godihatework
Member
- Apr 4, 2005
- 96
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Mirror's Edge Catalyst isn't alpha and its already blows WAY past 3GB at 1080p (as noted before). Plus almost every Directx 12 shows the evidence of VRAM bloat. Directx 12 is the future, so that means the future is probably about needing more than 3GB of VRAM.
They are getting good results TODAY, but I expect the 3GB 280x to jump off the same VRAM cliff any 3GB card will jump off in 1-2 years.
My point was a 3GB 280X aged better than say a 2GB GTX 960 (aka a card that competed with it price wise), showing the wisdom in buying more VRAM than you need today. My point was not that I would buy a 280x today, for the same reason I wouldn't buy (or recommend) any 3GB card.
Where you are wrong is we HAVE seen the results. In most of the current Directx 12 games 3GB of VRAM isn't always enough even at 1080p (especially for Nvidia cards for some reason):
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There is your proof. So unless you have evidence that the 1060 has some sort of magic VRAM compression other Nvidia cards don't have, or you assume for some crazy reason Directx 12 isn't the future, then there is no valid conclusion except 3GB of VRAM won't be enough for the top texture settings once most games are Directx 12. I am calling it a prediction to be fair, but it seems like a pretty solid prediction to me given that ALL the evidence we have so far points in that direction.
Good point, if it's like $130 who cares about lacking VRAM right? But if it's within $20 of any 4GB 480 it's a bad buy, for the reasons listed above. I will admit that is the one piece of info we lack today, maybe Nvidia will surprise us.
i call shenanigans.
1: post the links, not the images so we can actually see the context of these findings.
2: it certainly seems as if it is possible to run under 3GB VRAM even with your context free images.
3: it absolutely looks as if Nvidia cards simply use all their available framebuffer, not that they need to use all their available framebuffer.
