You derived your conclusion based on your assumption, just like many others here. What is your bases on the game being optimized? What exactly do you mean truly AMD Dx11 game? What is the architectural differences and how does it affect games written in Dx11? What is the problem on Nvidia's Dx11 implementation? Is DA2 the first Dx11 game? Are there any other Dx11 games that indicate there is a dx11 features which Nvidia didn't implement correctly? What exactly is the API that is causing problems on Nvidia hardwares? Perhaps what is the combination of APIs that is causing problems on Nvidia?
I found the whole DA2 incidents very interesting. First, the game clearly have problems, but not caused by PhysX. Interestingly, PhysX has not been lifted from the game and clearly isn't causing any problems to AMD users, unlike what many believed that PhysX is ONLY for Nvidia users. We actually have one PhysX game that farvor AMD cards. To my surprise, not a single person mention or complain about it.
Right now, my guess is there exists a feature in game that can not by altered by user through the game or its ini files. This feature automatically enables when the game graphics is set to very high automatically and there are no way to turn that particular feature off, nor we even know what that feature is. Most nvidia user simply stick with graphics high and SSAO off and play the game as the difference is minor. Some say the game use HDAO anyways to SSAO is actually redundant, and the tessellation difference can't justify 75% tax on FPS.
Yes, FPS on AMD video cards are far better comparing to Nvidia video cards, but what about image quality? Someone needs to compare the game side by side, and must be able to turn the specific feature on/off to determine what is actually causing the FPS loss on Nvidia card. Simply claiming that Nvidia is the fault on everything won't do any good to anyone. Yes, you can use the game to compare performance between camps, but those behavior is not mainstream. The mainstream is playing the game.
I also found the following idea amusing. When Nvidia performs better than AMD, then it is Nvidia's fault and Nvidia must have paid developers to sabotage AMD. When AMD performs better than Nvidia, then it is also Nvidia's fault because it is Nvidia who started this trend. So unless the game performs identically on each and every video card from both camps' equivalent hardware, then Nvidia is at fault, but since there are no equivalent hardware from both camps, Nvidia will always be at fault.
Suppose Nvidia is always at fault, and it will make you unhappy, then you will simply always unhappy. A patch won't make you happy, a driver won't fix make you happy, even if Nvidia cease to exist, it still won't make you happy. There are no solution as the premise itself won't lead to happiness.
DA2 isn't a MMO. People will simply spent around 100 hrs to finish the game and probably won't revisit the game anytime soon. A driver profile update should give extra performance to the game, but the performance of the game should not relay on any driver's update. Say there exist a problematic API calls that will not run properly on a particular video card, this should have been caught by the QA of the game, and workaround should be applied by developers before the game is actually released. Right now people are having problems saving the game, indicating that the QA was done very poorly. I am not surprised seeing the QA missed the performance of the game as the QA missed lots of obvious gameplay bugs.
IMO, bioware don't really care. Shall there be bugs, they will simply fix those major gameplay bugs via a patch, but put the rest in DA2's expansions. If you believe that Nvidia should release a driver to fix one game's problem and said to be at fault if they failed to do so, then you are not going to find a solution, because you are not seeking one, but making paranoid statements. In today's literature, those are FUDs.