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Fallout 4 - it's official! Coming Nov 10, '15

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Dear god, 8 hours gone and all I've done is built a settlement...

I told myself (and you guys) I wouldn't bother... and yet... 😉

I still wish I could make my newly-constructed buildings not look like they've survived a nuclear war 200 years ago! Sheesh. I'd happily pay 2-3x the materials to do so! (Enter the mod community?)
 
I still wish I could make my newly-constructed buildings not look like they've survived a nuclear war 200 years ago! Sheesh.
They don't look 200 years old; they look like they were cobbled together out of random scrap lumber by someone with no carpentry skills. Someone particularly lazy who didn't feel like fixing the hole in the roof that they made by not lining everything up properly.

So far, I haven't seen anything that improves on the look of walls and roofs. There's one that adds a bunch of furniture, but no new walls.
 
They don't look 200 years old; they look like they were cobbled together out of random scrap lumber by someone with no carpentry skills. Someone particularly lazy who didn't feel like fixing the hole in the roof that they made by not lining everything up properly.

So far, I haven't seen anything that improves on the look of walls and roofs. There's one that adds a bunch of furniture, but no new walls.


I prefer the wooden buildings, sure all the buildings look poorly constructed etc, but then after the nuclear aftermath you're not going to be building a five star luxury hotel for the tourists.

The wooden prefabs are easy for beginners, also you can build wooden square floors for roofs( I think which look much better then the roofs supplied).
 
Still not doing the building settlement thing. If I wanted to play WoW or Sim whatever, I would. This adds nothing to the game and really takes away from the core of what the fallout series is imho.
 
Yes all my (spoiler free) reading was Adhesive, but I never had a issue with that, and you do know you can cook it, one you get a few settlements going, corn, tatos and fruit I think one of each makes vegetable starch.. but as stated, I never needed to cook it, i run out of steel all the time, mostly as I make huge settlements and have 15+ going. I must admit I quit picking up Armour unless I needed it or a the AI could use it.. guns also. I am looking for hotplates,crystal decanters, phones and fans.. early game Crystal was a pain for me. I will start grabbing raider pieces..

How LEAN do you guys run? I have carry issues. I have 3-4 guns almost all the time, full set of Armour (never carry more unless its for scrap) and my aid.. still seems im in the 240 area all the time and have a 360.. amazing how fast 100 pounds adds up

I guess i should carry less guns.. have a rocket launcher with me that i use almost never.. maybe need to dump it and a couple other and stick with maybe 2 guns I just worry about that legendary mutating Murlock Queen, rocket launcher is a great friend.
 
My problem at low level is finding adhesive.

or craft it from vegetable starch, which requires the use of Corn (3), Mutfruit (3), Tato (3)
Purified water (1)

Just setup some farms and water purifiers and you should not run out, plug grab any glue,tape you find
 
Still not doing the building settlement thing. If I wanted to play WoW or Sim whatever, I would. This adds nothing to the game and really takes away from the core of what the fallout series is imho.
I'm not sure how it can possibly "take away" from anything since you can completely ignore it. As for what the "core" of the Fallout series is about, arguably rebuilding civilization has always been a big part of it. Now you get to do so more definitely.

My main problem with the settlements is that they're a little undercooked. Mainly they give you a steady supply of purified water and adhesives. Now and then you can build up a wall of defenses and then lead a nearby hostile group into them. When you're level 15-ish that can be a big help with the larger Supermutant groups.

I guess they're also collecting junk, which you can then use for weapon mods, but that happens so quietly it's hard to tell how much they're adding. At least, once you've got supply routes up and are sharing inventory. Doubtless it's more visible in individual settlements before then.
 
Yes all my (spoiler free) reading was Adhesive, but I never had a issue with that, and you do know you can cook it, one you get a few settlements going, corn, tatos and fruit I think one of each makes vegetable starch.. but as stated, I never needed to cook it, i run out of steel all the time, mostly as I make huge settlements and have 15+ going. I must admit I quit picking up Armour unless I needed it or a the AI could use it.. guns also. I am looking for hotplates,crystal decanters, phones and fans.. early game Crystal was a pain for me. I will start grabbing raider pieces..

How LEAN do you guys run? I have carry issues. I have 3-4 guns almost all the time, full set of Armour (never carry more unless its for scrap) and my aid.. still seems im in the 240 area all the time and have a 360.. amazing how fast 100 pounds adds up

I guess i should carry less guns.. have a rocket launcher with me that i use almost never.. maybe need to dump it and a couple other and stick with maybe 2 guns I just worry about that legendary mutating Murlock Queen, rocket launcher is a great friend.


Meh, I always hate the micromanagement carry weight issues in every game. It's just not an aspect of the game I find fun at all. I just use the following console command to resolve that

player.modav carryweight 3000

I can run around for a few hours picking up everything before I have to dump the junk back at the sanctuary workshop. Then I scrap all uneeded weapons and armor I've picked up after that there at sanctuary. Then spend some time building. Once I'm done with all that then I head back out to explore/quest/collect more junk. I can do the later part for far longer with out having to head back to a workshop constantly.
 
Yes all my (spoiler free) reading was Adhesive, but I never had a issue with that, and you do know you can cook it, one you get a few settlements going, corn, tatos and fruit I think one of each makes vegetable starch.. but as stated, I never needed to cook it, i run out of steel all the time, mostly as I make huge settlements and have 15+ going. I must admit I quit picking up Armour unless I needed it or a the AI could use it.. guns also. I am looking for hotplates,crystal decanters, phones and fans.. early game Crystal was a pain for me. I will start grabbing raider pieces..

How LEAN do you guys run? I have carry issues. I have 3-4 guns almost all the time, full set of Armour (never carry more unless its for scrap) and my aid.. still seems im in the 240 area all the time and have a 360.. amazing how fast 100 pounds adds up

I guess i should carry less guns.. have a rocket launcher with me that i use almost never.. maybe need to dump it and a couple other and stick with maybe 2 guns I just worry about that legendary mutating Murlock Queen, rocket launcher is a great friend.

I always have a problem managing weight. With the weapons I carry and lightweight armor I'm usually around 220 or so, and it only gives me 100 weight free to carry loot. Its pretty much the only reason I use companions. I hate this part of the game.

That and not being able to pick a lock or hack a terminal because its "hard". If its hard I should be able to attempt it and fail because its too hard, not because I didnt put a points into that category.
 
I'm not sure how it can possibly "take away" from anything since you can completely ignore it. As for what the "core" of the Fallout series is about, arguably rebuilding civilization has always been a big part of it. Now you get to do so more definitely.

My main problem with the settlements is that they're a little undercooked. Mainly they give you a steady supply of purified water and adhesives. Now and then you can build up a wall of defenses and then lead a nearby hostile group into them. When you're level 15-ish that can be a big help with the larger Supermutant groups.

I guess they're also collecting junk, which you can then use for weapon mods, but that happens so quietly it's hard to tell how much they're adding. At least, once you've got supply routes up and are sharing inventory. Doubtless it's more visible in individual settlements before then.

Have so far been underwhelmed with the amount of junk they collect on their own. I have more wood than could possibly use but always running out of aluminum, screws, gears, and oil.
 
Settlements seem useless other than for some junk for crafting, but im only crafting a mod for guns and armor here and there.

I too hate the weight limit especially in this game where everything is potentially useful. I cheated and made carry weight 5000.

Fallout 4 the game where you go on a quest to find your kidnapped son... Oh wait., whats this interesting building? Ooh whats over there? Better go through this building before i forget about it... Hey, let me build up this settlement... Oooh super mutant camp, lets take it out... Oh another neat landmark... Wait, what was i doing originally? Wait what!? I have son!? When did this happen?
 
Wait, what was i doing originally? Wait what!? I have son!? When did this happen?
That's me. I'm not very interested in the main quest. Exploring random buildings and interfering with spontaneous firefights in the streets is more my thing. And, it seems, building up my own little kingdom of semi-independent settlements.
 
How LEAN do you guys run? I have carry issues. I have 3-4 guns almost all the time, full set of Armour (never carry more unless its for scrap) and my aid.. still seems im in the 240 area all the time and have a 360.. amazing how fast 100 pounds adds up

Yah, I wonder where all the weight goes. I think they have armor and weapons weigh WAY WAY more than they should. I carry 3-4 weapons that use different ammo supplies at all times, try to weed out my aid stock, and remember to drop junk and mods and I'm still running 260-270. At least now that I have power armor legs upgraded I can carry 400+ pounds, but it was a huge issue before I got science high enough to do that.
 
Meh, I always hate the micromanagement carry weight issues in every game. It's just not an aspect of the game I find fun at all. I just use the following console command to resolve that

player.modav carryweight 3000

I can run around for a few hours picking up everything before I have to dump the junk back at the sanctuary workshop. Then I scrap all uneeded weapons and armor I've picked up after that there at sanctuary. Then spend some time building. Once I'm done with all that then I head back out to explore/quest/collect more junk. I can do the later part for far longer with out having to head back to a workshop constantly.

I need to do that. I feel like I spend half my time running back to a settlement to ditch stuff. I remember one RPG you could send your companion back to town to sell off all their junk. They'd show up again a few minutes later. That was an awesome mechanic.
 
Yah, I wonder where all the weight goes. I think they have armor and weapons weigh WAY WAY more than they should. I carry 3-4 weapons that use different ammo supplies at all times, try to weed out my aid stock, and remember to drop junk and mods and I'm still running 260-270. At least now that I have power armor legs upgraded I can carry 400+ pounds, but it was a huge issue before I got science high enough to do that.

I have a gun for every type of ammo, not counting missles or nukes or a mini gun at this time because its so heavy. But, I have 5 rifles, a couple different 10 mm semi auto guns, a shot gun, a laser gun, etc.
 
Meh, I always hate the micromanagement carry weight issues in every game. It's just not an aspect of the game I find fun at all. I just use the following console command to resolve that

player.modav carryweight 3000

I can run around for a few hours picking up everything before I have to dump the junk back at the sanctuary workshop. Then I scrap all uneeded weapons and armor I've picked up after that there at sanctuary. Then spend some time building. Once I'm done with all that then I head back out to explore/quest/collect more junk. I can do the later part for far longer with out having to head back to a workshop constantly.

This alone makes me want to buy the PC version.
 
Meh, I always hate the micromanagement carry weight issues in every game. It's just not an aspect of the game I find fun at all. I just use the following console command to resolve that

I don't know if I would call the weight limit fun. I don't think it's supposed to be. But limitations and constraints make the game a challenge and the challenge is fun. It's a careful balance, and some designers do a better job of it than others. So it's nice that in the PC version you can adjust those aspects if they don't do a good job. But I don't think I would find an artificially high limit to be much fun either.
 
In the "odd physics" department, mostly I've noticed dead bodies thrashing about in the water. They can make quite the racket.

Sometimes when Dogmeat stumbles across a skeleton or corpse it makes a sharp sound like a gun going off. Has made me jump more than once.
 
I don't know if I would call the weight limit fun. I don't think it's supposed to be. But limitations and constraints make the game a challenge and the challenge is fun. It's a careful balance, and some designers do a better job of it than others. So it's nice that in the PC version you can adjust those aspects if they don't do a good job. But I don't think I would find an artificially high limit to be much fun either.

Yeah back in FO3 I just learned what things not to pick up. Problem is that with FO4, almost everything is useful with the new crafting system. I leave NOTHING behind. I've gotten up to over 700 weight before leaving a building before. I has problems.
 
I still wish I could make my newly-constructed buildings not look like they've survived a nuclear war 200 years ago! Sheesh. I'd happily pay 2-3x the materials to do so! (Enter the mod community?)

Ha yeah I agree with GusSmed: they don't look 200 years old. In fact little of the game world actually reflects the passage of 200 years. Maybe the highway overpasses and roadbeds. I spend a lot of time in the real world exploring and photographing ruined towns and buildings, and I don't think the designers at Bethesda actually comprehend what the passage of 200 years looks like. All the modern wood frame buildings would be gone unless well-maintained over the entire period. They just don't last. Things like billboards, street lights, that shit would all be gone. The people are also anachronistic. 2 centuries is a hell of a long time. In 2 centuries the u.s. went from a colonial outpost to a modern power. So it strikes me as more than odd that the few people remaining still look and act much like their counterparts from 200 years before. Highly unlikely. In fact, with so few of them around I think it's much more likely they would have gone completely feral. If some sort of organized civilization did survive then I would have expected repopulation.
 
Yeah back in FO3 I just learned what things not to pick up. Problem is that with FO4, almost everything is useful with the new crafting system. I leave NOTHING behind. I've gotten up to over 700 weight before leaving a building before. I has problems.

Find a container near the door (most any building with lots of loot has one) and just fast travel to dump off items until its all gone.
Remember you can hit Z to organize items by weight or value.
 
Yeah back in FO3 I just learned what things not to pick up. Problem is that with FO4, almost everything is useful with the new crafting system. I leave NOTHING behind. I've gotten up to over 700 weight before leaving a building before. I has problems.

exactly. I would have stuck to the carry limit much longer (than I usually do--I always break it), but all of the junk is now useful, so whatever.

I'm now pushing 6k kg. haha
 
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