GTA 5 to look way better on PC.

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destrekor

Lifer
Nov 18, 2005
28,799
359
126
Did another complete round of driver uninstall with DDU, even threw in a run through CCleaner, and once I got everything back up and running, I ran the benchmark in GTA, and dammit, it's still a stutterfest. Crysis 3 runs beautifully smooth, for reference.

If I disable Crossfire, GTA is smooth, but with Crossfire, it's a mess. GPU usage percentages never really get that high either.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
I'm the opposite. I found myself turning things down to never get a dip below 45fps. I am starting my flying game though and I will probably entertain the idea of droping to 30fps to try and improve my view from the sky.

I've got a 970 on the way. How are your settings at that level of performance? Are you able to run TXAA? I wonder if your dips are due to your cpu.

I am thinking this game would look really good running at 4k, downsampled to 1080p. You could then disable in-game anti-aliasing to recoup some frames. I wonder if the 970 can handle this and lock 30 fps.
 
Dec 30, 2004
12,553
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i honestly feel like 60 fps is unnaturally smooth in this game

especially when cars crash into each other and stuff like that, the illusion breaks down

it holds up at 30 fps, everything has much more weight and heft and reality to it

wow, never heard this before, very interesting insight.

Sounds like the 24fps vs HFR battle. Definitely on the 24fps side for me.
 

finbarqs

Diamond Member
Feb 16, 2005
3,617
2
81
i'm on the trevor missions and it's like 15-30 fps on my rig... running @ 1050p (1680x1050) max everything, with NO AA on anything.

This is bringing my rig to it's knees...

i7-4770k (stock)
GTX 780
16GB ram
1TB SSD 840 EVO.
SBZ

this is ridiculous... but the world is huge... I feel like the NPC's are pointless... and the cops can see through walls.
 

destrekor

Lifer
Nov 18, 2005
28,799
359
126
wow, never heard this before, very interesting insight.

Sounds like the 24fps vs HFR battle. Definitely on the 24fps side for me.

It's different for film, because it captures motion blur. Gaming is generally considered better at faster rates, because every single frame drawn is perfectly sharp. If film was presented in that way at 24fps, it would look very bad.
 
Feb 6, 2007
16,432
1
81
i'm on the trevor missions and it's like 15-30 fps on my rig... running @ 1050p (1680x1050) max everything, with NO AA on anything.

This is bringing my rig to it's knees...

i7-4770k (stock)
GTX 780
16GB ram
1TB SSD 840 EVO.
SBZ

this is ridiculous... but the world is huge... I feel like the NPC's are pointless... and the cops can see through walls.

What settings are you using? Because my computer is comparable/worse than yours and I run at near 60 fps virtually all the time, with dips into the 40s in the forest. If you have them on, turn off high resolution shadows and turn down grass to very high from ultra. The visual fidelity is virtually the same but performance will be vastly improved. You might also read through the Geforce guide on the game for comparisons of every setting; a lot of the "Ultra" settings don't justify the performance hit over "Very High."
 

Childs

Lifer
Jul 9, 2000
11,313
7
81
i'm on the trevor missions and it's like 15-30 fps on my rig... running @ 1050p (1680x1050) max everything, with NO AA on anything.

This is bringing my rig to it's knees...

i7-4770k (stock)
GTX 780
16GB ram
1TB SSD 840 EVO.
SBZ

this is ridiculous... but the world is huge... I feel like the NPC's are pointless... and the cops can see through walls.

What is your in game VRAM usage? I have a similar system, with most stuff on maxed and fxaa and I'm 60+fps. I did adjust the settings so that VRAM was under the max for my card.
 

JeffMD

Platinum Member
Feb 15, 2002
2,026
19
81
I've got a 970 on the way. How are your settings at that level of performance? Are you able to run TXAA? I wonder if your dips are due to your cpu.

I am thinking this game would look really good running at 4k, downsampled to 1080p. You could then disable in-game anti-aliasing to recoup some frames. I wonder if the 970 can handle this and lock 30 fps.

Right, my cpu is my crutch. I am using MFAA8x which has almost no penalty (ie, the gpu is able to absorb the brunt of it without effecting the frame rate). extended view distance is my bane. When I did my cpu/gpu usage test all the cpu cores remained at %70 utilization and the gpu fluxuated between %98 (indoors, not cpu bound) to 70% (outdoors, cpu bound).

I haven't used the DSR, it did not work well in FF14 (blur city) so I was waiting till someone did their own testing and screenshots with it. Also I am fairly certain AA still gives far far better performance and DSR is only ideal for games that haven't implemented a good AA.
 

JeffMD

Platinum Member
Feb 15, 2002
2,026
19
81
i'm on the trevor missions and it's like 15-30 fps on my rig... running @ 1050p (1680x1050) max everything, with NO AA on anything.

This is bringing my rig to it's knees...

i7-4770k (stock)
GTX 780
16GB ram
1TB SSD 840 EVO.
SBZ

this is ridiculous... but the world is huge... I feel like the NPC's are pointless... and the cops can see through walls.

Can you cut and paste the bottom half of one of your benchmarks that show all your in-game settings?

COP vision isn't quite realistic (they see through walls.. across barriers.. ect) but they do not ignore Z axis (you can hide under a bridge and have them pass over) and there is an AI to it. When I am running from cops and a car on an intersecting street is heading my direction, unless I was spotted on my street more often then not he does not turn down the street I am on which would have been the easy/cheap way to do it.
 
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JeffMD

Platinum Member
Feb 15, 2002
2,026
19
81
Soo. in the end I could only live with extended distance at %50 and maintain 45ish avg frame rates. One thing I did discover though, if you notice hitching and it annoys the hell out of you, try turning motion blur (if its off, like I always had it) to %25 or more. It didn't stop it from happening as if you look hard you will still see it, but it covers it up real well. I'm beginning to wonder if this is why console games always appeared to have smoother frame rates. -_- but my frame rates really bounce between 40 and 50fps constantly and I didn't notice the change one bit with a little bit of motion blur.
 

finbarqs

Diamond Member
Feb 16, 2005
3,617
2
81
Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 13.269386, 120.109840, 87.998085
Pass 1, 26.588137, 106.891670, 56.181587
Pass 2, 41.838161, 154.803284, 78.973320
Pass 3, 48.293549, 142.596603, 88.815826
Pass 4, 19.522482, 125.733147, 69.187447

I had to turn vsync off

I have every setting maxed out, and even when I turned grass to very high, it's still stutters like crazy... especially when I'm aiming, it jumps around too much to be almost unplayable... I have motion blur to max, I have population density to max, shadows all ultra. Reflection MSAA is off

Long shadows is on
High Resolution Shadows is on
High detail streaming while flying is on. But the benchmark does not reflect gameplay at all...
 

finbarqs

Diamond Member
Feb 16, 2005
3,617
2
81
disabling V-Sync during game play actually kind of solved my issue! screen tears, but at least its playable again!
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
Not sure what is going on but I keep seeing people literally starting races before me

like it will get to 1 on the countdown and another car will already be starting before I even get the signal to go
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
Right, my cpu is my crutch. I am using MFAA8x which has almost no penalty (ie, the gpu is able to absorb the brunt of it without effecting the frame rate). extended view distance is my bane. When I did my cpu/gpu usage test all the cpu cores remained at %70 utilization and the gpu fluxuated between %98 (indoors, not cpu bound) to 70% (outdoors, cpu bound).

I haven't used the DSR, it did not work well in FF14 (blur city) so I was waiting till someone did their own testing and screenshots with it. Also I am fairly certain AA still gives far far better performance and DSR is only ideal for games that haven't implemented a good AA.

4k downsampled to 1080p should be superior to any of the in-game AA options. Supersampling is 100% accurate and provides 100% coverage without any processing related artifacts. Most post-fx options leave some kind of temporal artifacts/pixel crawling and MSAA usually doesn't cover everything.
 

JeffMD

Platinum Member
Feb 15, 2002
2,026
19
81
4k downsampled to 1080p should be superior to any of the in-game AA options. Supersampling is 100% accurate and provides 100% coverage without any processing related artifacts. Most post-fx options leave some kind of temporal artifacts/pixel crawling and MSAA usually doesn't cover everything.

Who said anything about it not being accurate? For one thing, it isn't %100 accurate. When you down sample, you throw out pixels. There is a number of algorithms to do this, and neither one of them is the best one for everything.

Second, I said nothing about accuracy, I said performance. Why would I want to use an AA that halves my frame rate? Great if the game was running 120fps.. not such much at 45.
 

futurefields

Diamond Member
Jun 2, 2012
6,470
32
91
Who said anything about it not being accurate? For one thing, it isn't %100 accurate.

Second, I said nothing about accuracy,

Please don't get mad.

I know that nobody said anything about it.

I'm simply speaking in favor of supersampling as an AA option, and obviously doing some hypothesizing as I haven't gotten my card yet.

What I mean by 100% accurate is it is simply using a higher resolution and then downscaling it. No forced blur effect a'la most post-process types of anti-aliasing.

What I mean by 100% coverage is that with supersampling, 100% of the image is getting the "benefit" including textures, effects, and layers of post-processing that traditional AA methods might miss.

Also, if your game is only running at 45 fps @ 1080p with anti aliasing disabled that seems pretty bad.

My system with the 7950 runs at a near constant 70-90 fps with anti-aliasing disabled, so I'm expecting that to be pretty close to 120fps with the 970. That means there should be significant headroom for DSR/supersampling.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
If you are getting stutters and you have the standard population/density sliders maxed its your CPU. I have no issues with a 5930K @ 3.7GHz and a 780 Ti @ 1215MHz, maxing out the standard settings minus Grass at Very High and AA at 1200p. Everything else is Ultra or Very High. Extended sliders on 60% up, high res shadows off as I'm running out of VRAM. GPU usage is around 95%+ Vsync off. Basically the minimums:

- You need an Haswell i5 @ 3.5GHz or higher. Haswell automatically gives you a few extra FPS. See:

http--www.gamegpu.ru-images-stories-Test_GPU-Action-Grand_Theft_Auto_V_-test-2-GTA5_proz.jpg


- You need at least 8GB RAM. Game has peaked close to 5GB RAM on 16GB here.

- You need at least a 3GB VRAM GPU for 1080p which will give you most of the options turned up.
 

Majcric

Golden Member
May 3, 2011
1,409
65
91
Your just being elitist about it. It wasn't as bad as you make it out to be, not by a long shot. Plus he is right, the ps4 is scaling the image from whatever internal resolution to 1080p and displayed on a TV typically 5 feet or more from the user. Details are harder to pick out. You can nitpick a game a lot more easily sitting 2 feet from a monitor.


Hey I call it like I see it. To my eyes large open world games look terrible on a console. If I didn't think this was true I would have just bought the game for my PS4 back when it released hence the delays. Would have just played it on my 55in plasma and enjoyed the better blacks than my monitor can produce. Thus calling it a day.

I don't know what rez the PS4 runs at. But do you really think up scaling looks good? It blurs the image and causes the texture to be even more muddy/blurry.
 
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TidusZ

Golden Member
Nov 13, 2007
1,765
2
81
i'm on the trevor missions and it's like 15-30 fps on my rig... running @ 1050p (1680x1050) max everything, with NO AA on anything.

This is bringing my rig to it's knees...

i7-4770k (stock)
GTX 780
16GB ram
1TB SSD 840 EVO.
SBZ

this is ridiculous... but the world is huge... I feel like the NPC's are pointless... and the cops can see through walls.

Something is wrong with that, recheck settings and drivers, should be 60 fps
 

lilrayray69

Senior member
Apr 4, 2013
501
1
76
I still can't figure out why it always loads in Windowed mode...

Performance is good, but I still get crashes sometimes. It does not seem to like it if I overclock my 970 though.

The game also closes to desktop after running the benchmarks. The very last one ends, then it just sort of closes to desktop...? :confused:
 

JeffMD

Platinum Member
Feb 15, 2002
2,026
19
81
Please don't get mad.

I know that nobody said anything about it.


Also, if your game is only running at 45 fps @ 1080p with anti aliasing disabled that seems pretty bad.

My system with the 7950 runs at a near constant 70-90 fps with anti-aliasing disabled, so I'm expecting that to be pretty close to 120fps with the 970. That means there should be significant headroom for DSR/supersampling.

Ahh, in that respect yes, DSR weighs in all pixels, and all shaders and post processing takes advantage of it which is different from most AA.

And no, I am using MFAA 8x for my AA, although it only hits my FPS very little (Like I said earlier, probably another sign I am CPU bound). If I dropped AA and left extended distance off (shadows are maxed though, I find nothing more annoying than shadows popping in) I would avg 60 all the time (Could it be higher? probably, but I always have vsynch on. Tearing is a total turn off.)

I am satisfied with my performance for now, but as you can see in the chart escrow posted, I am probably getting %50 of the power out of my 970gtx compared to the now standard 4670/4690. Not sure when I will decide to upgrade but right now it isn't worth spending $350 yet.
 

JeffMD

Platinum Member
Feb 15, 2002
2,026
19
81
lilray, do you have anything pre loaded and in your system tray that could be putting itself in the foreground when GTA switches from its patcher to the main game (a program that would have any reason to react to gta5, a game enhancer? mouse utility with game detector?) When testing on my laptop I have to disable and then enable my nvidia gpu right before the game starts. If I am too slow the game will start in windowed mode because device manager was in the foreground.