- Jan 15, 2013
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In video games where you have health regeneration, it's always on, but after you use stamina, there's usually a brief cooldown period before it starts regenerating again. Why is this?
Yeah ok then. Think about Halo, you have regenerating shields but you have to not get hit for a while for them to regen
Demon's Souls and Monster Hunter had instantaneous health regeneration.
In video games where you have health regeneration, it's always on, but after you use stamina, there's usually a brief cooldown period before it starts regenerating again. Why is this?
To simulate having to cease activity completely to catch your breath before getting ready to go again.
IRL you don't run till you're blue in the face, stop, then immediately recover and run again just because you stopped for a second. There is a recovery delay before stamina returns.
In real life, you breathe all the time and your stamina is replenished constantly. This is a balance issue.
In real life, you breathe all the time and your stamina is replenished constantly. This is a balance issue.
not sure if serious...
In real life, you breathe all the time and your stamina is replenished constantly. This is a balance issue.
Maybe you never heard of high intensity interval training in the anaerobic zone at 100% max heart rate and max O2 capacity.
Do 700-900 watts on a spin bike at max resistance for 30 seconds.
Oh, you can't do it forever and feel like you're gonna die?
Yeah that's how the stamina bar works. You can't run around at 100% max heart rate non stop carrying 80 lbs of gear all the time, you need to rest and recover in between intervals.
Have you ever done any real intense activity? You are not constantly replenishing your stamina. The bar is to simulate that muscles have a limit as to how much they can do, and until you have stopped using them (or reduced the stress a great deal), they will not recover.
Maybe you never heard of high intensity interval training in the anaerobic zone at 100% max heart rate and max O2 capacity.
Do 700-900 watts on a spin bike at max resistance for 30 seconds.
Oh, you can't do it forever and feel like you're gonna die?
Yeah that's how the stamina bar works. You can't run around at 100% max heart rate non stop carrying 80 lbs of gear all the time, you need to rest and recover in between intervals.
I mean, it's a game. There has to be a distinct and real "cut off point" where the 'simulation' aspect only goes so far. Otherwise, it just gets silly.
Stamina bars and health regeneration (Health regen especially) are patently silly by nature. I despise health regen.
As long as I can get shot half a dozen times, but don't have to worry because there's a piece of cover to duck behind for 7 seconds while the game miraculously heals me, I can't get too uptight over stamina bars.
This isn't a discussion about realism, it's a discussion about playability, which is just the opposite.
and it's been answered multiple times in this thread so i'm not sure what else there really is to discuss.
and it's been answered multiple times in this thread so i'm not sure what else there really is to discuss.
Yes you gain a slight amount while breathing during the action, however, the net gain is still negative because you are expending a lot more than you're recovering.
No, I just see a lot of people missing the point.
no, you're the only one missing the point. in your OP you ask "why is this?" and it's been explained to you why it is that way numerous times in this thread.
