• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Fallout 4 - it's official! Coming Nov 10, '15

Page 93 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
I enjoyed Fallout 1 & 2 but not so much 3 & new vegas.

Should I give Fallout 4 a try or just forget it?
That would depend on why you enjoyed the first two but not the second two. Fallout 4 is much more of a shooter and even farther from a traditional turn-based RPG. On the other hand, Fallout 4 has virtually none of the flaws that made 3 and New Vegas so difficult for anyone to enjoy.
 
What are the consequences of failing to help defend a settlement? Tonight I had just returned to Sanctuary after helping out Greygarden when I got two messages about failing to defend two other settlements, and I do not recall seeing any notices that they needed help.
 
What are the consequences of failing to help defend a settlement? Tonight I had just returned to Sanctuary after helping out Greygarden when I got two messages about failing to defend two other settlements, and I do not recall seeing any notices that they needed help.

Depends which you are talking about. Failing X settlement is being attacked means your shit gets fucked up in that settlement. Generators, water, defense, crops may need to be repaired costing some mats to fix. Someone has been kidnapped in/raiders/supermutants are raiding X settlement, not much. Preston probably will probably dislike it, but I think only if you accept the quest and fail it. If you never accept it just fails and nada, IIRC.
 
Um, what? A great many people enjoyed Fallout 3 and New Vegas. Myself among them. And it wasn't difficult to do so, either.

Other than constant crashes on FO3 (I became paranoid and saved constantly after losing many many hours of progress because opening a door to a new zone locked up the game) I can't think of any gameplay issues in either game that are significantly fixed in FO4.

FO4 is good, but not significantly better than the last two.
 
What are the consequences of failing to help defend a settlement? Tonight I had just returned to Sanctuary after helping out Greygarden when I got two messages about failing to defend two other settlements, and I do not recall seeing any notices that they needed help.




I had a couple of failed ones due to being busy in other areas, sometimes you may find your gun turrents damaged and not working, power/ water pumps and a few crops destroyed etc so you have to go around repairing all the damaged items, also if you are very unlucky a few settlers killed.
 
Other than constant crashes on FO3 (I became paranoid and saved constantly after losing many many hours of progress because opening a door to a new zone locked up the game) I can't think of any gameplay issues in either game that are significantly fixed in FO4.

FO4 is good, but not significantly better than the last two.


I think the main difference in FO4 is the settlement building aspects, it sure does add something new and you can spend many hours building those camps up.

Still surprised no patch out yet, still a lot of little bugs that pop up now and then.
 
I can't think of any gameplay issues in either game that are significantly fixed in FO4.
There are a lot of incremental improvements. In the context of the original question, FO4 is a lot like FO3 and NV, so it's difficult to see that anyone who didn't like those two is going to be swayed by those changes. But there are still a lot of differences.

Off the top of my head, settlements, weapon mods, crafting in general, critical hits, the perk-focused character advancement, speech checks, power armor, explosives, VATS is no longer completely paused, healing takes time.

Not all of which are improvements, dialog's significantly worse than either prior game. The console-focused D-pad interface is very limiting, since there are always EXACTLY 4 responses to everything, and we can't see what the hell we're going to say before we say it. Die roll based speech challenges are fraught with problems, NV handled speech checks in a much more intelligent manner than FO3, and Bethesda decided to ignore that.

Still, in most areas the changes are a significant boost over FO3. Weapon variety is better, we aren't all toting around Chinese Assault Rifles that only really vary based on how repaired they are. Companions are far, far more interesting than FO3, roughly on par with NV's companions (even if none has quite as complicated a quest line as Boone). I like how often I stumble across firefights between different factions, which was a relatively unusual (if not unheard of) occurrence in earlier games. Player-crafted food healing items are now usually my primary source of healing, rather than a poor alternative to stimpacks. Grenades are a practical combat tool rather than suicide devices.

Not everyone likes the settlements, but I do. I just like building and crafting things, and there's room for considerably creativity there.
 
Yes it does actually. I went back and rolled another character last night and at the Deathclaw fight in Concord, I had the barrel overheat and stop on me, had to wait for it to cool.

Also, my son told me that if you bring Dogmeat into Vault 111, he can get the Cryolator for you without picking the case. 🙂

Dogmeat can get anything you can physically point to in the game regardless of where it is and bring it back. Since you can see the cryolator and point to it in the glass case, you can send dogmeat after it.

Only thing is that the cryolator sucks as a gun in the game. It's a weak snowball throwing machine that you can't really ever find ammo for beyond the initial 200 you get with it. An occasion merchant sells a little bit of the ammo much later in the game in terms of your relative level. So getting the gun early on means you can't use it beyond 200 shots.
 
There's a lot to like about Fallout 4, but it has weaknesses. The dialogue wheel is, IMO, the worst aspect and really detracts from the game.
 
Man, this thing is just chewing up my RAM. I have the minimum 8GB, but sometimes it just eats all of it. Is this because the GPU has only 1GB of VRAM? I'd buy more RAM but 4GB DDR2 is expensive as hell and I've already used up all four slots.
 
Man, this thing is just chewing up my RAM. I have the minimum 8GB, but sometimes it just eats all of it. Is this because the GPU has only 1GB of VRAM? I'd buy more RAM but 4GB DDR2 is expensive as hell and I've already used up all four slots.

Are you using an APU?
 
Ah ic, maybe that is why its there.

I had a mission from another faction that was about turning on that Islands power and putting up some defenses ( no spoilers - so I wont say what faction). I have not gotten a mission from the Atom Cats faction about any island and i am an "official" member of the Atom Cats.
 
I read much of this thread. Wasnt going to get this game as i did not enjoy FO3 that much. It had fun parts but maybe because i was still deep in MMORPG mode the games felt empty.

But after reading here and other reviews i decided to get the game. Been about 3wks now and i am loving every second of the game. I love the "sims" settlement building aspect. I love wandering and exploring and (like mentioned) walking into the middle of a 3 way fire fight.

My holy fak that is just awesome moment tho was when on some quest. I exit the building and

up in the sky i see this huge ass zeppelin with osprey aircraft providing cover. Then over loudspeaker i hear it is the Brotherhood of Steel. I was already an initiate of the Brotherhood so i get call from Danse to head back. Did a mission with Danse and got some cool T60 power armor and rank of Knight. Also think it cool as now when i am out in the field many times an Osprey will appear and start providing aircover with the door gunner gatling gun.
 
Core 2 Quad Q9400 (2.66 GHz) and a GTS 450 1GB.
I have seen your issue posted on reddit and Steam community forums. Seems some with 8GB of ram have the same problem, and a few suspect a memory leak. seems unlikely with how few are affected, but maybe?

Here is a guide that may have something useful for you http://forums.bethsoft.com/topic/1543988-a-data-vault-of-tweaks-and-fixes-for-the-pc-version/

You may also want to disable any background apps possible. The less resources being used the better.
 
I have seen your issue posted on reddit and Steam community forums. Seems some with 8GB of ram have the same problem, and a few suspect a memory leak. seems unlikely with how few are affected, but maybe?

Here is a guide that may have something useful for you http://forums.bethsoft.com/topic/1543988-a-data-vault-of-tweaks-and-fixes-for-the-pc-version/

You may also want to disable any background apps possible. The less resources being used the better.

I'll give it a look. I try to disable as much as possible, but it still starts creeping up towards the high 7's in terms of GB usage. Sometimes it'll randomly drop to below 4, but I can't pinpoint a pattern. When I had only 7 GB of RAM it got completely unplayable by the time I got to Diamond City. Hopefully I'll be able to figure something out on that link to get the game running more consistently.

Thanks!
 
Last edited:
I had a couple of failed ones due to being busy in other areas, sometimes you may find your gun turrents damaged and not working, power/ water pumps and a few crops destroyed etc so you have to go around repairing all the damaged items, also if you are very unlucky a few settlers killed.

Meh, thanks for the responses, guys. It was just County Crossing and Greentop Nursery, I think. Two of the more indefensible settlements. Hopefully someone as made or will make a mod to tone these missions down a little. They pop up too often imo. I know there's a mod to make the notices of defense missions more obvious, but I'm skeptical that I actually missed any.
 
Meh, thanks for the responses, guys. It was just County Crossing and Greentop Nursery, I think. Two of the more indefensible settlements. Hopefully someone as made or will make a mod to tone these missions down a little. They pop up too often imo. I know there's a mod to make the notices of defense missions more obvious, but I'm skeptical that I actually missed any.

i've resorted to just checking my 'misc missions' constantly.
 
i've resorted to just checking my 'misc missions' constantly.
That's what I do. Every time before I do a Fast Travel, I make a point of checking if Misc Missions shows a settlement under attack.

As for County Crossing and Greentop Nursery - you can absolutely set up strong defenses at either location, because they both have a fair amount of space for them. The main secret I've found to building defenses just about anywhere is build upwards. Make towers. If horizontal space is especially limited, multi-level towers.

I'm generally not a huge fan of the prefab pieces, but #2 ("roof and floor") can be good for this kind of thing. It's one of the few ways of putting up support columns instead of walls that block line of sight. I prefer to make buildings that look like they'd work, instead of just having everything dangling apparently supported by one stairway block, and the four support columns in that piece facilitate that.
 
Meh, thanks for the responses, guys. It was just County Crossing and Greentop Nursery, I think. Two of the more indefensible settlements. Hopefully someone as made or will make a mod to tone these missions down a little. They pop up too often imo. I know there's a mod to make the notices of defense missions more obvious, but I'm skeptical that I actually missed any.

The mod still is limited by the game not letting you known if you are zoned into something. Announcements only show if you are in the game world and not instant like a building. As for defending them, you can get some pretty sweet legendary stuff from raids. I got a baseball bat from raider that knocks mobs straight up in the air and they get fall damage.

I wish they would put legendary sea creatures in the game, i wan a bad ass shark with two heads that randomly patrols around and jumps in the air.
 
This guy's really thought about potential DLC for the game - and frankly, he's got some great ideas. Not saying Hines should ring him, but I'd totally be satisfied if the game went in the direction outlined below.

While poorly written (run a spellcheck for the love of god), he breaks down possible scenarios and fills in the blanks himself.

Warning: There may be spoilers in the article when the author references FO4's quests and outcomes, in relation to potential future DLC:

http://moviepilot.com/posts/3681909

I'd be interested in this forum's thoughts on his ideas...
 
YES- I agree with "IAMAHEADCASE" each time i go in the water I expect to get attacked by something..... I am very surprised they did not include some time of sea danger.

Currently doing the Railroad missions with Decon - pretty funny comments by him.

Have done pretty much all faction missions to get companion perks other than BOS (Palladin D). I think I will do BOS missions without a companion.

I have found that using a guard stations next to each other with a roof over it that has a turrets every once in a while seems to work very well regarding settlement defense. Although when attacks come they can occasionally just spawn the bad guys within the settlement- so perimeter defense doesn't always help much.
 
Last edited:
As for County Crossing and Greentop Nursery - you can absolutely set up strong defenses at either location, because they both have a fair amount of space for them.

True. I wasn't really thinking "cannot be defended using any means provided by the game," but rather coming at it from more of a role playing perspective. Sanctuary is defensible. Ten Pines isn't bad. Jamaica Plains was ok because the buildings give you part of an enclosure already, even though space is pretty tight there and there is an unusable building in one corner.
 
Back
Top