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Fallout 4 - it's official! Coming Nov 10, '15

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I have seen the 0 beds/food/water/whatever bug but never a 4 when it should be 12 or whatever. I'm pretty sure the 0 bug does affect happiness.

Is Bethesda known for slow patches? I think it's my first game by them.

If by "slow patches" you mean "forever ignoring notorious and long-standing bugs such that the community uploads 'unofficial patches' to the mod community," then yes. 😀
 
Their patches are slow, infrequent, and often dont fix major bugs with quests.
Oblivion still has tons of issues. You need a 1 GB fan patch to deal with them.
 
Awwww...

No more playing every hand, I'm at the point where I can't go further with the Railroad and have to either make the Brotherhood or Railroad an enemy. Choosing the Brotherhood, but I'll reload after I'm done to see what the other faction's quests are like. Don't think I'm replaying this with 230 hours logged already...
 
Awwww...

No more playing every hand, I'm at the point where I can't go further with the Railroad and have to either make the Brotherhood or Railroad an enemy. Choosing the Brotherhood, but I'll reload after I'm done to see what the other faction's quests are like. Don't think I'm replaying this with 230 hours logged already...

Don't think too hard. It does not make much difference.
 
I think I fundamentally don't like the two "evil" companions, Caite and MacCready. Mostly because of what they dislike.

For example, there's a point where you've got a choice between saving the life of a 10 year old and taking a mild permanent penalty (-10 HP). Choose to save the life of the kid, and Cait dislikes it. Way to go, Cait.

To take another example, there's a situation where you're ordered to murder a close friend. Disagree with it, and MacCready dislikes it.

The two of 'em are effing Raiders at heart.
 
I messed with doing something like that early, and then decided it's a lot easier to build on one of the bare foundations. The ones you get when you scrap an entire house. There's one right next to the Workshop house.

What about crafting areas you say? Well, just pick 'em up and move 'em. Even if you have no Local Leader Perks, you can move stuff you're not allowed to build.

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Note that this is just my workshop and mall area. It has a high ceiling so it can fit shops. I've only got a couple of beds in there, for my own convenience. Most of my beds are in the existing housing, because I put 'em there when resources were still short. I could put lots of beds up in the balcony area, or create another floor.

The main problem with doing a central Arcology style settlement with turrets on top of your main housing is that the beds are near the turret noise. Supposedly that's bad for happiness.


Myth as far as I can tell. Noise doesn't seem to bother them and you can reach 100% achievement with them there. After that who cares? Not like anything else is tied to the happiness meter in the game.

You can use one of the pads, makes no difference. I turned that into a basketball court though. Not that I can play basketball on it but oh well.

You could always do what I did though. Build a staircase up to a second level. Make that level decently large for crafting and stores. then build stairs up 3 more levels and make a high rise apartment area for the beds to all be. Then you can put your turrets around the height of the first level so those turrets still have elevation advantage but they aren't high enough to have noise reach the beds. I did that at first thinking the noise also made a difference before releasing it did not matter. Still I like playing the good landlord so I haven't messed with it.
 
I just noticed that under crime I have two murders. I don't know what they could be from. Is it worth losing fourteen hours progress to go back to before they happened?
 
I just noticed that under crime I have two murders. I don't know what they could be from. Is it worth losing fourteen hours progress to go back to before they happened?

No. You probably attacked a raider, scavenger or deathclaw "too soon" before they turned from green to red.
 
Awwww...

No more playing every hand, I'm at the point where I can't go further with the Railroad and have to either make the Brotherhood or Railroad an enemy. Choosing the Brotherhood, but I'll reload after I'm done to see what the other faction's quests are like. Don't think I'm replaying this with 230 hours logged already...

I'm going with the Institute. Sure they treat the surface dwellers as second-class humans and murder a few to replace with synths. But they're clean, well-groomed, and almost always polite to me.

The Brotherhood: Authoritarian dicks who hoard all the technology for themselves, and want to murder all ghouls and super-mutants.

The Railroad: fanatics who care only about wiping the brains of toasters so they can
become Dennis Hopper ship raider overlords who keep piles of bodies stacked on their barges
.

The Minutemen: teaching the wasteland settlers to become helpless babies who can't even plant or harvest their crops without me assigning them to do it. Give them a pile of parts (that I scavenged for them of course) and they'll stand and whine about no beds and no water.

Science over semi-savages!
 
But they're clean, well-groomed, and almost always polite to me.
They're also a blatant police state. There are a lot of scripted conversations when you're wandering around in there that make it clear the SRB is the Gestapo.
They're polite to you because you're going to be the next Glorious Leader.

There's a bit where you have to give a Mad Libs style radio speech on behalf of the Institute. Not that I've supported the institute; it's something you also do if you support the Railroad. Anyway, to get the full effect of the Institute, you should choose the options to tell the Wastelanders that you're going to be their new god-emperor.

Unfortunately, I don't think it has any repercussions, any more than the choices given in the Piper newspaper interview do.
 
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Well sure. but with the Institute
in power and me as god-emperor I can bring peace and prosperity to my subjects. SRB works for me and will do as they're told. I can send out type-1s / type-2s to rebuild the commonwealth, coursers to help wipe out the raiders and gunners.

Supermutants will be given a choice: head into the glowing sea and start coexisting peacefully instead of using humans as a food source, or die.

If the Minutemen don't turn on me I'll continue to work with them, so there is a human police force instead of synth armies.
. . . life will be better in the commonwealth for all, not just the BoS scum.
 
So, I finished my second playthrough on Very Hard, going as critical-focused as I could manage, siding with the Brotherhood of Steel this time. There's some interesting stuff in that I'm glad I experienced, particularly Danse's companion mission (which is unfortunately spoiled by the Wiki if you look him up at all, for example to see why he isn't reaching full affinity).

Overall, though, I think it's a more negative ending than the Railroad victory, since it has the same primary thing that bothered me at the end. Only this time, you've got murderous bigots in charge. The only positive thing is that you don't blow up the Prydwen, which is actually a pretty nice ship.

Seriously, doesn't anyone think that preserving that marvelous underground habitat and all that Institute technology is a good idea? Destroying it is stupid. Don't like the present inhabitants, fine, kill 'em or kick 'em out, but smashing it is criminal.

It's slightly more understandable with a weak group like the Railroad attacking it, but the BoS has plenty of resources to hold it once they take it.
 
I just noticed that under crime I have two murders. I don't know what they could be from. Is it worth losing fourteen hours progress to go back to before they happened?

I'm up to 52 murders... and I haven't killed any innocent NPCs as far as I can remember. I got my first dozen letting almost everyone attack me first. It's probably bugged or some minor technical thing.

Also, freaking NE section of Boston. Just CTD'd like the fourth time in an hour in that area.
 
I had a head-smacking D'OH! moment today from not RTF-pip. I'll disclose my shame in case it saves someone else.

Unlike F03-NV, all chems except stimpacks have weight.

Then my second one in rapid succession:

Smoke grenades weigh just as much as frag grenades.

I kept wondering why my loadout weight leaving home was going up and up, as I carried more and more Rad-X, Med-X, etc. with me since I thought they had 0 weight. And then I realized the 50 smoke grenades I was carrying were another 25 pounds. Duh!
 
Yeah, grenades, molotov cocktails and mines of all sorts are heavy. Pick whatever type you want to carry.

I typically only left with ~3 rad-x/med-x/radaways, 5-6 greanades of whatever type I was using (once I had enough to not use molotov as primary grenade types), 5 mines, and 2 molotov for invisible fuckers. Tried to keep my EDC to 100-120lbs.
 
Aw crap. I completely forgot that Rad-X takes up weight. Think I have over 500 on my character right now.

Pretty cool Brotherhood "happening." Went into Boston for a Minuteman side quest, saw 3 Vertibirds flying overhead, wanted to see where the fire was. Ran into a group of 4 or so Brotherhood in power armor, started following them. Ran through and cleared a couple blocks with them and discovered two new buildings.
 
So i found two locations in the city area that have safes/trucks with loot that you can't reach unless you noclip up to them. I guess they forgot the rest of the ladders up to the locations?

That bridge you cross to main city, a catwalk goes between two buildings, you can kill two guys up top, but the ladders going up are not in game. I tried for like a hour, thinking maybe a secret way..i just noclip up to it and found the chest/safe. weird.

Makes you wonder how much other stuff they forgot to finish. lol

Also found a alpha deathclaw stuck in a building, just has claws was out of it.. I no clip inside the building, it was finished inside, just the one deathclaw was inside. I guess they forgot a entrance to it..or future DLC quest.
 
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The meds taking weight is a problem with this game. I can understand the explosives taking weight as they do in real life weight a decent amount depending on the type. But a bunch of pills? I can carry around hundreds of pills in real life in a single bottle that fits in a pocket and barely weighs anything. Carry around a few hundred of some of the meds in FO4 and you can't carry anything else. It's stupid.
 
So i found two locations in the city area that have safes/trucks with loot that you can't reach unless you noclip up to them. I guess they forgot the rest of the ladders up to the locations?

That bridge you cross to main city, a catwalk goes between two buildings, you can kill two guys up top, but the ladders going up are not in game. I tried for like a hour, thinking maybe a secret way..i just noclip up to it and found the chest/safe. weird.

Makes you wonder how much other stuff they forgot to finish. lol

Also found a alpha deathclaw stuck in a building, just has claws was out of it.. I no clip inside the building, it was finished inside, just the one deathclaw was inside. I guess they forgot a entrance to it..or future DLC quest.

You get jet packs later that let you reach stuff like that.
 
The meds taking weight is a problem with this game. I can understand the explosives taking weight as they do in real life weight a decent amount depending on the type. But a bunch of pills? I can carry around hundreds of pills in real life in a single bottle that fits in a pocket and barely weighs anything. Carry around a few hundred of some of the meds in FO4 and you can't carry anything else. It's stupid.

Those meds are actually one fat bottle, each.
So yeah, eventually they will weigh you down.


(No explanation as to why you need a whole bottle of pills for each dose.)
 
Only about 60% through the game. But level 70 with 9 days played. I think I have gotten every Frame available without purchasing (and 3 just for show "stolen" Frames). Giving me about 25 usable frames and 28 total. Have 20 ish with full suits. This includes two full X-01 suits. I almost have 3 full X-01 but I am missing 1 leg and I fear I will never get it. My favorite thing to do is follow vertibirds till they crash and look for remains of BOS soldiers in PA and ransack those delicious T60 pieces.

Pretty much made my character a bit of Tony Stark.

Suit lessons. Never give your companions T60 or X-01 suits. They will ruin them so quickly and its an easy way to take a big hit in aluminum. But try to upgrade them as high as possible. Specially the legs. You need them for carry and companions just stand on every grenade. Also I had two very very very scary moments with my X-01 suit I use the most. No matter what the first thing you do when you get out is take out the core. I knew settlers might jump in, but I Jumped out of my suit once in Diamond City entrance and there was a little commotion when I got out so I checked it out. I cam back and my suit was gone. I mean the whole thing took like 2 seconds. It took me a second but I found Sullivan behind the counter wearing my Flames X-01 suit, with no way to get him out of it. On the reverse end, I had a settler block me from getting back into my suit during a battery change and a bloat fly came by and got my turrets going. That Settler plops into my suit. Turns out just attempting to talk to them in the suit kicks them out. With Sullivan I had to go back but my last save wasn't too far back. Thankfully the Settler wasn't a provisioner or one of the convoy guys resting at the settlement. Point being, there is no to short of time to be out of a suit with a battery inside, for someone to try to steal it. Don't leave batteries in your suits even if your just going inside to pay for gas.
 
Friend showed me this 'hack' last night.

If you can't build anymore in your settlement because you maxed out your size meter, just drop all of your weapons and armor, go into settlement building mode, then store everything you dropped. It removes the weight of your stuff from the size total. Once you store everything, just take it back, rinse repeat.

My country crossing settlement was maxed out. I was able to get my size meter cut in half by doing this process a few times. This allowed me to finish my fence around the perimeter and put more walls in my tower.
That's great, thanks! If I have to deal with settlements, I want to build them once, on a grand scale, so I usually get halfway through and then bang! It's very tiresome building one scrapped item at a time.

If by "slow patches" you mean "forever ignoring notorious and long-standing bugs such that the community uploads 'unofficial patches' to the mod community," then yes. 😀
😀

Sometimes what Bethesda chooses to address is just plain weird.

I think I fundamentally don't like the two "evil" companions, Caite and MacCready. Mostly because of what they dislike.

For example, there's a point where you've got a choice between saving the life of a 10 year old and taking a mild permanent penalty (-10 HP). Choose to save the life of the kid, and Cait dislikes it. Way to go, Cait.

To take another example, there's a situation where you're ordered to murder a close friend. Disagree with it, and MacCready dislikes it.

The two of 'em are effing Raiders at heart.
Yeah, after being so weepy and needy with her own "issues", Cait goes back to being a selfish dick.
 
That bridge you cross to main city, a catwalk goes between two buildings, you can kill two guys up top, but the ladders going up are not in game.
That's not very descriptive. There are a lot of bridges across the Charles. If you're really wanting some possible ways up there without a jet pack (which is always a possibility), maybe you should tell us the names of some nearby locations.

Besides the Jet Pack option, there are places that are difficult but not impossible to reach. In a couple of cases, the way only opens up after you finish a specific quest, like Last Voyage of the Constitution. In others, the way up involves going through a building and then exiting through a door on the roof. Finding the way up to the Broken Monorail, for example, requires going through Haymarket.
 
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