RussianSensation
Elite Member
- Sep 5, 2003
- 19,458
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R700 is atleast 2.5x more powerful than the xenos chip in the 360.
More like 4-5x. Post #19.
R700 is atleast 2.5x more powerful than the xenos chip in the 360.
Crap, sorry I typed it wrong I guess. What I meant was I have a Dreamcast sitting in front of me and between it and the xbox/ps2 ,it was debatable, but the Dreamcast in my opinion was better then the gamecube.
I believe the best graphical game I played on the Gamecube was Resident Evil 4, but most of its releases were junk besides a few good games that you have mentioned.
ps2/Xbox had tons of games that were released for both systems and when compared vs each other I would say xbox had the edge graphically.
I believe Dreamcast had sports games that put both the xbox and ps2 to shame, even though it was out before the xbox/ps2. Most other games for this system were just great and with the backing of more 3rd party game developers, less piracy,and a dvd rom instead of a cgrom, I think it would have been a great long lasting system.
This statement is pretty worthless. Most of the releases for any console are junk.I believe the best graphical game I played on the Gamecube was Resident Evil 4, but most of its releases were junk besides a few good games that you have mentioned.
Why do you get so angry when I simply state my opinion?
I think the gamecube overall as a console sucked. My kids liked it a little .
In 2002 the Dreamcast had the best sports games on the market, even better than the PS2.
I've owned every console since the Atari 2600 except the playstation 3, so that gives me a little experience with consoles, at least enough to form a opinion.
Angry? I'm calling out your statements
Owning the consoles mean nothing in and of itself when we're talking about the games.
You've made erroneous factual statements. And all of your opinion statements really haven't been backed up with any kind of argument, evidence, or body of work.You mean my opinions don't you?
And now you're putting words into my mouth? Talk about logical fallacies.So you think I bought every console made since 1978 and never bought a game?
Talk about ignorance?
I think its best you argue with yourself.
good day.
The thing Nintendo is lacking right now is mind-share. However that could easily fixed by releasing a more powerful console than the current gen specially when the other competitors are ~2 years away from releasing theirs and advertisements.
If crysis is playable on 1080p with 4870 then what more if developers start optimizing the game to the graphic cards architecture.
BTW whats with the "nvm" edits in the thread? Its getting hard to follow the discussions simply because the reply that should be there is gone
Are deals such as this one considered a "big win"? I'm using a phrase that gets bandied about when Nvidia has scored some deals. The Wii was a lot of fun, and reasonably innovative. It was the one console I've used at friend's places that felt 'inclusive'. Even partners wanted to get up and play tennis by swinging the stick and what not. I wonder what they have in store for Wii2. Maybe I'll get my dream of a real 'update' for f-zero (snes).
To address just one of your points. I expect the wii2 to have newly designed controllers like every new console they put out does.
If they do I really hope they stop with the asymetric analogue stick locations. Their N64/GC controllers were both unmitigated disasters in my opinion.
It was less powerful than all 3, but it had a superior feature set to all 3. VQ texture compression is better than DXT/S3TC, only the DC and PS2 had 32 bit depth precision, with the DC's depth testing even being floating point.So the Dreamcast was more powerful than the PS2, GCN, and Xbox?
Nvidia's shimmering problems have been gone on HQ since the 2006 with the 8800 GTX.You do realize that both AMD and nVidia have had issues with shimmering textures? At one point, there was a huge outcry about how bad nVidia's shimmering texture issue was compared to AMD. Not that AMD hasn't had their own shares of such issues.
Do you know who forced Sega out of the console wars? Sega. Management and other decision makers ran that once proud company into the ground with one mistake after another. I owned a Dreamcast and thought it a shame that it died prematurely but let's all put the proper blame where it belongs. And if you think Sega got their crap together after that...look at the state of the company today and look at what they've done. Quite frankly, I'm not impressed.
Apparently AMD's graphics chips are so inferior that they can't compete at 1080p resolution. Let's all petition AMD to shut down their video card division and stop wasting shareholder's money cause they simply can't compete with nVidia. Let's also write Microsoft and tell them that the AMD GPU in their Xbox 360 sucks and is noncompetitive and should be scrapped ASAP.
Nintendo's Wii is "underpowered" because Nintendo chose to make it that way. Not because AMD could not provide them a more powerful GPU. Relatively speaking, the previous Nintendo consoles were in the same range as other consoles released during their respective generations. It was only the with the Wii where we saw a huge disparity in hardware power. Obviously I'm excluding portable consoles where Nintendo has always been relatively underpowered compared to competitors.
The Xbox version usually looked the best, but PS2 versions usually looked better than the GC versions because of less artifacts (prince of persia for example), although the GC versions had better, larger, vibrant textures (RE4). The PS2's GS had more depth buffer precision, better programmability (I'd say the vector units in the EE were better than the GC's fixed function T&L unit), and a full 32 bit RGBA buffer compared to the PoSGCube.Don't make me laugh. Rogue Squadron, Metroid Prime... and hell even Soul Calibur 2 shined on the Gamecube.
Every multiplatform game to release was determined to look best on Xbox, followed closely be the Gamecube, and then the PS2 brings up the rear.
The Dreamcast is not more powerful than the Gamecube, and you don't know what you're talking about if you think the PS2 and Xbox were comparable.
The Xbox version usually looked the best, but PS2 versions usually looked better than the GC versions because of less artifacts (prince of persia for example), although the GC versions had better, larger, vibrant textures (RE4). The PS2's GS had more depth buffer precision, better programmability (I'd say the vector units in the EE were better than the GC's fixed function T&L unit), and a full 32 bit RGBA buffer compared to the PoSGCube.
Yes, I realize that bad management forced Sega out. But, really, Nintendo benefited from business decisions I personally think they really should have suffered from.
The Xbox version usually looked the best, but PS2 versions usually looked better than the GC versions because of less artifacts (prince of persia for example), although the GC versions had better, larger, vibrant textures (RE4). The PS2's GS had more depth buffer precision, better programmability (I'd say the vector units in the EE were better than the GC's fixed function T&L unit), and a full 32 bit RGBA buffer compared to the PoSGCube.
GameCube, although we expected it to fall "somewhere in the middle" between the PlayStation 2 and Xbox as it often does,
For the final visual verdict, we keep being led back to the GameCube. The Xbox has superior lighting. It has more polygons. It should look better. Problem is, it really doesn't. These upgrades are subtle and don't have a sweeping effect. What we see is the brighter, more colorful worlds and seemingly more detailed textures in the GameCube version. And though everything we know says the Xbox version should look better, our eyes tell us otherwise.
We give the edge to GameCube then; it's clearer, more vibrant worlds show off the game in flying colors -- literally. Xbox is a definite recommend right behind it -- especially if you prefer the polygons over the overall coloring and clarity differences.
All three versions support only 480p progressive scan. No widescreen.
Winner Ranking:
1. GameCube
2. Xbox
3. PlayStation 2
Difference between 1 and 2: minor
Difference between 2 and 3: medium
Their N64/GC controllers were both unmitigated disasters in my opinion.
Their N64/GC controllers were both unmitigated disasters in my opinion.
N64 was one of the most comfortable controllers imo. PS3 imo is one of the laziest designs ever (basically a PS2 controller). PS4 will probably look exactly the same as the PS3 controller (feels way too small in your hands). Xbox360 is pretty good though.
Nvidia's shimmering problems have been gone on HQ since the 2006 with the 8800 GTX.
Ok. But your claim was that Nintendo releasing a console in 2012 feels like a repeat of the situation with Sega and their early release of the Dreamcast. I'm pointing out why outside of the respective companies releasing their consoles a year to two earlier than the competition the situations are nothing alike. Mainly it has to do with the financial straits of both Sega and Nintendo. Sega was running itself into the ground and outside of the Virtual Boy Nintendo has never seen a console it hasn't made a decent amount of money on.Yes, I realize that bad management forced Sega out. But, really, Nintendo benefited from business decisions I personally think they really should have suffered from.
-Never liked the PS controller, the left thumbstick is in the wrong place.