Fallout: New vegas, whos excited?

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aka1nas

Diamond Member
Aug 30, 2001
4,335
1
0
Of course this game won't use DX11. They're using nearly a 5yr old graphics platform. This game doesn't look much better than Fallout 3 which is sad as Fallout 3 wasn't a good looking game at all.

Bethesda has been using the Gamebryo engine since Morrowind (obviously newer revisions since then). It's a 3rd party engine, so it has been undergoing development in the interim by the vendor. They added PhysX support 18 months ago or so, for example.

http://www.emergent.net/en/Clients--Titles/
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,956
1,268
126
THe engine is perfectly fine. It's passable graphics wise and the good thing about it as that there is a massive modding community that know how to mod it. I'd be quite happy if they refuse the engine again for Fallout 4.

On top of that using the same engine means we get a new game every 18 months, rather than every 5 years.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
THe engine is perfectly fine. It's passable graphics wise and the good thing about it as that there is a massive modding community that know how to mod it. I'd be quite happy if they refuse the engine again for Fallout 4.

On top of that using the same engine means we get a new game every 18 months, rather than every 5 years.

I wish they'd take the time on the games they make. Sorry but I prefer a game to have decent graphics and not be buggy as hell. They also need to work on their story telling and get some good voice acting. I prefer waiting for a quality game then getting a sub-par one more often.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,956
1,268
126
I wish they'd take the time on the games they make. Sorry but I prefer a game to have decent graphics and not be buggy as hell. They also need to work on their story telling and get some good voice acting. I prefer waiting for a quality game then getting a sub-par one more often.

Never had any bad bugs with Fallout 3 and the game itself was fantastic.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Fallout 3 and it's add-ons are notorious for bugs plus the game was not that good. Great if you liked it but there's a ton they needed to improve.

This. A quick Google for Fallout 3 with Vista or 7 64 will turn up plenty of results. One shouldn't need to spend hours tweaking ini files or be required to purchase a very specific set of hardware to make a game stable.

I enjoyed FO3 a lot more than Oblivion, and it irritates me that I can't play it on my powerful machine. I'm limping through it now on an X2 4000, 2GB RAM, and a Radeon 4350. Looking to bump that video card up a little bit next week though.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,956
1,268
126
Meh, I've played Fallout 3 on three difference pcs with no issues at all. Plus the game itself was very enjoyable. To each their own. Bring on Fallout 4 and New Vegas I say.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Meh, I've played Fallout 3 on three difference pcs with no issues at all. Plus the game itself was very enjoyable. To each their own. Bring on Fallout 4 and New Vegas I say.

Same here. It's not rocket science to understand that on the web, the majority of comments on a game are generally bad...but they represent a minority of the player base...the others are playing the game instead of posting about troubles.

And in those minimal people that are having problems, it's more often then not hardware or driver related.

My 2 caps.
 

sourceninja

Diamond Member
Mar 8, 2005
8,805
65
91
Obsidian is always a day 1 purchase for me. They've just developed so many things that I am thankful for that I love to show my support for the studio.

Star Wars: Knights of the Old Republic II The Sith Lords - unfinished
Neverwinter Nights 2 - horrible
Alpha Protocol - great idea, poor delivery

These are why I'll wait for a few independent reviews before buying. Especially KOTOR 2 has shown me that Obsidian rushes their development, abandon's games after releasing them, and basically hit or miss at best.
 

DefDC

Golden Member
Aug 28, 2003
1,858
1
81
I'm excited. I was a diehard FO1&2 fan. It almost makes me feel embarassed to admit it, but I liked Oblivion. It certainly wasn't perfect, but it was a fun. I played FO3, and when I wasn't plagued by bugs, it was a great game. Started off hard, ended way too easy. Story was "meh" but it didn't pull from the immesiveness of the game. I still had a blast collecting things for my house. Bethesda games always draw me in that aspect.

Haven't played any of the FO3 DLC or mods. Maybe I'll do that before FO:NV comes our way.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
If the story, ambiance and feeling is the same as FO1 and FO2...wioah we're in for an awesome game...

BTW, heard the New Vegas gone gold!

13 more days!!!!!!
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Star Wars: Knights of the Old Republic II The Sith Lords - unfinished
Neverwinter Nights 2 - horrible
Alpha Protocol - great idea, poor delivery

These are why I'll wait for a few independent reviews before buying. Especially KOTOR 2 has shown me that Obsidian rushes their development, abandon's games after releasing them, and basically hit or miss at best.

Obsidian didn't rush their own development. Saying that shows you don't even understand. Deadline is pushed by publisher. NWN2 wasn't horrible either, Mask of the Betrayer was probably the single best NWN related game out of everything released and the most original RPG since PST.
 

sourceninja

Diamond Member
Mar 8, 2005
8,805
65
91
Obsidian didn't rush their own development. Saying that shows you don't even understand. Deadline is pushed by publisher. NWN2 wasn't horrible either, Mask of the Betrayer was probably the single best NWN related game out of everything released and the most original RPG since PST.

Original NWN2 was horrid so I didn't even try the expansions. Strange that my computer can run Dragon age, but not NWN2 without dogging and crashing. I don't care who rushed them, nothing forced them to stop supporting the product after it was released. Except for it wasn't making them money to keep patching a product someone already bought.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
You really need to learn the difference between the publisher and the developer.
 

sourceninja

Diamond Member
Mar 8, 2005
8,805
65
91
You really need to learn the difference between the publisher and the developer.

No, I get it.

The publisher says, release the game now!

The developer jumps because they have no choice. If they are not happy, nothing is stopping the developer to continue adding content to their game via patches. Unless you are saying the publisher explicitly told Obsidian they were not allowed to release any patches for KOTOR2 after they released it?

What stopped Obsidian from releasing a patch to make KOTOR2 actually have a ending?

The fact is Obsidian is not involved in their games. They make them, they release them, they abandon them.
 

sourceninja

Diamond Member
Mar 8, 2005
8,805
65
91
You still don't understand the situation and if you plan to argue it, you should at least go get educated so that you can have an informed opinion. Unfortunately, everything game related is blocked for me so I can't go do your research for you.

However, let me get you started:

http://en.wikipedia.org/wiki/Knights_of_the_Old_Republic_2#cite_note-11

Check the references section and see where some of those articles send you.

We will never agree. None of the articles state why they could not continue to finish the game via a patch after it's release. Many developers have done it, they just chose not to. The game was not just incomplete, it was so incomplete it almost made no sense to play. They may have had no choice in a release date (which always leads to bad games), but they had a choice as to if they should continue development after release.

Further more, they got in that position once. How do we know that they haven't overstepped their bounds this time and are being rushed into a release date with an incomplete product?

Good developers earn trust with good products.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Loved Fo1 and 2. Liked Fo3 but never beat it despite getting the collectors edition. I still have the bobblehead sitting on my desk at work. I say it gives me +10 to my programming skillz so now my programming is at 10 :) Geeky joke but it works. Anyhow, I put F03 on the back burner because I wanted some mods to come out for it like for the original FO1 and 2 to make the game better. I knew they were in the works so I was going to wait to see what happened. I think it's time I revisited FO3 finally.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
We will never agree. None of the articles state why they could not continue to finish the game via a patch after it's release. Many developers have done it, they just chose not to. The game was not just incomplete, it was so incomplete it almost made no sense to play. They may have had no choice in a release date (which always leads to bad games), but they had a choice as to if they should continue development after release.

Often the publisher will only authorize and budget 1 or 2 patches for a game. If the developer wants to create more, they do it on their own financial resources. Since they usually don't have a lot of money, its not feasible for them to continue to develop for a product they aren't getting a cent for. Look up Troika. Every game they made had potential, and every game they released was forced out the door early by Activision. Reached it peak with Bloodlines, game entered Beta state, Activision lays off all Troika's employees and releases the beta 6 months later.

Anger should be directed at the publishers, not the developers.
 

v0id

Member
May 30, 2003
162
6
81
Often the publisher will only authorize and budget 1 or 2 patches for a game. If the developer wants to create more, they do it on their own financial resources. Since they usually don't have a lot of money, its not feasible for them to continue to develop for a product they aren't getting a cent for.

Exactly. If the publisher doesn't pay the developer, the developer can't pay its employees. Even a medium-sized developer like Obsidian probably can't afford to devote employee time to much post-release development absent funds from the publisher.

Though it's clear that some of Obsidian's previous releases have had tech and polish issues, IMO most of them have featured good-to-great writing and storytelling. A decent story is really what FO3 was missing, so I think FO:NV will be much more impressive in this regard. Given Obsidian's familiarity with the FO universe and the game's use of the if not totally bug-free than at least reasonably stable and documented Gamebryo engine, I think Obsidian will finally fulfill its potential and put its obvious talent to work with FO: NV.
 

aka1nas

Diamond Member
Aug 30, 2001
4,335
1
0
Original NWN2 was horrid so I didn't even try the expansions. Strange that my computer can run Dragon age, but not NWN2 without dogging and crashing. I don't care who rushed them, nothing forced them to stop supporting the product after it was released. Except for it wasn't making them money to keep patching a product someone already bought.

The NWN2 OC ran fine after the first few patches, it was a bit of a pig before that with hardware available at the time. I can't possibly see Dragon Age running well at anything past min settings with a machine that is unplayable on NWN2 on relatively high settings. You'd have to be on on something like a Geforce 7 series or Radeon x800 for that to be the case.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Original NWN2 was horrid so I didn't even try the expansions. Strange that my computer can run Dragon age, but not NWN2 without dogging and crashing. I don't care who rushed them, nothing forced them to stop supporting the product after it was released. Except for it wasn't making them money to keep patching a product someone already bought.

OE supported NWN2 with a great many patches.