Why does every "Piracy != Theft" argument always fail to mention (either intentionally or unintentionally) the real point... both are wrong.
This is correct.
I'm seeing a lot of stupid arguments being brought up in this thread. Yes, we all know that pirates aren't actually stealing anything tangible. Yes, we all know that copying is not the same as outright taking away. But how does this justify pirating at all? How is that even an excuse?
"Well, if I were to walk into a store, grab a video game box off the shelves and walk out with it, it would be stealing. But when I use Bittorrent to download it, I'm not actually stealing because it's only a digital copy, and there's no physical disc or box involved!" Errr... yeah, right. Because the DVD itself and the box-art are the two things that required all the hard work and effort. I see...
So if digital copying isn't wrong, then what about game developers and publishers who only use digital distribution to sell their games? Hmm? I guess they're just shit out of luck, because you might as well pirate them since there's no difference between that and using Steam, right? Good lord that's pretty lousy.
Fortunately there are developers who release games by DD only, and do manage to make a lot of money. And it's a result of them making a good game... doesn't matter what method they use to distribute it; if it's good, then people will buy it.
Unfortunately, there is truth in saying that piracy leads to lost sales. (That's not to say that
every pirate = 1 lost sale, because there are simply some people who will never legitimately pay for software, period... if some 13-year-old kid can't figure out how to pirate Photoshop, he's not going to say "Oh well, guess I better go out and pay $1,000 at the store for it." That's not realistic.)
But still, imagine the people who say "Well, before paying for it, I'm gonna try it out by pirating it first". Then they start playing the pirated version. They get further and further into it, without thinking about actually paying for it. Soon they end up finishing it anyway, and they have no reason to actually buy it.
Then they just don't buy it. THAT is a lost sale.
Yes, there are those think "Well, I'm going to buy the game afterward just so I can support the developer"... but let's be honest with ourselves: How many people actually do that?