So your saying that the draw call test is what we should expect in final performance when we get DX12?
Did you read the part where the developer said this isnt a measure of indivual card performance and doesnt reflect what performance would be like?
So are you saying that in DX12 the gtx960 will give you the same performance as the 980 and titanX?
Do you know why these perform similar?
Becuase draw calls is not a measure of the graphic cards performance but rather the measure of Nvidia's draw call ability in the API. Games will not have a fraction of that many draw calls. We will not be draw call limited in DX12, not even close. Nowhere close. none of this will matter.
but even if it did.........
Also, you are assuming that nvidia cannot do any better. I would bet that the limited draw call isnt fixed and could be improved, if there is a real need to.
Did you read the part where the developer said this isnt a measure of indivual card performance and doesnt reflect what performance would be like?
So are you saying that in DX12 the gtx960 will give you the same performance as the 980 and titanX?
Do you know why these perform similar?
Becuase draw calls is not a measure of the graphic cards performance but rather the measure of Nvidia's draw call ability in the API. Games will not have a fraction of that many draw calls. We will not be draw call limited in DX12, not even close. Nowhere close. none of this will matter.
but even if it did.........
Also, you are assuming that nvidia cannot do any better. I would bet that the limited draw call isnt fixed and could be improved, if there is a real need to.
