I got the game and not sure what kind of character I want to make. In F3 I kind of made a stealhy sniper type character.
I kind of want to make either a pistol wielding character or a melee/unarmed character, but are they viable in this game? Will I need to use guns or more powerful guns as I go along?
I'm not saying I won't ever use other weapons, but I'd kind of like to stay in character.
Can you dual wield pistols?
Stealth in Bethesda games... well, in the GameBryo engine (or, at least, the manner with which Bethesda approaches Stealth mechanics, if anything) has never been a strong point. The
combat A.I. in Fallout 4 is definitely better, but as soon as Raiders / Super Mutants (or other foes) get out of combat for 'x' reason their 'surroundings awareness' A.I. pretty much remains the same as I can recall from as far back as Oblivion. When you 'sneak' (be it in Fallout 4, or Fallout 3, or Skyrim) you don't really 'sneak' per se, you just happen to not be right next to or in front of any given enemy (or you happen not to be on the exact same floor on a multi-story building... and even then you just need not to be in the same room, but still on the same floor for 'sneaking' to work). The A.I. simply doesn't react to sounds (sources of sounds) or lightning (Pip-Boy's light if it's open) in Bethesda games in a way that's remotely plausible.
Classic examples of 'sneaking' scenarios in Bethesda games...
Example One
º You crouch before entering a building held by Raiders.
º You enter the building already crouched (sneak mode), you hear a few Raiders (or hear one or two walking on the floor above, or in a room close by on the same floor as you).
º You throw a frag grenade (of all things that can make a CLEAR sound, 'cause grenades aren't exactly quiet when they go boom) towards a room in which you know there's a Raider.
º That Raider isn't killed, and goes "What the fuck was that?!"
º Raider #2 in the same room replies "Damn wind, makes me jump every time!"
º You remain crouched (and try your best not to laugh) and you watch the [CAUTIOUS] meter going back to [HIDDEN] as the Raiders comment "Never mind, must have been nothing. God damn I'm hungry."
Best case scenario for the example above is the Raider opening the door of the room he was in to 'investigate' the source of the grenade's sound. They will maybe go to where the grenade exploded, but they won't then start searching the entire floor, they'll literally STOP and you'll go back in "HIDDEN" mode if you just remain in some corner doing nothing. And such reaction is pretty rare, usually your foe just won't attack if they don't actually see your physical body.
Example Two (and that's a pure classic from Skyrim, also happened in Oblivion and maybe Morrowind too)
º You crouch to start 'sneaking' in some cavern (and it's pretty dark, except for the occasional wall torches illuminating no more than 2 meters around them), and you take our your bow expecting bandits.
º You see some Orc in the distance, same elevation or perhaps on the floor below, you'd have a clear shot between his eyes and you decide to go for it, you're in sneak mode so worst thing that could happen next is another foe you don't see right now will go in 'alert' mode even if you kill that Orc.
º You hold your breath, and fire one arrow at his head.
º That poor unaware Orc who was peacefully sitting at his table enjoying his drink gets an arrow through his skull, but oh... the damage wasn't high enough... holy shit, he stands up!
º That Orc goes: "Huh? I thought I heard something..." * enters alert mode, turns on his own axis for a few seconds, starts walking a bit around, goes back to his chair, sits down, continues to take sips of his drink * "Must have been the wind."
Best case scenario in the example above would be you constantly firing more arrows to finish him off, then of course he'd enter full attack mode and start going up stairs to get to you, but you'd provoke it by doing so, he wouldn't actually search the whole cavern for a would-be intruder.
So, the main reasons as to why I'm saying all this is because I'd highly recommend everyone playing Bethesda games (until they get their shit together about Stealth mechanics, and/or the engine used to do that) not to bother one bit about so called "Stealth". Now, of course, if you want... sure do it. You can put more points in Agility, find the Perks you need to be more "difficult to spot" when you sneak. But the truth is that it is excessively easy to predict 'alert mode' A.I. in Fallout 4 (and F3, and Skyrim, and Oblivion, and so on). My recommendation is to just go in guns blazing with Meds and better preparation resources-wise. Sure you can sneak initially if you're not sure, I do it myself often enough. For example, I crouch before entering buildings that I know contain enemies, so that as soon as I enter I'm already in sneak mode, it does help a bit, certainly. The problem is once the combat is initiated just one time, everything about 'sneaking' that follows is just way too clunky, glitchy, predictable or simply too dumb to be taken seriously, and it amounts to essentially exploiting poor A.I. really. You'll know how and where to stop, when to crouch, and you'll even memorize at some point when certain types of foes will go out of combat (and why, etc).
Well anyway that's my take on it, feel free to disagree. I've just never been entertained by "stealth" in any of the Bethesda games because it's so blatantly emulated and mimicked that it just becomes more funny, clunky and goofy than anything else. I can't possibly take it any seriously (and I tried really hard to especially in Skyrim, for my ' ninja wood Elf ', and couldn't stand it after just a few hours in). Instead, save points for other Perks, get Meds, buff yourself, get more damage, slow time, get better crits, prepare yourself with Stimpacks, equip your companion with a decent weapon and the corresponding ammunition type and go in guns blazing (with or without VATS, whatever suits you). But I suppose that's just me (still, just a suggestion).