And the one thing they all share in common is that they are all wrong.
That pic perfectly describes the pirate mentality. They do it because they can, it doesn't matter if it's wrong. They don't give a shit about the people who worked to make that software.
Quoting that one guy because he is correct about this manner.
Would also like to add that copyright infringement =/= piracy. Piracy is when somebody boards your ship in the dead of night, cuts off your head with a machete, and rapes your wife before killing her and throwing her and your corpses overboard. INHUMANE
Copyright infringement also =/= stealing. Stealing is when somebody grabs a CD, slips it into their jacket and walks out of the store, thus actually depriving somebody of something tangible. IMMORAL
One thing I have mentioned before. Many developers get away with releasing an "unfinished", poorly ported, or just updated game. They do not release Demos of the game, so people pay $60-$50 for the game. The consumer is duped into buying a game that is not complete. There is a law for that but I am too lazy to look it up.
An example of a just updated game is Modern Warfare 3. All they did was add more guns, more maps, and other stuff that TRIES but fails to dispute it as a patch worth $60.
An example of a poorly ported game is Grand Theft Auto 4. Rockstar had to release a patch that fixed some of the issues but not all. Its a good game, mind you, but its just a poorly ported game that should have had a little bit more time to look into. Game companies already release games a little late for PC compared to consoles, why didn't they do so at that time to freshen up the code a little?
An example of an unfinshed game is Rage. Although it may be a just a glitch in the engine that makes the textures not appear as they should, that is exactly the reason why the game is unfinished. Its the same as releasing a game that has bugs that prevents the player to progress, or want to progress through the game.
There are 2 ways of knowing if you want to put money on a game. You either play a demo, or play the full game. Developers NEED to release demos for their games, or people are going to illegally download the game to see if they want it. Some times that is the statistic that is misinterpreted not as temporarily downloading to try it out, but as I am downloading this copyrighted material for keeps.
An example of what I just said. Me. I had left 4 dead 1 on 360. There was no pc demo. I torrented the full game for my pc. The next day, I went to walmart and bought the game for pc. Plain and simple. Nothing wrong with testing something to see if you want it. I was taking the liberty to demonstrate a game to myself since there was no publisher offered demo.
Mind you that I did something questionably immoral to know if I wanted to purchase the product I wanted. Did I kill anyone? No. Did I steal anything? No. Therefore, what I did is not wrong.
Also to add, if I would have not downloaded the game, I would have not purchased the game. Therefore the creators of the video game would have not gotten their $50 from me.