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[fixed] Dragon Age 2 Low Performance on Nvidia Cards [fixed]

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SSSHHHH !!! Your not supposed to be admitting that , it ruins the drama thats being played out here, and the pointing fingers.
Now seriously the game also plays perfect on Nvidia cards on high as well, its going to very high that something is happening.


His $150 card performs to expectations, does it not? A brand new AAA DX11 game getting 25FPS isn't great, but we are talking about a mid range card. Some people are unhappy that their high end setups aren't performing much better... there is a difference.
 
It seems NVDA cards have driver problems and/or architecture issues with this new title.
Hopefully it will be included in the benchmark suites of major sites as HAWKs 1&2 new alter ego.
 
It's been already fixed via the 267.59 driver as i mentioned before. Double the performance, back to beating ATi.

I'm going to use an inf hack and test these out, see if it is hopefully fixed.

Edit:

Maxing the game out on my system shows about a 10fps improvement. So 35fps rather than the 25fps I was getting before. It's an improvement but still unacceptable and too stuttery to play.

Before I was forced to run the game on High as well, but with these drivers, if I run Very High and turn off some of the DX11 features I get 50-60fps. So again improvement, but this game still does not play well maxed out on nvidia hardware.

SLI GPU usage is still poor as well showing about 50% usage across all three GPUs.

In short, it's improved, but the game still cannot be run on its maximum settings in a playable fashion.
 
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Hmm weird stuff groover. They're not really whql true that, and there will be more changes until that gets released but on the other hand people over at guru/rage/nvidia forums report huge performance increases.

Haven't tested myself though since i have no clue what's the worse that can happen with a modded driver and rather wait for the whql instead.
 
Hmm weird stuff groover. They're not really whql true that, and there will be more changes until that gets released but on the other hand people over at guru/rage/nvidia forums report huge performance increases.

Haven't tested myself though since i have no clue what's the worse that can happen with a modded driver and rather wait for the whql instead.

Just tested these drivers myself, and the performance increase is massive! 😱

Before, I had very choppy performance @ 2560x1600, DX11, 2xAA, 16xAF, Very high, high resolution textures, ambient occlusion, depth of field etc and it was practically unplayable. I never checked what my framerate was, but it must have been around 10 or so if I had to estimate.

After installing the drivers, I can play at the settings above, but with 4xAA instead of 2xAA. My framerates appears to have more than doubled, and the game is definitely playable.

Still not as smooth as I'd like, but an enormous improvement over the previous drivers I was using.

Oh, and my set up is similar to Grooveriding, Core i7, 480 SLi etc..
 
Just tested these drivers myself, and the performance increase is massive! 😱

Before, I had very choppy performance @ 2560x1600, DX11, 2xAA, 16xAF, Very high, high resolution textures, ambient occlusion, depth of field etc and it was practically unplayable. I never checked what my framerate was, but it must have been around 10 or so if I had to estimate.

After installing the drivers, I can play at the settings above, but with 4xAA instead of 2xAA. My framerates appears to have more than doubled, and the game is definitely playable.

Still not as smooth as I'd like, but an enormous improvement over the previous drivers I was using.

Oh, and my set up is similar to Grooveriding, Core i7, 480 SLi etc..

:\ 20 FPS doesn't sound that great for 480 SLI.
 
:\ 20 FPS doesn't sound that great for 480 SLI.

I said it more than doubled 😉 My framerate is now probably around 30, which isn't high enough to smooth out all of the choppiness, but it's a massive improvement..

And considering I'm playing at 2560x1600 with all options maxed (except the blur), then I can't be too unhappy.

I'm sure there'll be more improvements down the road as well, as this driver was a beta..
 
I said it more than doubled 😉 My framerate is now probably around 30, which isn't high enough to smooth out all of the choppiness, but it's a massive improvement..

And considering I'm playing at 2560x1600 with all options maxed (except the blur), then I can't be too unhappy.

I'm sure there'll be more improvements down the road as well, as this driver was a beta..


OK, I just posted because chris2012 said the problem had been solved and I thought your post was supporting that when it still looks like there is a fairly large problem still.

Mind you I'm sure Nvidia will sort it out pretty soon. I bet AMD are pushing people to include it as a standard benchmark as well, so that will give them some extra motivation.
 
I don't have a problem with the title being used; as the title has some DirectX 11 goodies. I don't care if the DirectX 11 title is sponsored by AMD or nVidia because with both helping developers helps promote PC gaming and getting content in there.
 
I must remind you guys not to mod or use a modded driver for FPS counts. Nowadays drivers are so powerful that it can adjust voltage and frequency, and capable of forcing a video card to run out of spec. In simple terms, it can fry your card.
 
I don't have a problem with the title being used; as the title has some DirectX 11 goodies. I don't care if the DirectX 11 title is sponsored by AMD or nVidia because with both helping developers helps promote PC gaming and getting content in there.

Well it wouldn't give a fair representation of the cards relative power if it was bugged on one vendors cards.

I'd guess this is going to be irrelevant soon as it will be fixed.
 
Yet, not showing the data gives a false impression on how the title will run on hardware for a specific time. How is that fair for the gamer?

With awareness, problems get solved quicker. With more data, problems get addressed quicker.
 
Yet, not showing the data gives a false impression on how the title will run on hardware for a specific time. How is that fair for the gamer?

With awareness, problems get solved quicker. With more data, problems get addressed quicker.


Oh its fair enough for people/sites to benchmark it and point out the problems, I just think it would be disingenuous to include it in standard card reviews at the moment.
 
I don't have a problem with the title being used; as the title has some DirectX 11 goodies. I don't care if the DirectX 11 title is sponsored by AMD or nVidia because with both helping developers helps promote PC gaming and getting content in there.

I would have problems if a GPU vendor optimizes the game to perform poorly on competitors hardware. A good example of this was Lost Planet 2 inadequate Tessellation usage which puts AMD hardware on terrible light, with recent driver, it fixed the issue somehow, or Batman's AA MSAA(TM) usage which got blocked when AMD hardware is detected ala Disable PhysX when AMD hardware is detected. Dirt 2 has AMD's involvement and yet, it runs better on nVidia hardware, I just hope that Dragon Age 2 issue is driver related and that's not related to dirty tactics, I would hate to have two game boxes with different GPU vendors just to play games adequately....
 
I'll allow you to complain and moan, whine and point fingers, for me, embrace features that improve gaming experiences.
 
I'll allow you to complain and moan, whine and point fingers, for me, embrace features that improve gaming experiences.

That's almost a 'head in the sand' attitude about it, don't you think?

The possibility of a fragmented PC game industry is a terrible, terrible idea.

Maybe you could make the argument if one hardware architecture was purposely lacking or just shite. But, as long as the hardware manufacturers at least follow API requirements, there should be no reason for developers/hardware manufacturers to work together to bog down performance for the competitor's products.

I know money talks, but for the sake of the painfully fragile PC game market, developers should not purposefully favor any hardware in their code. Their code should be agnostic to hardware --- if it so happens that one hardware is crap at running said the code, then that's another conversation to have.
 
Explain to me how having different fidelity settings is going to fragment to a large degree when it comes to the PC?

I don't think the PC market is painfully fragile and another example of fear mongering.
 
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Agreed, but the Key to the PC format, is its flexibility to evolve and change and there was actual growth and certainly not fragile at all to me.
 
I would have problems if a GPU vendor optimizes the game to perform poorly on competitors hardware. A good example of this was Lost Planet 2 inadequate Tessellation usage which puts AMD hardware on terrible light, with recent driver, it fixed the issue somehow, or Batman's AA MSAA(TM) usage which got blocked when AMD hardware is detected ala Disable PhysX when AMD hardware is detected. Dirt 2 has AMD's involvement and yet, it runs better on nVidia hardware, I just hope that Dragon Age 2 issue is driver related and that's not related to dirty tactics, I would hate to have two game boxes with different GPU vendors just to play games adequately....

Interesting. Well, do we know who worked with the devs of DA2, if anybody?
 
AA does not play well in this game. Try going from 8x to 2x and you should see about a 30-40% improvement, which is pretty substantial.
 
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