This benchmark solidifies the view that we don't yet have a decent 4K capable single dGPU today, no matter the spin from either NV or AMD about either the Fury X or the 980 Ti.
A few notes: the 390X beating the Fury (non-X), is quite disconcerning.
And again Gameworks = bad port.
Mad Max (no Gameworks) uses the same engine and have stellar performance and multi gpu support.
check the Digital Foundry analysis on the consoles, it's also not ideal over there (regular drops to mid 20s), and it's not using gameworks on consoles.
and overall it looks good for AMD compared to Nvidia, so I wouldn't blame much on gameworks
this game is just trying to do more I think, with the map design, physics and so on.
NVIDIA on JC3: "The engine is incompatible with multi-GPU solutions."
http://www.geforce.com/whats-new/gu...hics-and-performance-guide#comment-2386875225
What a disappointing answer. My guess is NV is too lazy to make a proper SLI profile. What a way to disappoint your best customers.
NVIDIA on JC3: "The engine is incompatible with multi-GPU solutions."
http://www.geforce.com/whats-new/gu...hics-and-performance-guide#comment-2386875225
What a disappointing answer. My guess is NV is too lazy to make a proper SLI profile. What a way to disappoint your best customers.
SMAA looks excellent in Crysis 3, Evolve, and pretty much every game its been used in, it was superior to FXAA with less blur.
Here, it looks grainy, though apparently that's for all the AA.
Must be the cinematic feels they are chasing for. :/
NVIDIA on JC3: "The engine is incompatible with multi-GPU solutions."
http://www.geforce.com/whats-new/gu...hics-and-performance-guide#comment-2386875225
What a disappointing answer. My guess is NV is too lazy to make a proper SLI profile. What a way to disappoint your best customers.
NVIDIA on JC3: "The engine is incompatible with multi-GPU solutions."
http://www.geforce.com/whats-new/gu...hics-and-performance-guide#comment-2386875225
What a disappointing answer. My guess is NV is too lazy to make a proper SLI profile. What a way to disappoint your best customers.
If that's the case then screw that game for sure. Also Screw buying two cards next gen because too many games don't even support SLI. I want my SLI to work every time!
-gamer whining complete-
Andrew Burnes is the editor in chief of Geforce.com. He isn't an engineer and therefore may have faulty information.
Game GPU states that both Mad Max and JC3 use Avalanche Engine 3.0. SLI works in Mad Max so why wouldn't it work in JC3?
Game GPU states that both Mad Max and JC3 use Avalanche Engine 3.0. SLI works in Mad Max so why wouldn't it work in JC3?
The performance shows Just Cause 3 an exciting because unusual picture. In 1920 x 1080 the fastest AMD graphics cards have to deal with the problem, to run into the CPU limit
If that's the case then screw that game for sure. Also Screw buying two cards next gen because too many games don't even support SLI. I want my SLI to work every time!
-gamer whining complete-
http://images.nvidia.com/geforce-co...interactive-comparison-001-on-vs-off-rev.html
If you got an NV card, force HQ 16x AF in drivers. By default, the game seems to be really awful at it.
And again Gameworks = bad port.
Mad Max (no Gameworks) uses the same engine and have stellar performance and multi gpu support.