MagnusTheBrewer
IN MEMORIAM
- Jun 19, 2004
- 24,122
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A space opera MMO with permanent death. You get one character at a time and have to start from the bottom again.
That sounds like a great idea! I would love a game like this. Project Dust sounds a little like this (inspired by Bullfrog games like Populous), but there has been no mention of it since announcement.
According to Wiki it has a release date of July 20th for the 360, and "mid 2011" for other platforms. Apparently, it is also digital distribution only. I'm interested in this, but disappointed to learn that it will only be digital. I'm a bit wary knowing Ubisoft is the developer. If it gets good reviews, I'll probably pick it up once it drops in price. Probably go for it on the PC as well, since I assume mouse control will be easier.
A game that does not suck.
An FPS shooter from the mid 90's with better graphics.
TIE Fighter with a new graphics engine.
Does throttling back still make you stop?
Single player, post apocalyptic (plague maybe), free roaming, FPS RPG game. No mutants, or zombies, or any crap like that. Winning simply means surviving to the end of the game. Progress would be through zones or large areas like small towns or even small cites. Realistic, impassible boundries, not just a wire fence or similar that a five year old could climb over. A fully explorable world, no buildings with locked doors that just take up space. Real world consequences, you get fatally wounded you die, you don't just heal ten gunshot wounds after or during a fight with health packs.
I could go on but I think that pretty much lays out what my ideal game would be. STALKER is still my favorite game, but what I really love about the game is seeing what could be possible if a game company really wanted to put the time into constructing a real, very large, living, game world.
Great Ideas for games
Hmm. I would like an open world, sandbox game. With Mechs, and also third person shooting and hand to hand combat. Sort of like Shogo, with newer graphics. And up to 8 player co-op "quests/missions" in the game. With focus on the simulation of mech combat and teamwork. It should support keyboard/mouse, joypad, joystick, whatever you wanted to use for a controller, and support 3 monitors. Middle for forward view, left for left view and so on. Missions should include a great deal of random elements so that they are not completely scripted and static. Also, you should be able to customize your mech quite a bit. Not only different parts, but also custom paint scheme, weapon loadout etc.
The second game I would like to see is a simulation of a generation space craft launched from earth, to reach a distant planet for colonization in a 500 or so years. You would manage the economics, power distribution, and all other aspects of the ship, to keep the occupants alive, generation after generation. Until you reach the destination.
Reply with your ideas for creating a game.. here's what I wish for in a game..
1. Cutscenes like from NFS Most Wanted
2. Racing combined with First person shooter gameplay. Racing should be kickass like in NFS Most Wanted and shooter elements should be inspired from fast paced games like Max Payne/Call of Duty, etc.
3. Should also have the option for Hand to hand combat such as in a fighting game like Street Fighter/Tekken
Wish they'd make a game combining all those elements..
I want an RPG that takes place in George Martin's A Song of Ice and Fire universe. But not during the timeframe of the series, possibly earlier, like how KotOR is to the Star Wars universe.
The second game I would like to see is a simulation of a generation space craft launched from earth, to reach a distant planet for colonization in a 500 or so years. You would manage the economics, power distribution, and all other aspects of the ship, to keep the occupants alive, generation after generation. Until you reach the destination.
Hmm. I would like an open world, sandbox game. With Mechs, and also third person shooting and hand to hand combat. Sort of like Shogo, with newer graphics. And up to 8 player co-op "quests/missions" in the game. With focus on the simulation of mech combat and teamwork. It should support keyboard/mouse, joypad, joystick, whatever you wanted to use for a controller, and support 3 monitors. Middle for forward view, left for left view and so on. Missions should include a great deal of random elements so that they are not completely scripted and static. Also, you should be able to customize your mech quite a bit. Not only different parts, but also custom paint scheme, weapon loadout etc.
The second game I would like to see is a simulation of a generation space craft launched from earth, to reach a distant planet for colonization in a 500 or so years. You would manage the economics, power distribution, and all other aspects of the ship, to keep the occupants alive, generation after generation. Until you reach the destination.