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FarCry 1.2 patch - up to 33% improvement for NV40... DoH! JUST KIDDING!

That was disappointing.

The 6800 series is at least more competitive in Far Cry now (compared to release benches) thanks to updated drivers.
 
i think sm3 helps, tho in very specific, limited situations.

those disappointed are the ones who made too much out of it in the first place - look at how many posts were made on how much better it was gonna look, lol.

all the higher shaders, hdl, etc. can be done in sm2. sm3 does make coding more efficient, and with the ability to do some things w/ less passes, may perhaps even allow developers to do a little more w/o additional performance "cost".

i'm still gonna get an nv4x. i'm just torn on wether i'm going to wait for PCIe or not, which is difficult, especially as no announcements have been made regarding when/if mainboards allowing SLI will available.. and i'm tired of the waiting we've had to play since mid-april 🙁
 
Originally posted by: oldfart
Where are the "ooooohhh shiny floors smack..smack..smack..." comments this time around?

Because there are no image quality differences... its pure speed.

So the water isnt any "shinier" on NV or ATi.
 
Originally posted by: Acanthus
Originally posted by: oldfart
Where are the "ooooohhh shiny floors smack..smack..smack..." comments this time around?

Because there are no image quality differences... its pure speed.

So the water isnt any "shinier" on NV or ATi.
Thats not the point. When only ATi had "shiny" effects, they were dismissed as irrelevant and the visual improvements were made fun of by the nV fan boys. Now that nV has joined the "shiny club", they dont make the same snide comments about the improved "shiny" visuals. Why is that?
 
Originally posted by: oldfart
Originally posted by: Acanthus
Originally posted by: oldfart
Where are the "ooooohhh shiny floors smack..smack..smack..." comments this time around?

Because there are no image quality differences... its pure speed.

So the water isnt any "shinier" on NV or ATi.
Thats not the point. When only ATi had "shiny" effects, they were dismissed as irrelevant and the visual improvements were made fun of by the nV fan boys. Now that nV has joined the "shiny club", they dont make the same snide comments about the improved "shiny" visuals. Why is that?

Because its not at 35fps as opposed to 15fps... its at 90+fps as opposed to 90+...
 
Originally posted by: CaiNaM
i think sm3 helps, tho in very specific, limited situations.

those disappointed are the ones who made too much out of it in the first place - look at how many posts were made on how much better it was gonna look, lol.

all the higher shaders, hdl, etc. can be done in sm2. sm3 does make coding more efficient, and with the ability to do some things w/ less passes, may perhaps even allow developers to do a little more w/o additional performance "cost".

i'm still gonna get an nv4x. i'm just torn on wether i'm going to wait for PCIe or not, which is difficult, especially as no announcements have been made regarding when/if mainboards allowing SLI will available.. and i'm tired of the waiting we've had to play since mid-april 🙁

Although i dont have a link, i believe it was implied that all NV45 chips with PCI-E will have the header for SLI.
 

you left out this part

"For a more positive update, after a discussion with CryTek about the new rendering path, we have learned that the lighting model implimented in the SM3.0 Path is exactly the same as was used in the SM2.0 Path. The only exception is that they used the conditional rendering (branching in the pixel shader) to emulate multipass lighting in a single pixel shader. The performance gains we see actually indicate that PS3.0 branching does not have as significant a performance hit as previously thought (and proves to be more efficient than using multiple pixel shaders in a scene)."

and this

"CryTek has pointed out that the new lighting implimentation is essentially the same but uses branching in the pixel shader to accomplish what needed to be done in multiple shaders under the PS2.0 path. This indicates that the conditional rendering feature of SM3.0 is actually faster than using multiple shaders (which gives NVIDIA 6 series cards a performance advantage when multiple shaders would have been required). "


oh well, the far cry patch does not make as much use of sm3 as some thought. where it does(complex shader scenes) i can still go up a res because of the increased performance, thus making the game look better because it runs faster 🙂


what is funny is ATI(and thier fanboys) do thier best to downplay SM3, but ATI is still building a SM3 card...i wonder what they will say about SM3 when ATI actually has a card that can run it? and if it is no big deal, why are they making one? hmm....one can only speculate.

i am off to play some far cry @1600x1200 details maxed now 🙂
 
Originally posted by: oldfart
Originally posted by: Acanthus
Originally posted by: oldfart
Where are the "ooooohhh shiny floors smack..smack..smack..." comments this time around?

Because there are no image quality differences... its pure speed.

So the water isnt any "shinier" on NV or ATi.
Thats not the point. When only ATi had "shiny" effects, they were dismissed as irrelevant and the visual improvements were made fun of by the nV fan boys. Now that nV has joined the "shiny club", they dont make the same snide comments about the improved "shiny" visuals. Why is that?

OMG its because EVERYONE commented on the damn floor bug. It was just a damn bug! Every review who decided to do a visual quality test would demonstrate the farcry floor bug. I hope every review shows the ati mipmap texture bug now.

It doesnt make sense for image quality to constantly be compared around a single game - let alone always showing a single bug. It simply wasnt that big of a deal. Especially when you could just NOT PATCH the game and the bug didnt occur!
 
Originally posted by: stnicralisk
Originally posted by: oldfart
Originally posted by: Acanthus
Originally posted by: oldfart
Where are the "ooooohhh shiny floors smack..smack..smack..." comments this time around?

Because there are no image quality differences... its pure speed.

So the water isnt any "shinier" on NV or ATi.
Thats not the point. When only ATi had "shiny" effects, they were dismissed as irrelevant and the visual improvements were made fun of by the nV fan boys. Now that nV has joined the "shiny club", they dont make the same snide comments about the improved "shiny" visuals. Why is that?

OMG its because EVERYONE commented on the damn floor bug. It was just a damn bug! Every review who decided to do a visual quality test would demonstrate the farcry floor bug. I hope every review shows the ati mipmap texture bug now.

It doesnt make sense for image quality to constantly be compared around a single game - let alone always showing a single bug. It simply wasnt that big of a deal. Especially when you could just NOT PATCH the game and the bug didnt occur!
What bug? I wasn't aware of any and my post had nothing to do with any bug. I was just commenting on how certain people thought that PS2 visual improvements were not impressive and made silly "ooohh..shiny.....smack...smack...", comments whenever a screen shot was posted. Now that nVidia has the same visual improvements, no such comments, thats all.
 
I believe the comments were made because of ATI users gloating. Otherwise, why would anything be said at all? What else would prompt a Nvidia user to say a shiny pipe does not matter.(How stupid that sentence sounds.) Someone first had to say, "It matters." Yes?
 
everyones had shiny floors for quite some time now though. sure nvidias didn't look quite as good at fp16 and they were messed up with the 1.1 patch, but it is a little late for any "ooooohhh shiny floors" comments.
 
LMAO! ATI still kicks butt even though nvidia has its SM3.0 support lol! This REALLLLLLLLLY makes me laugh!

ATI Wins:
4/4 mp_airstrip
4/4 mp_mangoriver
1/4 research
0/4 regulator
2/4 training
1/4 volcano
-----------------
ATI = 12
nVidia = 10
-----------------
Seems to me that all the sm3.0 "hype" was just a load of crap. ATI still pwns.

So where do all those extra features bring you? A higher price for one, a higher electrical bill for two, a lost PCI slot and no bragging rights.

Even though the evidence cleary shows that ATI is AHEAD of nVidia (even though nvidia has sm3.0 support and ATI DOESNT) nVidiost WILL still come in here claiming that the 6800 is the god of video cards. If you can't accept the evidence, dont post in this thread.
 
Originally posted by: fsstrike
LMAO! ATI still kicks butt even thought nvidia has its SM3.0 support lol! This REALLLLLLLLLY makes me laugh!

ATI Wins:
4/4 mp_airstrip
4/4 mp_mangoriver
1/4 research
0/4 regulator
2/4 training
1/4 volcano
-----------------
ATI = 12
nVidia = 10
-----------------
Seems to me that all the sm3.0 "hype" was just a load of crap. ATI still pwns.

So where do all those extra features bring you? A higher price for one, a higher electrical bill for two, a lost PCI slot and no bragging rights.

Even though the evidence cleary shows that ATI is AHEAD of nVidia (even though nvidia has sm3.0 support and ATI DOESNT) nVidiost WILL still come in here claiming that the 6800 is the god of video cards. If you can't accept the evidence, dont post in this thread.

SM3.0 made the cards faster... What were you expecting a magical 80% increase?

Lets rebench on an Nforce 3 250GB and see which one wins 😉
 
Originally posted by: keysplayr2003
What else would prompt a Nvidia user to say a shiny pipe does not matter.(How stupid that sentence sounds.
Agree. It was a ridiculous comment just like the shiny water post. What would prompt a post like that? Just fan boy stuff. Nothing more. Liking or disliking the PS2/SM3 effects is personal preference. Instead of just making a rational post like

"The PS2 effects dont matter to me much personally. I'm not big on the way it looks.", a flame post of oooohhh...smack...smack...blah blah" implying anyone who does like it is somehow a zealot retard.

Again, no such comments were made of the same effects when nVidia has them. Do they all of a sudden look better just because they are on an nVidia card? Just shows yet again the double standard. At least be consistent with your views instead of having one set for ATi and another for nVidia.
 
Originally posted by: GeneralGrievous
LMAO! ATI still kicks butt even thought nvidia has its SM3.0 support lol! This REALLLLLLLLLY makes me laugh!

in complex shader scenes, the gt6800 beats the x800xt even still on the revised charts, plus you seem to not realize that the 1.2 patch does not give full sm3 support and was not intended to.
 
Yes, ATI FANturd.

SM3.0 still has much potential. The 6800 is still premature. They don't even have official drivers, so shut your trap.
 
Originally posted by: Shad0hawK
Originally posted by: GeneralGrievous
LMAO! ATI still kicks butt even thought nvidia has its SM3.0 support lol! This REALLLLLLLLLY makes me laugh!

in complex shader scenes, the gt6800 beats the x800xt even still on the revised charts, plus you seem to not realize that the 1.2 patch does not give full sm3 support and was not intended to.

Only in the demos nVidia made, the ones Anand made the X800 Pro is faster.
 
Originally posted by: fsstrike
Haha I like all the excuses these guys are making! Just face it.

Saving face how? Its a fact. nVidia made 4 demos, and they will be in the next patch, and that is what was used. In those 4 demos, the GT won. In the two that Anand made, the Pro won. nVidia isnt stupid, Im sure they made the demos in the part of the game that showed it in the best circumstances.
 
Originally posted by: Ackmed
Originally posted by: Shad0hawK
Originally posted by: GeneralGrievous
LMAO! ATI still kicks butt even thought nvidia has its SM3.0 support lol! This REALLLLLLLLLY makes me laugh!

in complex shader scenes, the gt6800 beats the x800xt even still on the revised charts, plus you seem to not realize that the 1.2 patch does not give full sm3 support and was not intended to.

Only in the demos nVidia made, the ones Anand made the X800 Pro is faster.

the ones nvidia made used more complex shaders, the ones anand did, did not. he even said so. crytek said the they only used sm3 to take the place of instances where multiple shaders in sm2 slowed things down, and sure enough that is where the performance increase is. according to crytek, nvidia and anand. plus crytek even stated that sm3 does not have the performance hit in other areas "some" expected while allowing them to increase performance in complex shader areas.

i am really trying to figure out what is so bad in all this. plus i notice ATI is working on a sm3 card, as i ealier asked, if sm3 is no big deal, why is ATI making a SM3 capable card? will the ATI marketing dept(and the fanboys) say "here is our sm3 card. it is no big deal"?

i do not think so 🙂
 
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