AzN
Banned
http://www.firingsquad.com/har..._performance/page3.asp
Pretty interesting results. GTX260 barely edging out 9800gtx+ with PhysX with AA.
Pretty interesting results. GTX260 barely edging out 9800gtx+ with PhysX with AA.
Originally posted by: Azn
GTX260 barely edging out 9800gtx+ with PhysX with AA.
Originally posted by: error8
Originally posted by: Azn
GTX260 barely edging out 9800gtx+ with PhysX with AA.
Why does that happen? It makes no sense. Maybe it's a driver bug or something?
Originally posted by: LOUISSSSS
"As you can see, turning on GPU-based PhysX had a profound impact on performance. The GeForce GTX 260 saw its frame rate drop by nearly half at 1920x1200, falling 40%"
wow a 40% FPS drop? not me not now.
how can anyone truly say the physx is a factor in the mainstream video card market (<$250)?
Originally posted by: LOUISSSSS
"As you can see, turning on GPU-based PhysX had a profound impact on performance. The GeForce GTX 260 saw its frame rate drop by nearly half at 1920x1200, falling 40%"
wow a 40% FPS drop? not me not now.
how can anyone truly say the physx is a factor in the mainstream video card market (<$250)?
Originally posted by: LOUISSSSS
"As you can see, turning on GPU-based PhysX had a profound impact on performance. The GeForce GTX 260 saw its frame rate drop by nearly half at 1920x1200, falling 40%"
wow a 40% FPS drop? not me not now.
how can anyone truly say the physx is a factor in the mainstream video card market (<$250)?
It does walk all over the 9800GTX when SP aren't the limiting factor, as is the case with PhysX. Just look at the % drop with PhysX on vs. PhysX off for both cards. Again, they've found a use for all those wasted SP cycles to the point SP performance is the dominant bottleneck with PhysX.Originally posted by: Azn
It's still only 6fps difference. That's 1920x1200 with AA too. I would have though with AA GTX 260 should have walked all over the 9800gtx.
Yep, all the math calculations are done on the shaders, which again, is one of the main strengths of the G92 and its high SP clocks where overall single-precision FLOP performance actually approaches and sometimes eclipses the GTX 260.Originally posted by: toyota
what actually matters on the video card for processing physx? is the shaders mainly?
Supposedly its possible with XP, since you can run two different video drivers. I think there were some early results confirming this was possible. Multiple video drivers are not supported in Vista under WDDM1.0. Rumor has it that it is supported under WDDM1.1 in Win7, although I haven't seen positive confirmation yet.Originally posted by: dflynchimp
what I'd be interested in knowing is if it's physically and software-wise possible to use an Nvidia card for the physics paired with an ATI card for the graphics.
Originally posted by: LOUISSSSS
"As you can see, turning on GPU-based PhysX had a profound impact on performance. The GeForce GTX 260 saw its frame rate drop by nearly half at 1920x1200, falling 40%"
wow a 40% FPS drop? not me not now.
how can anyone truly say the physx is a factor in the mainstream video card market (<$250)?
Originally posted by: chizow
It does walk all over the 9800GTX when SP aren't the limiting factor, as is the case with PhysX. Just look at the % drop with PhysX on vs. PhysX off for both cards. Again, they've found a use for all those wasted SP cycles to the point SP performance is the dominant bottleneck with PhysX.Originally posted by: Azn
It's still only 6fps difference. That's 1920x1200 with AA too. I would have though with AA GTX 260 should have walked all over the 9800gtx.
Bandwidth doesn't matter when the limiting factor is SP, and at 1920 4xAA + PhysX you can see the difference between 9800GTX+ and GTX 260 is ~13% which is the kind of scaling you'd expect given the difference in SP performance is also around ~14% (235 MFlops to 265 MFlops).Originally posted by: Azn
Yeah I know without PhysX it does quite well @ 1920x1200 4xAA. But when you consider all the bandwidth advantage it has it would have beaten more with PhysX at least with AA. It seems to take the bottleneck away from bandwidth to SP performance. Firingsquad also tested GTX 260 216 core too. The difference should have been more pronounced.
Originally posted by: chizow
Supposedly its possible with XP, since you can run two different video drivers. I think there were some early results confirming this was possible. Multiple video drivers are not supported in Vista under WDDM1.0. Rumor has it that it is supported under WDDM1.1 in Win7, although I haven't seen positive confirmation yet.Originally posted by: dflynchimp
what I'd be interested in knowing is if it's physically and software-wise possible to use an Nvidia card for the physics paired with an ATI card for the graphics.
Originally posted by: chizow
Bandwidth doesn't matter when the limiting factor is SP, and at 1920 4xAA + PhysX you can see the difference between 9800GTX+ and GTX 260 is ~13% which is the kind of scaling you'd expect given the difference in SP performance is also around ~14% (235 MFlops to 265 MFlops).Originally posted by: Azn
Yeah I know without PhysX it does quite well @ 1920x1200 4xAA. But when you consider all the bandwidth advantage it has it would have beaten more with PhysX at least with AA. It seems to take the bottleneck away from bandwidth to SP performance. Firingsquad also tested GTX 260 216 core too. The difference should have been more pronounced.
You can verify by using PhysX off and PhysX on as min and max references, then comparing to the PPU or SLI results once PhysX is offloaded from the rendering card's SPs. You'll see the GTX 260 again re-establishes dominance over the 9800GTX+ once it no longer has to handle PhysX calculations on its own SPs.
Yep scaling is less evident at 1600x1200, most likely due to additional CPU overhead from PhysX and less GPU load at lower resolutions. Again, you can verify as frame rates with PhysX on are never higher than with a single GPU with PhysX off, even in SLI.Originally posted by: Azn
It doesn't quite add up @ 1600x1200. @ 1920x1200 the difference is 2% with no PhysX and PPU physx.