I'm not really sure why you're saying it's a port. All versions of the game were developed simultaneously.
Anyway, SLI may be possible(and is apparently coming), but my point was that people shouldn't just expect it to be in every game. It's not a trivial addition, everything I've heard about it from developers suggests that it's the complete opposite in many cases.
Well you may be right that it's not a direct port but based on the comparative videos and the graphics of the game on PS4 and PC, this game is 99% identical between both versions minus the heat haze and minor shadow improvements. This game is straight up made for consoles first and foremost. The graphics are crap, sorry, and I own Just Cause 2 so not trying to hate. From a technical perspective, this game is not impressive. Even for 2012 graphics standards, this game is still not impressive.
https://www.youtube.com/watch?v=pBBw5nssai0
very interesting,
AMD GPUs seem to have performance problems under heavy load that may not be apparent on most benchmarks
Aren't you generalizing there? The only AMD GPU that was tested was R9 380, not 280X/380X/290/290X/R9 295X2/390/390X/Fury/Nano/Fury X but your post implies some global issue. Let's take a look from that video:
In the beginning, 960 gets pummeled into the ground more or less the entire time during the first 1:10 min of that video but he doesn't emphasize that at all despite R9 380 being that much closer to the 60 fps mark.
At 22 second mark, GTX960 is at 48 fps, R9 380 is at 60 fps.
At 29 second mark, GTX960 is at 45 fps, R9 380 is at 57 fps.
At 51-52 second mark, GTX960 is at 48 fps, R9 380 is at 70 fps.
At 1:06 min, GTX960 is at 48 fps, R9 380 is at 60 fps.
None of this is important to him? OK, I guess sub-60 fps is suddenly not worth talking about.
Then once he gets to 1:15 min mark, he starts talking about large latency spikes while ignoring how 960 was bombing the entire time up to 1 min 15?
Then at the 1:49 mark he talks about how firing the mini-gun depresses the performance of the 380 but 960 is at 40-41 fps vs. 380 at 38-39 fps. Then he proceeds to show how both of these cards cannot even come close to 50 fps during those scenes. In other words, both are too slow during gun fights/explosions for smooth 60 fps PC gaming standard.
The way he presented the data right there is not very objective because he seems to suggest that R9 380 is having some 'major' issues while ignoring that in other parts of the game the 960 is the one that's struggling and has major deficits against the 380. His analysis actually shows that
neither the 960 nor the 380 is good enough to get 60 fps @ 1080P maxed out in JC3 and a faster graphics card is required. While in some scenes 960 has the edge, in others 380 has the edge but neither is great. That's what I got out of that video.
As far as FX8350 is concerned, it's not at all surprising that i5 4690K would smoke it. Unless he overclocked FX8350 to 4.7-4.8Ghz, it's a foregone conclusion that it won't be as fast as an i5 4690K. So basically moral of the story is to get an R9 290/390/970 because the sub-$200 GPU desktop landscape right now just presents bad value.
Was watching a Russian youtube channel tonight and the main editor said the same thing -- every GPU under R9 390/970 is crap and isn't worth buying for a good modern AAA experience. Better to spend a little more upfront and enjoy great gaming experience over the next 2 years. I agree.
Yeah, the actual papers they put out a while ago go into more detail and are pretty interesting. Clustered deferred shading, a new shadow management system(it sort of works in tandem with the cluster system iirc), new LOD system etc.
Too bad all of that technical speak means little in this case when the end result doesn't translate to a next gen PC game. The graphics are so outdated, it's ridiculous that cards like GTX960/380 cannot max this game out at 1080P @ 60 fps.
Fire/explosions and the way things fall apart with Havok physics are the best technical aspects of this game. I almost feed back for being so harsh on Assassin's Creed Unity last year. At least with enough horsepower, Unity actually looks good. JC3 should have come out in 2012-2013, not end of 2015.
If someone showed me some of the 2015 PC games during 2008 when Crysis Warhead came out, I would say no, I don't believe you that PC gaming graphics would stagnate for 7 years and actually
regress.
Also, The Witcher 3, GTA V raised the bar. Compared to those titles, JC3 looks like a 2012-2013 game max. Let's not even discussing SW:BF that looks like a next gen game compared to JC3.