Originally posted by: hopeless74
Aikouka
whats the full game like compared to the demo? is the wheel alot easier to use??
do the disc brakes glow on the less powerful cars still???
cheers
btw i've also read the reviews from professional racers. at the end of the day, if they say forza's realistic, who are we to question them... i mean if motor racing was so easy, we'd all be doing it. but i know what you mean the game is so unforgiving...
the disc brake thing annoyed me too.
steel brakes fade as they get hotter, ie reduced friction so they would never get that hot that fast and if they did well...you'd need new brakes after one corner.
even carbon ceramics wont get that hot that quickly unless you do some simply heroic braking from high speed at the last minute.
another thing i was annoyed, at and its the same car that almost every car game (since the cars existance) has gotten wrong in some way. the Mclaren SLR
in GT4 they got the air brake animation....but the magnificent sound of a super charged V8 was no where to be heard
in TDU the SLR looks slightly out of proportion, the air brake doesnt work, it sounds like the V12 SL65 and to top it off...they used a turbo charger sound effect instead of doing it properly and recording the noise a super charger makes
PGR3 - they got the sound almost right...but no airbrake
NFS:MW - i didnt actually bother with the SLR in the game, but from driving the others i would say the engine sounds were close to spot on, cant comment on the air brake though
now forza - asupposedly next gen title, they have done well with the engine note, especially in the replays (though in the demo i kept getting this wierd thing where the car infronts engine would cut in and out depending on where i was behind it...the sound wasnt being faded in/out...it was just being swtiched on/off) but alas.... no air brake!!!
for a game that boasts so much attention to detail, especially in tuning, this is abit unforgivable.