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FarCry 1.2 patch - up to 33% improvement for NV40... DoH! JUST KIDDING!

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on a sidenote, it looks like the just released catalyst 4.7 gave ati even more of an increase than nv/sm3 - around 20%
I have a hard time believing that especially since the readme only lists a handful of situations that get a tiny performance gain (it doesn't even mention Far Cry). Additionally those benchmarks show that Catalyst 4.6 is simply slow compared to 4.5, not to mention that the promised OpenGL performance gain in 4.7 is nowhere to be seen.

Also I've not tried the drivers yet but the word is that the performance is lower on non-X800 cards.
 
Originally posted by: Rollo
Cainam:
edit: also rollo.. you kept hammering the point that, until recently ps2 was not really used.. why then would it seem illogical that ati could improve shader performance, regardless of the age of arhcitecture.. after all, as you have pointed out countless times, sm2 has just now entering the mainstream

Err..because that wouldn't fit my agenda?

LOL, JK, I suppose anything is possible, but I'm still skeptical of a 20% improvement on the 2 year old core. 😉

LMAO 😀
 
Originally posted by: BFG10K
on a sidenote, it looks like the just released catalyst 4.7 gave ati even more of an increase than nv/sm3 - around 20%
I have a hard time believing that especially since the readme only lists a handful of situations that get a tiny performance gain (it doesn't even mention Far Cry). Additionally those benchmarks show that Catalyst 4.6 is simply slow compared to 4.5, not to mention that the promised OpenGL performance gain in 4.7 is nowhere to be seen.

Also I've not tried the drivers yet but the word is that the performance is lower on non-X800 cards.

well, sm3 didn't exaclty help the nv3x and earlier cards 😛

at any rate, your quote is also a bit out of context, as the gains were limited and very specific to shader intensive indoor areas (was linked); outdoors showed little improvement. they were also comparing non aa/af settings, and as i haven't had time to run any benches, i'm simply rehashing someone else's.

as for OGL performance, i really don't expect alot until the the OGL rewrite which is still some time away...
 
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