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GTA 5 to look way better on PC.

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I just want my 1050p/1080p with max details -AA to be 60 fps, and i'll be happy.. but nobody knows yet...
 
Amazing graphics never fade away for me. I'm still in awe over the lighting in ShadowFall. Skyrim default looked like poo back then. With ENB and texture mods it looked amazing when it became available and still the same jaw drop today. The A.I. is still far superior to the old Turok 2 A.I. that most games still use.
GTA 5 has little in the way of A.I. Worse than most games but the emotion engine does great physical responses to the players actions. Now if only they could add destructible buildings :thumbsup:

I understand your point. The thing I'm saying is the graphical differences between the PS4 and a high end PC gaming rig aren't that great. I'm going to appreciate the graphics on the PC for a bit and then I'm going to delve into the game. When I'm in the middle of playing I'm going to treat it like anything else.

It's like watching a movie on a huge 72in tv compared to a smaller set. Yea, in the beginning you will be in awe. But, how long does it really last? Are you going to feel the same way a month later? When I'm immersed in a movie it doesn't matter if it's on a huge screen or even my smartphone.
 
I am sure this has been covered elsewhere, but can someone let us know... ?

I understand that in GTA V you're playing several characters, not only one?
How does this look like? Do you choose a particular character in the beginning...or are you switching whom you play during game?

Does this somehow affect the game experience negatively, similar to a book where several plots are running parallel and you switch around? Or does it actually make the game better/cooler?
 
You switch between players during the game. As for how it effects gameplay, I guess that would be up to the player... I didn't really like it, but I also didn't finish the missions. I bought it for PS3 (actually bought the PS3 bundle to play it), and will probably get it for PC too...
 
I am sure this has been covered elsewhere, but can someone let us know... ?

I understand that in GTA V you're playing several characters, not only one?
How does this look like? Do you choose a particular character in the beginning...or are you switching whom you play during game?

Does this somehow affect the game experience negatively, similar to a book where several plots are running parallel and you switch around? Or does it actually make the game better/cooler?

Three different characters from three very different parts of the city/culture; cue Rockstars inevitable poking fun at everything when they come together for the heists.

This:

https://www.youtube.com/watch?v=padt4A8i-lc

You can take control of them individually anytime outside of missions. Honestly of all the GTAs, not counting this one I haven't played yet, I preferred IV - Niko was interesting.
 
Does this somehow affect the game experience negatively, similar to a book where several plots are running parallel and you switch around? Or does it actually make the game better/cooler?

This implies that it's always a poor experience in books, which it certainly is not. Like any story-telling tool, it has to be used properly.
 
It's the first PC game I think i'm gonna try a controller...not sure yet. I'll give K&M a go first though and see how it plays.

Damn I can't wait for this!
 
It's the first PC game I think i'm gonna try a controller...not sure yet. I'll give K&M a go first though and see how it plays.

Damn I can't wait for this!

It has Raw Mouse Input, so that makes me very happy, a great starting point!

But yeah, I'll see how this works. I would prefer the KB&M for this game, regardless if a controller feels a little better, because I don't this will have any aim assist like on consoles, so the controller difficulty will likely jump up a notch for aiming.

If it does still have some aim assist, I think I will stick to a controller then.
 
I imagine I'll play it like I did the Saints Row Games, a gamepad for driving\flying and a keyboard & mouse for shooting.
 
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