Originally posted by: chizow
Originally posted by: Azn
Yeah I know without PhysX it does quite well @ 1920x1200 4xAA. But when you consider all the bandwidth advantage it has it would have beaten more with PhysX at least with AA. It seems to take the bottleneck away from bandwidth to SP performance. Firingsquad also tested GTX 260 216 core too. The difference should have been more pronounced.
Bandwidth doesn't matter when the limiting factor is SP, and at 1920 4xAA + PhysX you can see the difference between 9800GTX+ and GTX 260 is ~13% which is the kind of scaling you'd expect given the difference in SP performance is also around ~14% (235 MFlops to 265 MFlops).
You can verify by using PhysX off and PhysX on as min and max references, then comparing to the PPU or SLI results once PhysX is offloaded from the rendering card's SPs. You'll see the GTX 260 again re-establishes dominance over the 9800GTX+ once it no longer has to handle PhysX calculations on its own SPs.