FIRST OFFICIAL DX10 GAME DEMO OUT

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Matt2

Diamond Member
Jul 28, 2001
4,762
0
0
I'm glad I already played and beat this game on Xbox360. Same with R6:V.

Doesnt look like performance on PC is going to be there.
 

Summitdrinker

Golden Member
May 10, 2004
1,193
0
0
Originally posted by: apoppin
Originally posted by: Fenixgoon
Originally posted by: apoppin
Originally posted by: Fenixgoon
Originally posted by: Extelleron
Originally posted by: Fenixgoon
can this run on ATI X800 series? I have an X850XT and I got the error "unsupported Pixel Shader version 2.0"

It requires SM3 to work. The X8xx series only support SM2.

lame:| (that it requires SM3.. i knew the X8xx only did SM2)

guess i might be getting a new video card in the near future :(

there are some *games* out now that require SM3.0 that the x800 series cannot run at all ... one of them is RS:Vegas, i believe

i was never a fan of the RS6 series, so i never noticed ;)

so... who wants an X850XT? :D

well, what are you gonna get to replace it ... x1950p/xt ... HD2900xt ?

... i did the x1950p thing in Dec ... when Gothic3 and NWN2 owned my rig...
then it lead to a PS upgrade .. a CPU upgrade ... my CRT died > LCD ... a RAM upgrade ... MB died > another MB ... another RAM upgrade to DDR2 ... another CPU upgrade

be careful ... once you take your x850xt out of your case it starts to get really expensive

but don't wait till you can't get 'anything' for it :p

ya I see your point, at this point my power supply is holding up fine, more ram would be nice, but a p4 3.4 on 478 would be a nice upgrade from my 2.8.............if i could get a good deal on 3.2 or 3.4 I might go for it, otherwise I will just use what i have now p4 2.8, x1950 pro agp, 1024 of pc3200

I tried the lost planet demo in dx9, it didn't impress me, the textures on the insect alleins were ok, but otherwise the graphics were nothing great
 

Extelleron

Diamond Member
Dec 26, 2005
3,127
0
71
Originally posted by: Matt2
I'm glad I already played and beat this game on Xbox360. Same with R6:V.

Doesnt look like performance on PC is going to be there.

Well, I think this is to be expected. This is the first DX10 game (and it's not even out yet) so neither ATI or nVidia has had time to optimize the drivers and the devs have not had the experience to be able to optimize for DX10 either. It's clear to me that this game is little but a 360 port as well; the default resolution is 1280x720 (wonder where that came from?), the menus are clearly designed for a 360 controller, no support for extremely common PC resolutions (1280x1024, 1440x900, 1680x1050?), and not so great performance.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: Fenixgoon
Originally posted by: apoppin
Originally posted by: Fenixgoon
Originally posted by: apoppin
Originally posted by: Fenixgoon
Originally posted by: Extelleron
Originally posted by: Fenixgoon
can this run on ATI X800 series? I have an X850XT and I got the error "unsupported Pixel Shader version 2.0"

It requires SM3 to work. The X8xx series only support SM2.

lame:| (that it requires SM3.. i knew the X8xx only did SM2)

guess i might be getting a new video card in the near future :(

there are some *games* out now that require SM3.0 that the x800 series cannot run at all ... one of them is RS:Vegas, i believe

i was never a fan of the RS6 series, so i never noticed ;)

so... who wants an X850XT? :D

well, what are you gonna get to replace it ... x1950p/xt ... HD2900xt ?

... i did the x1950p thing in Dec ... when Gothic3 and NWN2 owned my rig...
then it lead to a PS upgrade .. a CPU upgrade ... my CRT died > LCD ... a RAM upgrade ... MB died > another MB ... another RAM upgrade to DDR2 ... another CPU upgrade

be careful ... once you take your x850xt out of your case it starts to get really expensive

but don't wait till you can't get 'anything' for it :p

i was thinking of doing a summer HTPC upgrade, but R630, crysis, hellgate london, and ETQW come out soon.. and then phenom comes out at christmas :(

letsee ... phenom is AMD right

which Christmas?

 

Summitdrinker

Golden Member
May 10, 2004
1,193
0
0
Originally posted by: Extelleron
Originally posted by: Matt2
I'm glad I already played and beat this game on Xbox360. Same with R6:V.

Doesnt look like performance on PC is going to be there.

Well, I think this is to be expected. This is the first DX10 game (and it's not even out yet) so neither ATI or nVidia has had time to optimize the drivers and the devs have not had the experience to be able to optimize for DX10 either. It's clear to me that this game is little but a 360 port as well; the default resolution is 1280x720 (wonder where that came from?), the menus are clearly designed for a 360 controller, no support for extremely common PC resolutions (1280x1024, 1440x900, 1680x1050?), and not so great performance.


I would say NV put some time into there drivers just for this demo, they knew it was coming out, there name is in the demo. if they didn't there stupid
 

Matt2

Diamond Member
Jul 28, 2001
4,762
0
0
Originally posted by: Extelleron
Originally posted by: Matt2
I'm glad I already played and beat this game on Xbox360. Same with R6:V.

Doesnt look like performance on PC is going to be there.

Well, I think this is to be expected. This is the first DX10 game (and it's not even out yet) so neither ATI or nVidia has had time to optimize the drivers and the devs have not had the experience to be able to optimize for DX10 either. It's clear to me that this game is little but a 360 port as well; the default resolution is 1280x720 (wonder where that came from?), the menus are clearly designed for a 360 controller, no support for extremely common PC resolutions (1280x1024, 1440x900, 1680x1050?), and not so great performance.

I have my doubts that either company is going to be able to raise performance to acceptable levels at 1680x1050, let alone 1920x1200 (my native res), so I'm glad I have my Xbox.

Does anyone know if Lost Planet is full DX10 or largely DX9 with some DX10 "extras" splashed on the top?
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Originally posted by: CaptainJackSwallows
HEY DO NOT THINK THAT ALL DX10 GAMES WILL PERFORM THIS BADLY. AS YOU CAN SEE FROM RMED64'S POST IN PAGE 3, IT IS ONLY USING ONE CPU CORE. OTHER DX10 TITLES ARE EXPTECTED TO USE 2+ CORES WHICH EQUALS FASTER GAMING. THAT IS ALL.

CPU does not handle the graphics prudiced by todays games
 

Wreckage

Banned
Jul 1, 2005
5,529
0
0
Originally posted by: Extelleron
Originally posted by: 40sTheme
Anyone have any idea how to get 1440x900 resolution in this demo? :( The blurry/nasty/poopy non-native resolution is starting to piss me off.

I'm also looking for a way to enable 1680x1050 res. LP is a fun game but it's obvious not much optimization has been put into this PC version - it feels like they copied the X360 version, added a performance-killing "high shadow quality" option, and called it a "PC version."

PC ports often suck, however releasing a demo like this will give them valuable input for fixing the game. Hopefully they will use that input.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Originally posted by: GEOrifle
GUYS: Be ready trow your "lovely" Dx9 cards in GARBAGE.
Wellcome to club of "$400++++$1000 GPU cards" or......buy 360 -PS3 .

um...yeah...sorry but no. See DX10 runs at 25fps on a 8800gts while my x1900xt can produce over 30fps in dx9.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Originally posted by: Wreckage
Originally posted by: Extelleron
Originally posted by: 40sTheme
Anyone have any idea how to get 1440x900 resolution in this demo? :( The blurry/nasty/poopy non-native resolution is starting to piss me off.

I'm also looking for a way to enable 1680x1050 res. LP is a fun game but it's obvious not much optimization has been put into this PC version - it feels like they copied the X360 version, added a performance-killing "high shadow quality" option, and called it a "PC version."

PC ports often suck, however releasing a demo like this will give them valuable input for fixing the game. Hopefully they will use that input.

This is Capcom, they aren't going to make or break themselves on this PC game. They have alot more focus on console gaming. That's what I expect.
 

Keysplayr

Elite Member
Jan 16, 2003
21,219
54
91
Originally posted by: cmdrdredd
Originally posted by: CaptainJackSwallows
HEY DO NOT THINK THAT ALL DX10 GAMES WILL PERFORM THIS BADLY. AS YOU CAN SEE FROM RMED64'S POST IN PAGE 3, IT IS ONLY USING ONE CPU CORE. OTHER DX10 TITLES ARE EXPTECTED TO USE 2+ CORES WHICH EQUALS FASTER GAMING. THAT IS ALL.

CPU does not handle the graphics prudiced by todays games

You're right. This game would play just fine on a PII 233. CPU has little to do with producing graphics. Hey, you might even be able to play without one!! Who knows??

/sarcasm :D All in good fun.

 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: Matt2
Originally posted by: Extelleron
Originally posted by: Matt2
I'm glad I already played and beat this game on Xbox360. Same with R6:V.

Doesnt look like performance on PC is going to be there.

Well, I think this is to be expected. This is the first DX10 game (and it's not even out yet) so neither ATI or nVidia has had time to optimize the drivers and the devs have not had the experience to be able to optimize for DX10 either. It's clear to me that this game is little but a 360 port as well; the default resolution is 1280x720 (wonder where that came from?), the menus are clearly designed for a 360 controller, no support for extremely common PC resolutions (1280x1024, 1440x900, 1680x1050?), and not so great performance.

I have my doubts that either company is going to be able to raise performance to acceptable levels at 1680x1050, let alone 1920x1200 (my native res), so I'm glad I have my Xbox.

Does anyone know if Lost Planet is full DX10 or largely DX9 with some DX10 "extras" splashed on the top?

believe me ... when you see a DX10 game you will know it is a dx10 game ;)

you won't have to ask
 

Extelleron

Diamond Member
Dec 26, 2005
3,127
0
71
Originally posted by: Matt2
Originally posted by: Extelleron
Originally posted by: Matt2
I'm glad I already played and beat this game on Xbox360. Same with R6:V.

Doesnt look like performance on PC is going to be there.

Well, I think this is to be expected. This is the first DX10 game (and it's not even out yet) so neither ATI or nVidia has had time to optimize the drivers and the devs have not had the experience to be able to optimize for DX10 either. It's clear to me that this game is little but a 360 port as well; the default resolution is 1280x720 (wonder where that came from?), the menus are clearly designed for a 360 controller, no support for extremely common PC resolutions (1280x1024, 1440x900, 1680x1050?), and not so great performance.

I have my doubts that either company is going to be able to raise performance to acceptable levels at 1680x1050, let alone 1920x1200 (my native res), so I'm glad I have my Xbox.

Does anyone know if Lost Planet is full DX10 or largely DX9 with some DX10 "extras" splashed on the top?

I think it's clear that the DX10 mode in LP has pretty much been tacked on. There doesn't seem to be ANY performance or IQ improvements currently... high quality shadow is amazing visual wise but it's not much use when it causes an overclocked GTS to run at 17 FPS at 1280x960. Also, the quality of shadows really isn't a big visual factor when you're playing a game like LP.

 

Matt2

Diamond Member
Jul 28, 2001
4,762
0
0
Originally posted by: apoppin
Originally posted by: Matt2
Originally posted by: Extelleron
Originally posted by: Matt2
I'm glad I already played and beat this game on Xbox360. Same with R6:V.

Doesnt look like performance on PC is going to be there.

Well, I think this is to be expected. This is the first DX10 game (and it's not even out yet) so neither ATI or nVidia has had time to optimize the drivers and the devs have not had the experience to be able to optimize for DX10 either. It's clear to me that this game is little but a 360 port as well; the default resolution is 1280x720 (wonder where that came from?), the menus are clearly designed for a 360 controller, no support for extremely common PC resolutions (1280x1024, 1440x900, 1680x1050?), and not so great performance.

I have my doubts that either company is going to be able to raise performance to acceptable levels at 1680x1050, let alone 1920x1200 (my native res), so I'm glad I have my Xbox.

Does anyone know if Lost Planet is full DX10 or largely DX9 with some DX10 "extras" splashed on the top?

believe me ... when you see a DX10 game you will know it is a dx10 game ;)

you won't have to ask

Well, I havent seen any screens or played the Lost Planet PC demo.

No need, I'm already 4 months ahead of you guys. :D
 

superbooga

Senior member
Jun 16, 2001
333
0
0
You know with a lot of things once you get to a certain point, any small improvements in quality come at a huge performance cost.

The game's motion blur, shadows, and particle effects are extremely taxing and shader intensive. Most graphics cards are designed for high resolution textures along with AA and AF. If a card was built with shader performance as it's priority, it would run the game better but people would complain about it's performance in 95% of the other games.

Most people are still thinking in "DX7" mode...where pretty textures, high polygon counts and good filtering is everything. Games like these look good in screenshots but lifeless in motion. It's time to suck it up and accept more "cinematic gaming", where cards struggle to maintain 30fps with anti-aliasing off.
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: Matt2
Originally posted by: apoppin
Originally posted by: Matt2
Originally posted by: Extelleron
Originally posted by: Matt2
I'm glad I already played and beat this game on Xbox360. Same with R6:V.

Doesnt look like performance on PC is going to be there.

Well, I think this is to be expected. This is the first DX10 game (and it's not even out yet) so neither ATI or nVidia has had time to optimize the drivers and the devs have not had the experience to be able to optimize for DX10 either. It's clear to me that this game is little but a 360 port as well; the default resolution is 1280x720 (wonder where that came from?), the menus are clearly designed for a 360 controller, no support for extremely common PC resolutions (1280x1024, 1440x900, 1680x1050?), and not so great performance.

I have my doubts that either company is going to be able to raise performance to acceptable levels at 1680x1050, let alone 1920x1200 (my native res), so I'm glad I have my Xbox.

Does anyone know if Lost Planet is full DX10 or largely DX9 with some DX10 "extras" splashed on the top?

believe me ... when you see a DX10 game you will know it is a dx10 game ;)

you won't have to ask

Well, I havent seen any screens or played the Lost Planet PC demo.

No need, I'm already 4 months ahead of you guys. :D

sure ... only if you are 'counting' your xbox :p
 

Fenixgoon

Lifer
Jun 30, 2003
33,282
12,847
136
Originally posted by: superbooga
You know with a lot of things once you get to a certain point, any small improvements in quality come at a huge performance cost.

The game's motion blur, shadows, and particle effects are extremely taxing and shader intensive. Most graphics cards are designed for high resolution textures along with AA and AF. If a card was built with shader performance as it's priority, it would run the game better but people would complain about it's performance in 95% of the other games.

Most people are still thinking in "DX7" mode...where pretty textures, high polygon counts and good filtering is everything. Games like these look good in screenshots but lifeless in motion. It's time to suck it up and accept more "cinematic gaming", where cards struggle to maintain 30fps with anti-aliasing off.

technically the 2900 should be a beast at that stuff with its shader-oriented, massively parallel design:p
drivers FTL (i think the card will do great things once solid drivers are out. no, i am not saying it will beat an 8800GTX, though that would be funny/awesome to see)
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Originally posted by: keysplayr2003
Originally posted by: cmdrdredd
Originally posted by: CaptainJackSwallows
HEY DO NOT THINK THAT ALL DX10 GAMES WILL PERFORM THIS BADLY. AS YOU CAN SEE FROM RMED64'S POST IN PAGE 3, IT IS ONLY USING ONE CPU CORE. OTHER DX10 TITLES ARE EXPTECTED TO USE 2+ CORES WHICH EQUALS FASTER GAMING. THAT IS ALL.

CPU does not handle the graphics prudiced by todays games

You're right. This game would play just fine on a PII 233. CPU has little to do with producing graphics. Hey, you might even be able to play without one!! Who knows??

/sarcasm :D All in good fun.

Nah man I soldered a 8800gtx ultra to my Commodore 64 Mobo and play this game in DX10 at 9000x9000 rez 100fps.
 
Apr 29, 2007
175
0
0
Originally posted by: keysplayr2003
Originally posted by: cmdrdredd
Originally posted by: CaptainJackSwallows
HEY DO NOT THINK THAT ALL DX10 GAMES WILL PERFORM THIS BADLY. AS YOU CAN SEE FROM RMED64'S POST IN PAGE 3, IT IS ONLY USING ONE CPU CORE. OTHER DX10 TITLES ARE EXPTECTED TO USE 2+ CORES WHICH EQUALS FASTER GAMING. THAT IS ALL.

CPU does not handle the graphics prudiced by todays games

You're right. This game would play just fine on a PII 233. CPU has little to do with producing graphics. Hey, you might even be able to play without one!! Who knows??

/sarcasm :D All in good fun.

my post had nothing to do with producing graphics, it had to do with performance. dx10 or no dx10, a game will run faster if you have a dual core and the game uses more than one. since most future/notable dx10 games ARE made for 2+ cores, they could easily run faster than in this game. my point is, this game is a poor example of how future games will perform since it only uses one core ( OLD STUFF NAH MEAN?).
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Originally posted by: apoppin
Originally posted by: Matt2
Originally posted by: Extelleron
Originally posted by: Matt2
I'm glad I already played and beat this game on Xbox360. Same with R6:V.

Doesnt look like performance on PC is going to be there.

Well, I think this is to be expected. This is the first DX10 game (and it's not even out yet) so neither ATI or nVidia has had time to optimize the drivers and the devs have not had the experience to be able to optimize for DX10 either. It's clear to me that this game is little but a 360 port as well; the default resolution is 1280x720 (wonder where that came from?), the menus are clearly designed for a 360 controller, no support for extremely common PC resolutions (1280x1024, 1440x900, 1680x1050?), and not so great performance.

I have my doubts that either company is going to be able to raise performance to acceptable levels at 1680x1050, let alone 1920x1200 (my native res), so I'm glad I have my Xbox.

Does anyone know if Lost Planet is full DX10 or largely DX9 with some DX10 "extras" splashed on the top?

believe me ... when you see a DX10 game you will know it is a dx10 game ;)

you won't have to ask

I thought Gears of War was DX10 until I read up on the 360 and found that it's not even fully DX10 so I dunno. That game looked damn good IMO (a little too much blur/haze in the background tho).
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Originally posted by: superbooga
You know with a lot of things once you get to a certain point, any small improvements in quality come at a huge performance cost.

The game's motion blur, shadows, and particle effects are extremely taxing and shader intensive. Most graphics cards are designed for high resolution textures along with AA and AF. If a card was built with shader performance as it's priority, it would run the game better but people would complain about it's performance in 95% of the other games.

Most people are still thinking in "DX7" mode...where pretty textures, high polygon counts and good filtering is everything. Games like these look good in screenshots but lifeless in motion. It's time to suck it up and accept more "cinematic gaming", where cards struggle to maintain 30fps with anti-aliasing off.

30fps is too slow for most FPS games to be playable...especially online. WHo wants to play Unreal Tournament 3 on a system at 30fps online where you also include lag?
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Originally posted by: CaptainJackSwallows
Originally posted by: keysplayr2003
Originally posted by: cmdrdredd
Originally posted by: CaptainJackSwallows
HEY DO NOT THINK THAT ALL DX10 GAMES WILL PERFORM THIS BADLY. AS YOU CAN SEE FROM RMED64'S POST IN PAGE 3, IT IS ONLY USING ONE CPU CORE. OTHER DX10 TITLES ARE EXPTECTED TO USE 2+ CORES WHICH EQUALS FASTER GAMING. THAT IS ALL.

CPU does not handle the graphics prudiced by todays games

You're right. This game would play just fine on a PII 233. CPU has little to do with producing graphics. Hey, you might even be able to play without one!! Who knows??

/sarcasm :D All in good fun.

my post had nothing to do with producing graphics, it had to do with performance. dx10 or no dx10, a game will run faster if you have a dual core and the game uses more than one. since most future/notable dx10 games ARE made for 2+ cores, they could easily run faster than in this game. my point is, this game is a poor example of how future games will perform since it only uses one core ( OLD STUFF NAH MEAN?).

to me it's more along the lines of a bad port of an average game from a company with almost no PC game production experience.
 

40sTheme

Golden Member
Sep 24, 2006
1,607
0
0
I still can't find a fix for the resolution issue. Has anyone else seen something?
Also, I like this alot better than the 360 version. It feels more responsive and it's much easier to aim because there is not "realistic" smoothing of the controls. It's much easier to just pinpoint the area instead of the reticle "smoothly" stopping. :roll:
 

m21s

Senior member
Dec 6, 2004
775
0
71
Originally posted by: Rage187

Want to chime in and say that if all Games for Windows use the 360 control scheme I will be sold on the idea.

I can almost say 100% that this is going to be one requirement of the games for windows program.