I ask this honestly, but I'm really curious. What is it about playing the same old experiences just with a HMD appeals to you guys? The idea of playing a VR game with a gamepad seems crazy to me. Cockpit games I can understand, but a gamepad? I want a new experience, not the same games with a neat monitor.
Everyone I've shown that SteamVR trailer to (which is few since it was already the buzz at work) has been bubbling over to want to play those. The appeal of a gamepad just seems curious and awkward at that point.
BTW, the Vive is just as fine for seated experiences as the Rift. But, if you're not interested in roomscale at all or included motion control, the Rift is the better buy.
There are several reasons for me. Over the last few years gaming has turned from something I did quite often to something I may do 2-3 times a week at night with friends to wind down from the day and chat. During the winter I game a little more, but I often like to have video going on my second monitor. For the most part, that gaming experience is zen-like where my body somewhat disconnects from my cognitive space and it is very relaxing.
That is a case against VR in general for me, however I've tried it and can see VR enhancing some types of games such as the walking-narrative games, driving simulators, space simulators, and some FPS games. In that case, I can still have a relaxing end-of-the-day experience while being more immersed in the world. It also becomes more likely that the games I already like will be enhanced in some way such as the next Elder Scrolls will likely have seated VR support.
With room scale we are talking about a completely different experience that is much more active. I don't see myself coming home from a 10 hour day of manual work and then wanting to stand and walk around for another few hours in a VR world. I'm not sold that there will be big AAA experiences to be had in room scale for many, many years if VR doesn't become a niche feature. I don't see how the game world can be much bigger than the physical space of the room you are in without "zoning or resetting." I can see room scale being really cool for some specific games, but I'm not sure the experience can hold up year after year of game iterations due to the space limitations. What happens in open world games? But those as just nit picks for my reason reason.
The reason why room scale isn't very important to me is because of the reason I play games in the first place is to relax and socialize with friends that live far away.
Perhaps it is also because I live an incredibly active life in real life. I am constantly moving, using tools, figuring out problems, driving, lifting heavy objects, fabricating, etc etc. By the time I get home, I don't wanna use my hands anymore!