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Fallout 4 - it's official! Coming Nov 10, '15

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Local Leader 1 Perk - requires Charisma 6 - lets you set up supply routes. In Workshop mode you select a settler and have them "form supply route," and designate the target. All settlements in a chain share junk, mods, constructs, and aid inventory in the workshop. They don't share weapons or armor, and I wish they did, because it would simplify outfitting remote settlements with equipment.

It's hard to say where the majority of my XP came from at level 26. I think it's mostly quests, but I've leveled up a few times while building housing for settlements.

Ahhh, ok no wonder. Not sure it's worth putting extra into Charisma for it. I think I'm only 4 in CHR.
 
Not sure if the loot scales to your level throughout the world, or if it is simply based on the map area (I assume the former), but ammo is less and less of a problem for me now.

I think it's a little of both. My guess is that most areas have a min-max range and will scale within that as you level as there were certain areas where I'd just get wrecked and then a few that I later came back to where the enemies were pathetic.

The double-barreled shotgun is an unfortunate weapon. Leaving aside "realism," the correct way to balance a weapon like that is that it's all about alpha strike. It should be set up so it does a ton of damage in a short amount of time, enough to kill most enemies you meet when you find it, but requires enough time to reload that it's poor against multiple enemies because it doesn't have the sustained firepower of a semi-auto pistol with a decent sized magazine.

That's not how it works, though. Even upgraded it frequently doesn't kill low-level targets if you hit them with both barrels, so you pretty much have to gun-bash after using it or switch to a melee weapon. Sticking around for the reload animation is not a good idea.

I think it has some really heavy range falloff as even at a rather close range I was finding it would only tickle enemies, but if I were right up in their face one shot would end them. It's mostly something that you'd only want to use if something is charging you to get into melee. Otherwise with even a little bit of distance, a pistol is going to be more effective.
 
You know what I did with my sniper rifle .38mm?..It got modded to a .45mm, so now I've increase damaged and more ammo(almost 1k for .45mm ammo in my inventory).
That's .38 and .45 inches, not mm. .38 mm would be a gun that fired sewing needles.

Trivia bit: .38 cartridges are measured oddly - where usually the caliber is the diameter of the bullet, in the case of .38's it's the diameter of the brass casing. So a .38 Special bullet is 0.357 inches in diameter, and the casing is 0.379 inches. Which is why revolvers chambered for .357 magnum can fire .38, the dimensions are the same, but measured at different points on the cartridge.

For size comparison, 0.357" = 9.1mm, slightly smaller than the 10mm round. The known 10mm handgun rounds in our world are actually 10.17mm, which is .40" exactly, and are better known as .40 S&W and .40 Super.
 
1) Make a .38 automatic weapon with upgrades for low recoil and good at short range, either from the hip or down iron sights. The individual bullets don't do much, but when you can spray out 20 of them and they all connect, you can do some serious damage.
Yeah, there's some point to looking at the parts that look bad at first, but which mention "good hip firing accuracy." Short barrels for example. Then when you use them, use them at close range and without sighting first.
 
This game corrupts you. Trying to make a decent guy playthrough as if someone who hadn't been born into a ruthless world may act. Treat others fairly, don't steal, stand up for the weak, etc. But I keep having to stop myself from going full bandit. Even messed up a few times. See some guy with a gun walking down the street, boom headshot, then I see that it was a friendly guard. Didn't even think about it. May have to start my second playthrough as a marauding jerk sooner than I thought.
 
I'm around level 18 and my best weapon is a shotgun that I found on a legendary enemy. It does super high limb damage and is totally overpowered. It absolutely shreds humans. I like to bring it out for special occasions.
 
There's a trick to the Corvega factory. If you go in any of the major, obvious entrances, you're going to die, because you'll engage 6-7 raiders with no real cover. There's another entrance which is much, much easier, because you'll only deal with groups of 2-3, and you'll have plenty of places to duck back and heal.

That said, I didn't figure that out until after I cleared it the hard way. I found the easier entry point from inside the factory while exploring.

This is actually fairly typical of many of the bigger buildings. Quite a lot of them have alternate entries that are easier than the obvious main entrance.

It doesn't really help that they shoot through all the floors and apparently can spot a finger poking out of a mess of railing, etc. Really ficking annoying getting repeatedly shot and not being able to track down the guy because they are shooting you through objects.
 
This game corrupts you. Trying to make a decent guy playthrough as if someone who hadn't been born into a ruthless world may act. Treat others fairly, don't steal, stand up for the weak, etc. But I keep having to stop myself from going full bandit. Even messed up a few times. See some guy with a gun walking down the street, boom headshot, then I see that it was a friendly guard. Didn't even think about it. May have to start my second playthrough as a marauding jerk sooner than I thought.

The tough ones for me are the scavengers who just don't want you too close. Sometimes Dogmeat tries to be friendly anyway, and ends up getting the guy killed.
 
Local Leader 1 Perk - requires Charisma 6 - lets you set up supply routes. In Workshop mode you select a settler and have them "form supply route," and designate the target. All settlements in a chain share junk, mods, constructs, and aid inventory in the workshop. They don't share weapons or armor, and I wish they did, because it would simplify outfitting remote settlements with equipment.

It's hard to say where the majority of my XP came from at level 26. I think it's mostly quests, but I've leveled up a few times while building housing for settlements.

I wish I had known that one of the most important perks in the game is 6 ranks into charisma, which I think I put 2 points in. Ugh.
 
It doesn't really help that they shoot through all the floors and apparently can spot a finger poking out of a mess of railing, etc. Really ficking annoying getting repeatedly shot and not being able to track down the guy because they are shooting you through objects.

I never had any of these problems. I must be playing on "don't hurt me" mode.
 
It doesn't really help that they shoot through all the floors and apparently can spot a finger poking out of a mess of railing, etc. Really ficking annoying getting repeatedly shot and not being able to track down the guy because they are shooting you through objects.

I've not had that problem as cover seems generally effective, unless it's supposed to be non-solid. The AI shooting through it sounds like a bug.

Otherwise you might just have low agility and bad stealth. I put a lot into AGI so I can creep around fairly well. Also, unless you have a perk that allows you to run and not break stealth, you need to hit caps lock so you walk while sneaking in which case you can get really close to enemies before they notice you, but it takes for ever because you're so slow.

I wish I had known that one of the most important perks in the game is 6 ranks into charisma, which I think I put 2 points in. Ugh.

If you don't play the settlement game it's one of the most useless perks. Might have been better to put the Charisma requirement lower, but 6 isn't that punishing. Needing 9 Intelligence so you don't run out of fusion cores so quickly is a lot worse IMO. I wish they'd added some kind of recharging station you could put in a settlement.
 
I wish they'd added some kind of recharging station you could put in a settlement.

That's my biggest gripe as well. I don't get not being able to recharge these things somehow. Pretty much makes me not want to use the power armor at all. 🙂
 
You can change game difficulty, personally I try to keep my distance and snipe or use my 10mm pistol for head shots.
Also remember some mobs are for higher levels, yes some missions and mobs I find too hard, but at level 16 I know I can't beat them all until later when I'm higher up and have better gear etc....

As to power suit I never bother with that, don't need it to be honest.
Honestly I don't know why I didn't use the power armor as I started this with 84 fusion cores. Guess I didn't think I needed it for some raiders, but there are a LOT of raiders! The tactical pipe rifle (.38 cal) actually does a pretty good job, whereas the .308 cal sniper rifle never actually seems to kill anyone in less than four shots. Very slow shots, of very scarce ammo. Have a problem so far in holding my breath as my joystick software (I use a Logitech 3D Extreme Pro joystick for movement and firing/commands with a trackball for aiming) won't differentiate between left alternate (which the game identifies) and just plain alternate (which the game won't identify.) I need to remap some commands.

There's a trick to the Corvega factory. If you go in any of the major, obvious entrances, you're going to die, because you'll engage 6-7 raiders with no real cover. There's another entrance which is much, much easier, because you'll only deal with groups of 2-3, and you'll have plenty of places to duck back and heal.

That said, I didn't figure that out until after I cleared it the hard way. I found the easier entry point from inside the factory while exploring.

This is actually fairly typical of many of the bigger buildings. Quite a lot of them have alternate entries that are easier than the obvious main entrance.

The double-barreled shotgun is an unfortunate weapon. Leaving aside "realism," the correct way to balance a weapon like that is that it's all about alpha strike. It should be set up so it does a ton of damage in a short amount of time, enough to kill most enemies you meet when you find it, but requires enough time to reload that it's poor against multiple enemies because it doesn't have the sustained firepower of a semi-auto pistol with a decent sized magazine.

That's not how it works, though. Even upgraded it frequently doesn't kill low-level targets if you hit them with both barrels, so you pretty much have to gun-bash after using it or switch to a melee weapon. Sticking around for the reload animation is not a good idea.

Of course, it may be that it's because I'm playing on Hard, and that it works as intended only in Normal difficulty or below.

Aside from plot reasons, it's probable that you got thawed because the people who took your wife used a remote access method that unfroze all the pods, not a specific one. There are lots of references to this in the computers in the Vault.
Yep, I didn't discover those other entrances until I had cleared the whole building. Doh! I spent hours firing, dodging, and dying. Really should have retreated and fetched my power armor - although I have to figure out how to fix it as one leg zeroed out and moved itself into my inventory. So far I haven't been able to repair it - probably have to have the armorer perk.

It doesn't really help that they shoot through all the floors and apparently can spot a finger poking out of a mess of railing, etc. Really ficking annoying getting repeatedly shot and not being able to track down the guy because they are shooting you through objects.
I had a difficult time figuring out who was shooting me because it's such a big, complex area, but the grenades were my biggest problem. Seems like dozens of times I'd fire both barrels or a mag into someone, move back out of the line of fire to reload, a Molotov cocktail would sail in, and I'd discover my dog had taken up residence right behind my feet. Burn, reload game, repeat. Finally parked him away from the building until I went inside so that I could run away better.
 
That's .38 and .45 inches, not mm. .38 mm would be a gun that fired sewing needles.

Trivia bit: .38 cartridges are measured oddly - where usually the caliber is the diameter of the bullet, in the case of .38's it's the diameter of the brass casing. So a .38 Special bullet is 0.357 inches in diameter, and the casing is 0.379 inches. Which is why revolvers chambered for .357 magnum can fire .38, the dimensions are the same, but measured at different points on the cartridge.

For size comparison, 0.357" = 9.1mm, slightly smaller than the 10mm round. The known 10mm handgun rounds in our world are actually 10.17mm, which is .40" exactly, and are better known as .40 S&W and .40 Super.


You know I meant inches, however we are on metric in Europe,I know in US you still use the old imperial system.

Btw easy to remember the 10mm pistol 😉 .
 
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I've not had that problem as cover seems generally effective, unless it's supposed to be non-solid.
We're specifically talking about the Corvega factory, and the walkways which are metal mesh and not solid. After I went in the front and died, I went in a side entrance, which puts you on a mesh walkway where lots of raiders can see you and shoot you. It's actually worse than the front, where you're not immediately visible to the enemy.

The correct entrance is very not-obvious, and presumably is there to reward players who explore thoroughly.
 
Except that apparently you Londoners still use Stone when talking about what people weigh, for some reason I can't fathom.


Easy enough ie one stone = 14 pounds of weight,

Originally any good-sized rock chosen as a local standard, the stone came to be widely used as a unit of weight in trade, its value fluctuating with the commodity and region. In the 14th century England’s exportation of raw wool to Florence necessitated a fixed standard. In 1389 a royal statute fixed the stone of wool at 14 pounds and the sack of wool at 26 stones. Trade stones of variant weights persist, such as the glass stone of 5 pounds. The stone is still commonly used in Britain to designate the weights of people and large animals.

http://www.britannica.com/science/stone-unit-of-weight

We use metric and pounds for most weights nowadays however.

Getting back on topic, I got rid of my shotgun, happy with my 10mm and .45" weapons, I do have a couple of energy weapons as backup.
 
We're specifically talking about the Corvega factory, and the walkways which are metal mesh and not solid. After I went in the front and died, I went in a side entrance, which puts you on a mesh walkway where lots of raiders can see you and shoot you. It's actually worse than the front, where you're not immediately visible to the enemy.

The correct entrance is very not-obvious, and presumably is there to reward players who explore thoroughly.

I spent some time wandering outside and ended up going through the top of what I think was the front entrance. One side is relatively easy to clear, but the other has a well-placed turret and Raiders with decent AI that you can't easily plink with their cover and mow you down when you try to walk down the ramp. Maybe if grenades were easier to use--the alt mechanic that everyone complains about. It really is terrible. Gee, maybe we should tie mele into the same button as the grenade! no...that is a fucking stupid that exists only because of gamepads.

Anyway, after several deaths I found that hauling ass downstairs and through the hail of bullets, lucky to survive with a few pips of health but gain better ground worked. Not great...but it worked. The only other entrance that I found here was a side door that is chained from the inside--as I recall that I could enter from the outside. Is that the door you are talking about it? because I don't think you can get through there from the outside.

The final room was also a pain, because I turned on the protectron, set him to law enforcement, and he decided to murder me, as well. The Boss fellow is up high and covered, along with the turrets, so protectron didn't really bother them. That was many, many, many deaths killing them and running in to loot, run out. extend bridge, run in to cover, run back to collapse bridge so protectron doesn't follow and murder me, then try to not get murdered by two turrets aimed at my only open spot. I think I or my companion must have shot that protectron, or it was just bugged?
 
That's my biggest gripe as well. I don't get not being able to recharge these things somehow. Pretty much makes me not want to use the power armor at all. 🙂

I don't mind that so much. The idea is that this is a technology that is completely lost. The only way to get the proper power source for the high end tech is to scavenge old tech, the knowledge of which to make it having been long lost. Isn't that the mission of BOS, anyway? to find this tech and develop ways to manufacture rechargeable energy like those cores?

They are always scavenged from consoles in abandoned areas, so I kinda like how it exists in the world.

Anyway, I'm sure there is/will be a mod for that (Actually, there is already a mod with slider to adjust the % drain on cores, all the way down to 0%, so, you know)
 
Is that the door you are talking about it?
Nope. Without spoiling it, let's just say that the correct entrance isn't actually adjacent to the factory. It's nearby, but elsewhere in town.

When you do find it, it's obvious that it's a back door. There are notes about it being a security hole on a terminal. It's not completely unprotected, but it's lots easier than the visible doors.
 
Nope. Without spoiling it, let's just say that the correct entrance isn't actually adjacent to the factory. It's nearby, but elsewhere in town.

When you do find it, it's obvious that it's a back door. There are notes about it being a security hole on a terminal. It's not completely unprotected, but it's lots easier than the visible doors.

ohhhh. See, I was heading that way first, then had my very first experience with insta-spawning feral ghoul mobs in the game. I have yet to back to that town. I assume it is in the very same building that I tried to enter.

By the way, ghouls goddamn suck in this game. There is often no warning whatsover for them. They pop out of the ground when you shoot one at a distance and no matter how many yards you have been sneaking up on an area looking at all points in your area, shoot one ghoul and a mob spawns directly behind you. reload, no more ghouls (I also find this to be true with invisible minds that suddenly blow you up--the arrow I often see pointing above my head), respawn, and there are no mines in the area.
 
They aren't actually insta-spawning. They're lying on the ground, inert, and usually very hard to spot. They show up in VATS, but they're green (not hostile) until you come within activation range.

It took me a while to figure this out. Sometimes you get a warning because if you're sneaking and they spot you, but you aren't in aggro range, you get the green "detected" warning. It is possible to shoot them before they activate, but if you're not using a silenced weapon - which you probably aren't when hitting Corvega - that wakes up all the Ferals in the area. Which is kind of Walking Dead-ish.

Yes, the back door is in a Feral infested area, but I believe it's possible to reach without actually attracting any.
 
If you don't play the settlement game it's one of the most useless perks. Might have been better to put the Charisma requirement lower, but 6 isn't that punishing. Needing 9 Intelligence so you don't run out of fusion cores so quickly is a lot worse IMO. I wish they'd added some kind of recharging station you could put in a settlement.

I didn't think I'd get into the settlement thing, I thought it was gimmicky and dumb looking but I've done a 180 in that regard.
 
They aren't actually insta-spawning. They're lying on the ground, inert, and usually very hard to spot. They show up in VATS, but they're green (not hostile) until you come within activation range.

It took me a while to figure this out. Sometimes you get a warning because if you're sneaking and they spot you, but you aren't in aggro range, you get the green "detected" warning. It is possible to shoot them before they activate, but if you're not using a silenced weapon - which you probably aren't when hitting Corvega - that wakes up all the Ferals in the area. Which is kind of Walking Dead-ish.

Yes, the back door is in a Feral infested area, but I believe it's possible to reach without actually attracting any.
He's right, though - they DO suck*. I ran into two detouring around a stunted yao guai and the two turned into a dozen, so that I used more than half my shotgun ammo before I ever reached the factory. All in all the double barrel shotgun and the pipe sniper rifle are pretty useless, at least on Survival.

* Suck in this context just meaning very, very tough for a low level character. Dogmeat helpfully rounded up a bunch for me as I was leaving the factory, so they ran me all over the place before I got them all killed.
 
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