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My character is level 40-something, and I just witnessed my first synth shootout. I saw a guy named "Art" shooting it out with an identical guy named "Art". I used Vats to see who had the rad resistance and helped Art kill that guy. Found synth parts on him... Interesting...
(I've been lurking a long time. Here is my FO4 brain dump)
I've barely scratched the storylines. I've made a crazy cash making machine using
a ton of industrial water purifiers
. I've been hoarding ammo and decking out my settlements ever since.
I'm playing on Survivor, as combat has seemed very easy. I'm definitely getting more legendary stuff, but I swear, if I get one more "Exterminator" or "Falling damage" item...
My "Spray and Pray" tommy gun with max Commando is still my bread and butter. (For at least 20 levels now!) I've dabbled in other things, but nothing is quite as good. Chews through the .45 ammo. Can't have enough. 🙂 I definitely need to spend some points towards sniping.
I keep giving my companions sniping weapons and ammo, in hopes they'll hang back and GTFOOMW. Nick appears to be a bright guy, but just feels the need to constantly put the back of his skull against the warm barrel of my gun. Too bad I can't open a case with him regarding this mystery.
Still playing absolutely vanilla for my first play through. I'll jazz it up the 2nd time around.
I don't think I've seen much here in the comments, but I'll praise Bethesda as it is deserved. No major bugs! Nothing major comes to mind. No CTDs. No major breakages. And I've played at least half the game using Steam streaming to a low powered laptop! I won't complain about a few bugs here and there. With a game this size, it's inevitable. But, by far, the least buggy Bethsoft game on release in a while. I play for hours and I only yell when I die and haven't saved for a while. 🙂
Seems like the settlements could have been a bit better incorporated. It would have been very cool to have to collect blueprints for anything more advanced than planks of wood nailed down. Rescuing and hiring people with the knowledge of architecture, defense building, and specific talents would have been much more interesting! Starting supply lines from remote shops to your settlement stores would have made more sense and would have opened up some interesting storylines. (Doing quests/favors for merchants) As you make more connections, your stores have better inventory...
I really hope future DLC or patches will make settlement management easier. Heck, make an official kitchen, armory, and a "team leader" who will assign people to work, and let you know what needs filled and who's idle. A bulletin board or console would work. It'd be even better if settlers could come with skills and aptitudes. (Like Fallout Shelter) But, this might drive away some of the console crowd/mainstreamers. (Just make it part of "Survival Mode" and keep it optional.
Wait what? Your settlers build new buildings? I've never seen this. Or do you mean that when you first get there, if there are pre-war buildings they don't use them but rather have shacks built on top?
I feel the same way about playing vanilla this first time through. I will mod it up next time.
Thanks for the deathclaw mod link, I will use that no doubt.
And to answer the question about out leveling them: Yes, to an extent. But I had zero stealth perks and they could not even detect me 20ft away. In NV, once you were in their detection zone, they came barreling in like a freight train. They could bullet sponge more damage from high level weapons it seemed like too. And the side jumps to avoid your weapons fire is pointless. It serves only to provide us with more time before getting mauled. That mod should fix that.
I will try very hard difficulty next time I fire up a session. I am not ready for the grind that is survival. I want to see and do almost everything before I commit to that kind of sadistic torture. 😀
And thanks for the laughs. The pod people and comics are too good. All the bagging on the settlements is funny too. I think it gives the game character, to have flaws as silly as it does. Going into a police basement or the like, and the florescent lighting and ballast still working, is another face palm.
Seems like the settlements could have been a bit better incorporated. It would have been very cool to have to collect blueprints for anything more advanced than planks of wood nailed down. Rescuing and hiring people with the knowledge of architecture, defense building, and specific talents would have been much more interesting! Starting supply lines from remote shops to your settlement stores would have made more sense and would have opened up some interesting storylines. (Doing quests/favors for merchants) As you make more connections, your stores have better inventory...
I really hope future DLC or patches will make settlement management easier. Heck, make an official kitchen, armory, and a "team leader" who will assign people to work, and let you know what needs filled and who's idle. A bulletin board or console would work. It'd be even better if settlers could come with skills and aptitudes. (Like Fallout Shelter) But, this might drive away some of the console crowd/mainstreamers. (Just make it part of "Survival Mode" and keep it optional.
Excellent ideas. And would make quests more versatile. Don't care about settlements? Skip those, otherwise, it would add to the game tremendously, for players that enjoy it.
And to answer the question about out leveling them: Yes, to an extent. But I had zero stealth perks and they could not even detect me 20ft away. In NV, once you were in their detection zone, they came barreling in like a freight train. They could bullet sponge more damage from high level weapons it seemed like too. And the side jumps to avoid your weapons fire is pointless. It serves only to provide us with more time before getting mauled. That mod should fix that.
It's a lot more line of sight than you stepped on some invisible pressure field on the ground that causes a DeathClaw to pop up. Though that happens in the game as well. I took this elevator up on a building and walked out two feet and a DC Matriarch climbs up the side of the building running at me. Without Jet with just my regular fully modded Combat Shotgun, I lose that fight. The problem is probably because of poor mix of player attuned level mobs and static level mobs. There are DC's that are naturally much higher level than you, some that are just high enough to keep you from trying at a low level (Lvl 25 or so early), then there are the spawned ones that attuned to you (if your 40, they might pop up at lvl 50).
In a way it does devalue the DC as an absolute terror, but then again, it allows us to interface with them more and now you have multiple versions and they still can get almost unmanageably stronger. They are one of the few mobs that can spawn in near the 100's in level.
One thing the Deathclaws do in FO4 that they didn't do before is shake you like a dog with a rat. It's somewhat like the Attack Dog thing that both raider dogs and Dogmeat do, but more extreme since they flail you around in the air. While you're grabbed you can't do anything.
The thing that actually troubles me is elevators. There are several places where you absolutely must get on elevators, since that's the only way through the building. There's no way I'd trust 200+ year old elevators with an unknown source of power.
Speaking of power sources, there's the question of what exactly all those generators with fusion cores are doing. Wouldn't you think all local power would go out when you removed the core? Instead the lights flicker and then it's business as usual.
It's a lot more line of sight than you stepped on some invisible pressure field on the ground that causes a DeathClaw to pop up. Though that happens in the game as well. I took this elevator up on a building and walked out two feet and a DC Matriarch climbs up the side of the building running at me. Without Jet with just my regular fully modded Combat Shotgun, I lose that fight. The problem is probably because of poor mix of player attuned level mobs and static level mobs. There are DC's that are naturally much higher level than you, some that are just high enough to keep you from trying at a low level (Lvl 25 or so early), then there are the spawned ones that attuned to you (if your 40, they might pop up at lvl 50).
In a way it does devalue the DC as an absolute terror, but then again, it allows us to interface with them more and now you have multiple versions and they still can get almost unmanageably stronger. They are one of the few mobs that can spawn in near the 100's in level.
The thing that actually troubles me is elevators. There are several places where you absolutely must get on elevators, since that's the only way through the building. There's no way I'd trust 200+ year old elevators with an unknown source of power.
Speaking of power sources, there's the question of what exactly all those generators with fusion cores are doing. Wouldn't you think all local power would go out when you removed the core? Instead the lights flicker and then it's business as usual.
If it was too accurate, I would probably complain about that though too. It is certainly better than needing a flashlight all the time, and the battery constantly needing to be recharged by turning it off. Or the flashlight interfering with gameplay the way it initially did in doom3. Heck, maybe they literally manufactured everything to be nuke proof. :awe:
Wait what? Your settlers build new buildings? I've never seen this. Or do you mean that when you first get there, if there are pre-war buildings they don't use them but rather have shacks built on top?
I just want to feel like removing the fusion core mattered in some way. It doesn't have to get pitch dark, I just want the feeling that the generator was actually doing something with the core.
One thing the Deathclaws do in FO4 that they didn't do before is shake you like a dog with a rat. It's somewhat like the Attack Dog thing that both raider dogs and Dogmeat do, but more extreme since they flail you around in the air. While you're grabbed you can't do anything.
The ghouls do something similar where they can grab you if you let them get close. I don't know what they are doing to me when that happens, but I don't like it.
You know... back to the topic of building a NICE house instead of a ruckshack, I just watched a video of someone just wandering around Sanctuary Hills before the bomb... the textures and models of shiny, nice houses are IN the code... surely there should be a mod to build the same pre-war houses. *shrug*
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