations ahead? No, you are trying to equate console tech to pc tech and that doesn't work.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I agree with you that 4 MSAA should be enabled to have a super clean looking game. But I disagree with pretty much everything else in your post. The PS4 version looked downright awful to me and like another user stated it looked much closer to the PS3 than the PC. In a nutshell, all the console versions are a blurry looking mess with jaggies everywhere.

It may be an issue with AMD, IDK.


Your just being elitist about it. It wasn't as bad as you make it out to be, not by a long shot. Plus he is right, the ps4 is scaling the image from whatever internal resolution to 1080p and displayed on a TV typically 5 feet or more from the user. Details are harder to pick out. You can nitpick a game a lot more easily sitting 2 feet from a monitor.
 
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Blitzvogel

Platinum Member
Oct 17, 2010
2,012
23
81
I think the PS4 version of the game looks fine, and a good improvement over the PS3 and 360 releases. It's not like the game is a complete rebuild for the PS4 and Xbone, as well as related PC version. A built-from-the-ground-up GTA will likely look much better. The improvements made between GTAIV and V are already quite stunning anyways.
 

carling220

Senior member
Dec 16, 2011
225
0
76
thanks for the replies regarding my 2500k and 770 lightning. Maybe this would be a good time to overclock my CPU, it's currently stock, since a lot of you are talking about it being CPU intensive. Might look in to GPU's as well. Have to see if there's anything of decent value performing much better than my 770.
 

JeffMD

Platinum Member
Feb 15, 2002
2,026
19
81
Did someone record that using their camcorder or phone pointed at a TV? Very strange artifacting, almost as if it was interlaced then deinterlaced really poorly.

Looking at the date it was from a ps3 or 360, and composite connection at that (so it is interlaced).

the ps4 is scaling the image from whatever internal resolution to 1080p

PS4 was internally rendering at 1080p. I think the xbox is too, since the game was running on last gen hardware they pretty much pegged it at 1080p from the start and then said "What can we add to it now?"

with regard to image quality, the game looks kind of bad without 4x msaa enabled due to some kind of dithering effect applied on distance objects and a load of temporal aliasing especially in daytime scenes (this might only be a thing on AMD GPU's, I have a 970 on the way and will be able to confirm any cross-GPU issues at that point)

You are not wrong!! I forgot about it, but yea when I first played the game with AA off, during the present day intro I noticed a kind of filter. At first I thought it was blur, but I knew I turned that off. So yea I think there is a shader left over from the ps3 days that is like a cheap FXAA. I dunno if it is disabled or not when MSAA is turned on, probably not though.
 
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futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
i honestly feel like 60 fps is unnaturally smooth in this game

especially when cars crash into each other and stuff like that, the illusion breaks down

it holds up at 30 fps, everything has much more weight and heft and reality to it
 

JeffMD

Platinum Member
Feb 15, 2002
2,026
19
81
I'm the opposite. I found myself turning things down to never get a dip below 45fps. I am starting my flying game though and I will probably entertain the idea of droping to 30fps to try and improve my view from the sky.