GT5 vs DIRT2 vs Forza vs F1 2010

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Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
I just want a racer on PC that has the attention to detail and diversity of Forza or GT series. Is that too much to ask? :(

Few racers, console or otherwise, can compete with the diversity included in Forza and GT. Unfortunately, most of this "diversity" comes at a cost in the form of reduced quality over and shared experience. I.e., GT5 has over 1000 cars yet only about 200 are at a high quality level. Even the tracks tend to be hit and miss. Since it must be judged by the sum of its parts, the average quality level is much lower than it should be. Forza isn't necessarily afflicted with this particular problem, but it has it's own share of corner cutting. Forza 4 comes out next year, so we'll see how it does then.

As far the PC, we don't have the "big box" racers that consoles have, but we have companies like Simbin who make some of the best racers there is. On the port side, we have pretty much everything else other than GT5 and FM. Grid, Dirt, NFS...we have them, and with rare exceptions they run far smoother and are graphically far superior to their console versions given the right gear. While everyone was arguing over GT5, I reinstalled GRID and had plenty of fun while my PS3 collected dust waiting to be fed another movie.

We have plenty of racers that surpass console racers in regards to "attention to detail." It's just often times that detail is in the physics and the overall accuracy of the race experience, and not so much on graphics and filler.

The unfortunately truth is that games like GT5 prove that no matter how long your in development and no matter how much money you spend, at the end of the day you have to choose between quality and quantity. Guess how that worked out for them.
 

HeXen

Diamond Member
Dec 13, 2009
7,840
40
91
Few racers, console or otherwise, can compete with the diversity included in Forza and GT. Unfortunately, most of this "diversity" comes at a cost in the form of reduced quality over and shared experience. I.e., GT5 has over 1000 cars yet only about 200 are at a high quality level. Even the tracks tend to be hit and miss. Since it must be judged by the sum of its parts, the average quality level is much lower than it should be. Forza isn't necessarily afflicted with this particular problem, but it has it's own share of corner cutting. Forza 4 comes out next year, so we'll see how it does then.

As far the PC, we don't have the "big box" racers that consoles have, but we have companies like Simbin who make some of the best racers there is. On the port side, we have pretty much everything else other than GT5 and FM. Grid, Dirt, NFS...we have them, and with rare exceptions they run far smoother and are graphically far superior to their console versions given the right gear. While everyone was arguing over GT5, I reinstalled GRID and had plenty of fun while my PS3 collected dust waiting to be fed another movie.

We have plenty of racers that surpass console racers in regards to "attention to detail." It's just often times that detail is in the physics and the overall accuracy of the race experience, and not so much on graphics and filler.

The unfortunately truth is that games like GT5 prove that no matter how long your in development and no matter how much money you spend, at the end of the day you have to choose between quality and quantity. Guess how that worked out for them.

As far as sims go, i have GTR2,Grid (not a sim btw) ,live for speed, nascar 08 on PC. Shift and GT5 on PS3. LFS is the only one close enough to accuracy but none have all the details and features of GT5. graphics are crisper on PC but the car models suck. The feel of each car on my G27 wheel definitly feels far more better and accurate in GT5. after years of racers on 3 different wheels, i would know and frankly i don't think you've played enough of them to know what your talking about. i'm not a fanboi of either platform i can speak objectively.

in this example, you can clearly see the differences. PC has better resolution and crisp textures, really thats about it.


LFS%202004-10-08%2001-24-42-25.jpg


35942215.jpg


56798886.jpg


15491303.jpg
 

Skurge

Diamond Member
Aug 17, 2009
5,195
1
71
As far as sims go, i have GTR2,Grid (not a sim btw) ,live for speed, nascar 08 on PC. Shift and GT5 on PS3. LFS is the only one close enough to accuracy but none have all the details and features of GT5. graphics are crisper on PC but the car models suck. The feel of each car on my G27 wheel definitly feels far more better and accurate in GT5. after years of racers on 3 different wheels, i would know and frankly i don't think you've played enough of them to know what your talking about. i'm not a fanboi of either platform i can speak objectively.

in this example, you can clearly see the differences. PC has better resolution and crisp textures, really thats about it.


LFS&


35942215.jpg


56798886.jpg


15491303.jpg

Why did you pick LFS for the graphics? That game is what? 6-7yrs old?

Also, GT5 might have more "accurate" feeling, but is way to forgiving to be a sim. The brakes are too good on road cars, the breaks don't overheat, neither do tires (If you mess up your setup), you can adjust you braking an throttle mid corner, try that in a real race car and you'll be flying off the road in a race ending accident, in GT5 you can blow the AI away without touching the setup of your car. Not gonna happen in GTR. You can wear out your engine by the way you drive in GTR. GT5 doesn't have real fuel effect as far as I can tell.

So while GT5 has excellent car handling, it lacks in so many other areas, it can't be called a sim. Now which game has more attention to detail?
 
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Anteaus

Platinum Member
Oct 28, 2010
2,448
4
81
As far as sims go, i have GTR2,Grid (not a sim btw) ,live for speed, nascar 08 on PC. Shift and GT5 on PS3. LFS is the only one close enough to accuracy but none have all the details and features of GT5. graphics are crisper on PC but the car models suck. The feel of each car on my G27 wheel definitly feels far more better and accurate in GT5. after years of racers on 3 different wheels, i would know and frankly i don't think you've played enough of them to know what your talking about. i'm not a fanboi of either platform i can speak objectively.

in this example, you can clearly see the differences. PC has better resolution and crisp textures, really thats about it.

Feel and reality are far different things. Someone made the comment that the PC lacks racers like GT5 and FM3, and my point was that although high diversity racers don't existon the PC, there are multiple specialized racers that can take either one of those games to town depending on the category your looking at. I won't argue with you on whether you think GT5 "feels better" with your wheel, but to say GT5 is a real racing sim is silly. Thats just marketing. Obviously its not arcade, but I have seen plenty of evidence that shows GT5 in situations where calling it a sim is a farce. Collisions are very arcade like, and the AI is ridiculous. You can't just isolate portions of it and declare it sim. I'm not saying FM is either..that game is in the same boat. If a game like Grand Prix Legends were rereleased tomorrow it would make a console gamer cry trying to keep the car on the road. Simbin games aren't pretty, but I'll put them toe to toe to any console game.

As for cred, I've also played a multitude of racers over the years, with my first being the original Nascar Racing by Papyrus. GT5 is a good racer and its very accessable, and I think that is the key that makes it widely accepted. That and the fact that noone likes the idea of anyone kicking their dog.
 

Skurge

Diamond Member
Aug 17, 2009
5,195
1
71
Feel and reality are far different things. Someone made the comment that the PC lacks racers like GT5 and FM3, and my point was that although high diversity racers don't existon the PC, there are multiple specialized racers that can take either one of those games to town depending on the category your looking at. I won't argue with you on whether you think GT5 "feels better" with your wheel, but to say GT5 is a real racing sim is silly. Thats just marketing. Obviously its not arcade, but I have seen plenty of evidence that shows GT5 in situations where calling it a sim is a farce. Collisions are very arcade like, and the AI is ridiculous. You can't just isolate portions of it and declare it sim. I'm not saying FM is either..that game is in the same boat. If a game like Grand Prix Legends were rereleased tomorrow it would make a console gamer cry trying to keep the car on the road. Simbin games aren't pretty, but I'll put them toe to toe to any console game.

As for cred, I've also played a multitude of racers over the years, with my first being the original Nascar Racing by Papyrus. GT5 is a good racer and its very accessable, and I think that is the key that makes it widely accepted. That and the fact that noone likes the idea of anyone kicking their dog.


You know I played GTL a while ago and boy are those old cars hard to drive. I thought GTR was hard to drive at the start, but those cars with no downforce, old tires, really soft and unforgiving suspension were just a total handful. The worst part though were the brakes, they were borderline useless. You know what though, I enjoyed every second of it, every clean lap was an accomplishment and you couldn't relax cause the AI would leave you in the dust. I think Im going to pick that game up.
 

HeXen

Diamond Member
Dec 13, 2009
7,840
40
91
marketing or not, none of the Sims are 100%, certainly never denied GT5's faults either, GTR2,LFS have plenty of faults too.....so does it even matter? but detail wise, the PC's aren't much of anything to look at either. Sim has no real specific meaning, their all attempts at simulation, none will be perfect anytime soon.
i havn't played iracing yet, so not sure how good it is.
 

Skurge

Diamond Member
Aug 17, 2009
5,195
1
71
marketing or not, none of the Sims are 100%, certainly never denied GT5's faults either, GTR2,LFS have plenty of faults too.....so does it even matter? but detail wise, the PC's aren't much of anything to look at either. Sim has no real specific meaning, their all attempts at simulation, none will be perfect anytime soon.
i havn't played iracing yet, so not sure how good it is.

If you mean detail as in graphics, which is what this thread is about, you can't miss the Dirt2 screens that were posted on the last page.

This is what a few of the more badly rendered standard cars look like. This is just pure laziness if they couldn't even touch these up a bit or just remove them all together.
aaakmaadn.jpg

101125112452175906.jpg


I think the defining thing is would be the fact that. GTR was developed by race drivers, Henrick Roos, FIA GT driver. While it was being developed, it was sampled by other GT drivers to make sure it was authentic.

Well, GT5 was developed by whats best described as a driving enthusiast.
 

Barfo

Lifer
Jan 4, 2005
27,539
212
106
If you mean detail as in graphics, which is what this thread is about, you can't miss the Dirt2 screens that were posted on the last page.

This is what a few of the more badly rendered standard cars look like. This is just pure laziness if they couldn't even touch these up a bit or just remove them all together.<snip>.

WTF? Those cars look terrible! I know there are more detailed ones but being under development for 5 years you would expect them to at least retouch them a little bit so that it doesn't look like you're playing on the Sega Saturn :eek:
 
Jan 18, 2010
60
0
0
I havent played iRacing yet but I saw a few screenshots and it doesnt look good... not to the likes of a Dirt, GT5, F1

LFS not good graphics also, rFactor the same...
 

Smartazz

Diamond Member
Dec 29, 2005
6,128
0
76
I havent played iRacing yet but I saw a few screenshots and it doesnt look good... not to the likes of a Dirt, GT5, F1

LFS not good graphics also, rFactor the same...

I think they wanted iRacing to be playable on older systems, so there wasn't much of an emphasis on graphics.