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Great Ideas for games, what's yours

May 19, 2011
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Reply with your ideas for creating a game.. here's what I wish for in a game..

1. Cutscenes like from NFS Most Wanted
2. Racing combined with First person shooter gameplay. Racing should be kickass like in NFS Most Wanted and shooter elements should be inspired from fast paced games like Max Payne/Call of Duty, etc.
3. Should also have the option for Hand to hand combat such as in a fighting game like Street Fighter/Tekken

Wish they'd make a game combining all those elements..
 

NoWhereM

Senior member
Oct 15, 2007
543
0
0
Single player, post apocalyptic (plague maybe), free roaming, FPS RPG game. No mutants, or zombies, or any crap like that. Winning simply means surviving to the end of the game. Progress would be through zones or large areas like small towns or even small cites. Realistic, impassible boundries, not just a wire fence or similar that a five year old could climb over. A fully explorable world, no buildings with locked doors that just take up space. Real world consequences, you get fatally wounded you die, you don't just heal ten gunshot wounds after or during a fight with health packs.

I could go on but I think that pretty much lays out what my ideal game would be. STALKER is still my favorite game, but what I really love about the game is seeing what could be possible if a game company really wanted to put the time into constructing a real, very large, living, game world.
 

Rakewell

Platinum Member
Feb 2, 2005
2,418
1
76
Reply with your ideas for creating a game.. here's what I wish for in a game..

1. Cutscenes like from NFS Most Wanted
2. Racing combined with First person shooter gameplay. Racing should be kickass like in NFS Most Wanted and shooter elements should be inspired from fast paced games like Max Payne/Call of Duty, etc.
3. Should also have the option for Hand to hand combat such as in a fighting game like Street Fighter/Tekken

Wish they'd make a game combining all those elements..
Actually,

A brutal, post-apocalyptic hand-to-hand car racing game sounds like a blast.

Customize your weaponry & cars; guns, Molotovs, Nail boards, you name it.

It would be a killer online game, with 2-3 persons per car? I'd play that.
 

Zenoth

Diamond Member
Jan 29, 2005
5,082
104
106
That sounds like a game an 8 year old would conceive.
Yeah, just like when someone thinks about a game in which a plumber can jump to punch bricks and collect coins, jump over carnivorous flowers, eat flashing plants and breath fire, consume mushrooms and grow in size, touch moving stars and become invincible. I swear if someone makes a game like that it'll be the end of gaming where everything is possible...

If games like that were not invented to this day and you'd hear someone giving ideas for gaming along those lines you may still say that it sounds like a child would have convinced them, but in retrospect when you realize that childish ideas can still (and did) sell millions and make you/company rich, do you really care? The goal of video games is to have fun, if ideas are childish or surreal it doesn't matter.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
A game where the main character is truly evil. I'm tired of everything being about the good guys.

That's all I'm willing to share. I don't want you jerks stealing my clearly amazing idea.
 
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gothamhunter

Diamond Member
Apr 20, 2010
4,466
6
81
I want an MMORPG where the crafting is truly epic. Crafting is what I loved the most about MMORPG's and I wish it was more fleshed out. When you kill mobs they should give you what you should get from killing them. You kill a wolf? WTF do you mean it doesn't have an eye? You should get whatever organs you want and you can skin it and keep the meat and the bones.

Example of crafting - you should be able to go get lumber from a tree, then kill a wolf and get the hide, bones, organs, and flesh; whatever makes sense for you to grab. Use those wolf bones, lumber, and hide to make some spears. Use the meat to cook for health regen, and the organs can be used for alchemy.

Something like that is what I want from crafting. I don't want to go kill a wolf and have an iron breastplate come out of it. Crafting should be the best way to get the equipment too.
 

Beev

Diamond Member
Apr 20, 2006
7,775
0
0
I want an MMORPG where the crafting is truly epic. Crafting is what I loved the most about MMORPG's and I wish it was more fleshed out. When you kill mobs they should give you what you should get from killing them. You kill a wolf? WTF do you mean it doesn't have an eye? You should get whatever organs you want and you can skin it and keep the meat and the bones.

Example of crafting - you should be able to go get lumber from a tree, then kill a wolf and get the hide, bones, organs, and flesh; whatever makes sense for you to grab. Use those wolf bones, lumber, and hide to make some spears. Use the meat to cook for health regen, and the organs can be used for alchemy.

Something like that is what I want from crafting. I don't want to go kill a wolf and have an iron breastplate come out of it. Crafting should be the best way to get the equipment too.
I like the sound of it, but powergamers would ruin it for everyone. They would grind their skill to max and corner the market. Also, is there a specific great place to farm for a specific crafting reagent? Then it will be camped to all hell forever, probably by the same powergamer.
 

Kudro

Member
Mar 29, 2008
90
0
66
I want an RPG that takes place in George Martin's A Song of Ice and Fire universe. But not during the timeframe of the series, possibly earlier, like how KotOR is to the Star Wars universe.
 

gothamhunter

Diamond Member
Apr 20, 2010
4,466
6
81
I like the sound of it, but powergamers would ruin it for everyone. They would grind their skill to max and corner the market. Also, is there a specific great place to farm for a specific crafting reagent? Then it will be camped to all hell forever, probably by the same powergamer.
This is the way I see it, using animal bones for an example:

Obviously most land animals would have bones; therefore you should theoretically be able to get bones from any animal. However, your ability to retrieve the bones is what changes. When you start, you'll get bones, but they'll suck and be, idk, cracked/broken bones. You can still make a spear, but it will kind of suck because your bones are almost worthless. As you continue to invest time in harvesting bones from animals, you become more proficient and are able to more carefully harvest them, giving you a better bone to use for your spear, maybe making the blade longer or wider.

To keep people from just farming low level mobs for the bones, this would probably be countered by either:

A: A game mechanic requiring certain mob level or bone quality level for an item. It's intangible and wouldn't "make sense", but it would work for the game.

B: Make higher level spears require "better bones". The bones of wolf like species and the bones of a dinosaur species are, I'm guessing, a different density and are larger, which would give you more room to make a better spear. This is tangible in terms of "making sense", but would need to be thought out.

Now this is just for your quality of making bones; there would obviously be the crafting experience too that would increase; you are able to make a stronger spear by being able to better wrap the spear tip to the wood; or you're more proficient holding one, or whatever.

Power gamers exist already in large user-based MMORPGs and have a nice hold on the market in terms of AH, but people still like to do their own crafting I think. Maybe making some higher quality spears requires you to do it to your own specification, making it so that you hold it perfectly, so if someone else wanted to use it, it wouldn't work as well or they wouldn't be capable of using it because they're not proficient or something.
 

Zenoth

Diamond Member
Jan 29, 2005
5,082
104
106
This is the way I see it, using animal bones for an example:

Obviously most land animals would have bones; therefore you should theoretically be able to get bones from any animal. However, your ability to retrieve the bones is what changes. When you start, you'll get bones, but they'll suck and be, idk, cracked/broken bones. You can still make a spear, but it will kind of suck because your bones are almost worthless. As you continue to invest time in harvesting bones from animals, you become more proficient and are able to more carefully harvest them, giving you a better bone to use for your spear, maybe making the blade longer or wider.

To keep people from just farming low level mobs for the bones, this would probably be countered by either:

A: A game mechanic requiring certain mob level or bone quality level for an item. It's intangible and wouldn't "make sense", but it would work for the game.

B: Make higher level spears require "better bones". The bones of wolf like species and the bones of a dinosaur species are, I'm guessing, a different density and are larger, which would give you more room to make a better spear. This is tangible in terms of "making sense", but would need to be thought out.

Now this is just for your quality of making bones; there would obviously be the crafting experience too that would increase; you are able to make a stronger spear by being able to better wrap the spear tip to the wood; or you're more proficient holding one, or whatever.

Power gamers exist already in large user-based MMORPGs and have a nice hold on the market in terms of AH, but people still like to do their own crafting I think. Maybe making some higher quality spears requires you to do it to your own specification, making it so that you hold it perfectly, so if someone else wanted to use it, it wouldn't work as well or they wouldn't be capable of using it because they're not proficient or something.
I could see that happening in a single-player game, but not in an MMORPG, unfortunately. Generally I like the idea but it would be exploited one way or another. If done in single-player in a complex open world game then yes I'd like to see something like that, but I wouldn't mind still occasionally getting a breastplate or any other "completed" item out of any animals or monsters, since you'd have to accommodate players without the will/patience/time to do proper and complex crafting to come up with their own crafted armor and weapons set.
 

gothamhunter

Diamond Member
Apr 20, 2010
4,466
6
81
I could see that happening in a single-player game, but not in an MMORPG, unfortunately. Generally I like the idea but it would be exploited one way or another. If done in single-player in a complex open world game then yes I'd like to see something like that, but I wouldn't mind still occasionally getting a breastplate or any other "completed" item out of any animals or monsters, since you'd have to accommodate players without the will/patience/time to do proper and complex crafting to come up with their own crafted armor and weapons set.
There would still be merchants and AH to accomodate those players. Hell, I would even opt for crafting NPC's that you bring the mats to or can even buy from. If a monster is wearing armor, then of course it would be possible to get armor from that mob; it has armor on :) But I don't want a +2 longsword of bamfness falling out of a murlock's ass.

I don't see how the system could be exploited; please enlighten me.

I think it would be cool that if part of the crafting was actually building it too. Have a window pop up and you attach the bone, the leather, the string/wool, etc...

All I'm asking for is A BETTER CRAFTING SYSTEM. The best one I've experienced so far was Aion's, and that was only because of the proc chance. The actual crafting was very dull, as usual.
 
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Possessed Freak

Diamond Member
Nov 4, 1999
6,045
1
0
My idea: I have always been a fan of naval combat and naval tactics at the fleet engagement level. I would love to see some massively online fleet simulator.
 

Rakewell

Platinum Member
Feb 2, 2005
2,418
1
76
My idea: I have always been a fan of naval combat and naval tactics at the fleet engagement level. I would love to see some massively online fleet simulator.
This.

A WWII simulator would do it for me.

Recreate some wicked battles; Aircraft, carriers, destroyers, submarines, etc. That would be seriously epic.
 

zinfamous

No Lifer
Jul 12, 2006
106,136
21,104
136
I've had a rather complex idea tooling around in my head for some time.

bear in mind--the story and purpose are non-existent, just the game mechanics.

Basically, A classic platformer with RPG elements that allow you to backtrace to earlier areas, in a limited fashion. You collect abilities and upgrade your character and weapons and such. very typical, no?

the kicker: the major class of upgrades involve the game's actual graphics and level design. say, you start out at level one in the 4bit? world. Not quite Pitfall, more like 1st Gen GameBoy. Think, Castlevania or that Firebrand's Quest game, whatever that was called.

As you collect the upgrades, the graphic style changes as does pathing through successive levels. Though, failing to collect certain ones at certain times will lock them forever if you return at a later time after having achieved some other upgrade path.

There is replay of course, and I think it would be important to allow a second playthrough to have upgrades at the end of the first playthrough, making for a completely different game over the first several levels and further.

Not sure if this makes any sense, or is too much of a bitch to code (every level having many, many possible designs depending on upgrades, on top of several levels of 4-8 bit coding up to whatever is considered modern. 256bit? lol, I have no idea.
 

zinfamous

No Lifer
Jul 12, 2006
106,136
21,104
136
My idea: I have always been a fan of naval combat and naval tactics at the fleet engagement level. I would love to see some massively online fleet simulator.
that would awesome. If as realistic as possible, too.

In a way, this is sort of what Sins of a Solar Empire is: yes, it's space with spaceships that don't exist and with kooky abilities, but the strategy is very much about designing your fleet with the proper classes of ships--and yes--carriers (of which I am quite fond) and controlling resources to keep your fleet going.
 

Terzo

Platinum Member
Dec 13, 2005
2,584
9
81
I'd like to see a god game set in first or third person. Basically combining elements of Okami, Black & White, and open world games like Morrowind.
 

sash1

Diamond Member
Jul 20, 2001
8,897
1
0
i'm thinking of a game with really blocky graphics where you mine ore and dirt and sand and brick and then craft houses and stuff.

oh wait, that's minecraft. think i'll go play that now
 

bentheman939

Member
Mar 5, 2008
85
0
0
I'd like to see a god game set in first or third person. Basically combining elements of Okami, Black & White, and open world games like Morrowind.
That sounds like a great idea! I would love a game like this. Project Dust sounds a little like this (inspired by Bullfrog games like Populous), but there has been no mention of it since announcement.

I would also like a TBS game like Civ that combines the RTS fights of something like total war games.

I would also like a DECENT Spore game, where you alter, recombine, and engineer genes to create truly emergent and unpredictable effects, like nature. These changes could interact with a dynamic game environment, creating a kind of evolution simulator.
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
An MMO sim version of Monopoly brought up to date. You can play as either a politician or a corporate executive and lie, cheat, and steal your way to dominating the country. Gamble on the stock market, visit Vegas, attack another country, or exploit illegal immigrants. The sky is the limit and even there you could use spy satellites and drone attacks.

The game would of course be based on current politics and technology, and updated on a regular basis. Each character would have their own distinctive strengths and weaknesses. The better you are at lying, the more prone to infidelity for example. I don't play role playing games myself, but I'm sure someone could figure out a decent system.
 

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