shortylickens
No Lifer
- Jul 15, 2003
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Figure I will add this to this thread. The next 3 dlc's have been revealed they are in order of release
Contraptions Workshop, Price: $4.99 USD Release: June 21, 2016
Vault-Tec Workshop, - Build your own vault - Price: $4.99 USD - Release: July 2016
Nuka-World - Price: $19.99 USD - Release: August 2016
Source: https://bethesda.net/#en/events/gam...lt-tec-workshop-and-nuka-world/2016/06/12/146
If you flirt with Gilda . . .I, uh, what? I must have missed the Bobcat track ho part of the DLC.
Man, that sucks. Nuka-World is the last DLC for Fallout 4, which means for our season pass we get one large and one small actual expansion and some . . tricks . . . that frankly the modders would do better.Figure I will add this to this thread. The next 3 dlc's have been revealed they are in order of release
Contraptions Workshop, Price: $4.99 USD Release: June 21, 2016
Vault-Tec Workshop, - Build your own vault - Price: $4.99 USD - Release: July 2016
Nuka-World - Price: $19.99 USD - Release: August 2016
Source: https://bethesda.net/#en/events/gam...lt-tec-workshop-and-nuka-world/2016/06/12/146
If you flirt with Gilda . . .
Man, that sucks. Nuka-World is the last DLC for Fallout 4, which means for our season pass we get one large and one small actual expansion and some . . tricks . . . that frankly the modders would do better.
So it's looking like I made a smart decision in not buying the season pass yet..
I did all three missions for PAM and I still dont have access to Ballistic Weave.
BASTARD!
Is that where that leads? I flirted with her several times, figuring it would get her to be more free with information, but when the next step was "go on a date" I decided that had gone entirely far enough.If you flirt with Gilda . . ..
That's a good point, I do like the Rust Devils and I just built two robots for Longfellow's cabin to get some food harvested as well as providing some mobile defense while I wait for the happiness of the five settlers to rise enough to attract more. For $30, I'm reasonably satisfied, though disappointed. For $50, I'd wait.Far Harbor is worth it. Nuka World probably will be, though we haven't seen it yet.
Automatron is actually pretty good too. It doesn't add too much in new areas (3 interior locations), but the addition of two new factions shooting it out in random encounters livens the game up quite a bit. I had the Rust Devils make an assault on Diamond City in one game, and that was quite interesting. Plus there's the "build your own robot" thing, which wasn't as good as I thought, but it's something.
I'd say the Season Pass was a good deal at $30, when I got it. Not so much at $50, since the Workshop things aren't very good. Though maybe Contraptions will be better than I'm expecting.
Yup. I thought I was safe going on a "date" with what is essentially a sexless track-propelled industrial vacuum cleaner, but no. Someone needs to tell Bethesda that going "on a date" /= permission to hump my brains out.Is that where that leads? I flirted with her several times, figuring it would get her to be more free with information, but when the next step was "go on a date" I decided that had gone entirely far enough.
Yeah, I went godmode in my sixth play through.I started playing again but got tired of all the damage/eating/etc bs, so I enabled godmode, equipped the mini nuke, and just go to town on most everything. M akes the game that much more enjoyable imho when you can't die and just walk from place to place doing quests.
I've never understood people who play in godmode for any reason other than being utterly balked by some end-game difficulty spike. What's the point? There's no game left when you do that. Pressing the "win" button isn't entertaining.
On the subject of difficulty, I think I'm going to reluctantly back off of Survival Mode. Doing a run through with it is worth doing at least once, just because the lack of fast travel and the carry weight reduction means I paid a lot more attention to settlement locations.
With fast travel, I always ended up making Sanctuary Hills my home base. It's one of the larger build locations, and of course you start there so it's going to get a head start on more distant ones. I never bothered building workbenches anywhere else. Without fast travel, I built up whatever base was closest to the frontier, and cared more about places like Hangman's Alley because it's centrally located. I'm not a fan of having to build bases/settlements, whatever either. I want to get a quest, do the quest by killing something, clearing an area, discovering something, etc, but if I wanted to build stuff, I'd go play the Sims..
With drugs (particularly Stimpacks) causing thirst, I found my drug use and healing was limited by how much purified water I was willing to carry. Now and then I found myself resorting to drinking dirty water, just because I'd run through my water supplies and I'd used a lot of drugs / healing when things got hairy. That made for some interesting challenges.
However, Survival Mode's removal of all special effects and healing from food made food boring. I went from carefully considering what mix of interesting foods I'd bring to just looking at weights. I no longer cared about bagging some of the rarer meats.
Having to hoof it to "settlement under attack!" notices made those much more onerous. The weight limit restrictions made anything but power armor useless, made me feel like a guy with severe back injuries who required an exoskeleton for mobility since I started taking damage any time I left my power armor, and worst of all rendered the already marginal heavy weapons a waste of time. It was already rough thinking about carrying around something like a missile launcher, but when a combat load of missiles adds 70 pounds, there's just no point.
Basically, I think it was poorly balanced. "Normal" weight limits are awfully high, but that's at least in part because you're a one man army. If this were a squad game (like XCom), you could afford to have one guy be the heavy weapons specialist, carrying weapons that are situationally powerful but not as useful in most firefights as a basic assault rifle.
It's too bad. Particularly since I liked the old Survival mode, where healing effects were slow enough that you couldn't heal your way out of a bad situation. Going back to Very Hard is going to make healing easier than I want.
Oddly, I'm not a fan of building settlements either. But if I start one, I have to provide them beds and food and water and lots of defense. I'm just weird that way, so all my settlements are well-defended and -fed. (Except that coastal one in the south-east, at the water treatment plant; for some reason, I never got that one this play-through. Even though I did them some favors on behalf of the ultra-cool Atom Cats this time around.) Which is good, because while in Far Harbor I'm getting several attacks per day. Sometimes I have two at once - I didn't even think that was possible. And I'm really hoping to fight that Shipbreaker thingy before I leave . . .I've never understood people who play in godmode for any reason other than being utterly balked by some end-game difficulty spike. What's the point? There's no game left when you do that. Pressing the "win" button isn't entertaining.
On the subject of difficulty, I think I'm going to reluctantly back off of Survival Mode. Doing a run through with it is worth doing at least once, just because the lack of fast travel and the carry weight reduction means I paid a lot more attention to settlement locations.
With fast travel, I always ended up making Sanctuary Hills my home base. It's one of the larger build locations, and of course you start there so it's going to get a head start on more distant ones. I never bothered building workbenches anywhere else. Without fast travel, I built up whatever base was closest to the frontier, and cared more about places like Hangman's Alley because it's centrally located.
With drugs (particularly Stimpacks) causing thirst, I found my drug use and healing was limited by how much purified water I was willing to carry. Now and then I found myself resorting to drinking dirty water, just because I'd run through my water supplies and I'd used a lot of drugs / healing when things got hairy. That made for some interesting challenges.
However, Survival Mode's removal of all special effects and healing from food made food boring. I went from carefully considering what mix of interesting foods I'd bring to just looking at weights. I no longer cared about bagging some of the rarer meats.
Having to hoof it to "settlement under attack!" notices made those much more onerous. The weight limit restrictions made anything but power armor useless, made me feel like a guy with severe back injuries who required an exoskeleton for mobility since I started taking damage any time I left my power armor, and worst of all rendered the already marginal heavy weapons a waste of time. It was already rough thinking about carrying around something like a missile launcher, but when a combat load of missiles adds 70 pounds, there's just no point.
Basically, I think it was poorly balanced. "Normal" weight limits are awfully high, but that's at least in part because you're a one man army. If this were a squad game (like XCom), you could afford to have one guy be the heavy weapons specialist, carrying weapons that are situationally powerful but not as useful in most firefights as a basic assault rifle.
It's too bad. Particularly since I liked the old Survival mode, where healing effects were slow enough that you couldn't heal your way out of a bad situation. Going back to Very Hard is going to make healing easier than I want.
Just fought something called an enraged fog crawler. Took over 250 rounds point blank from my Kiloton radium rifle (Damage 135 + 50 radiation - which probably doesn't hurt it) to put it down. However, the damage is high enough that it was continually knocked down, so it simply wallowed around whilst I unloaded forty rounds, reloaded, unloaded another forty rounds, repeat. This is on Very Hard, and the whole time Longfellow was emptying his maxed-out gauss rifle into it, also from point blank range. This is not good design.
The kiloton rifle is mostly ballistic - it also does 15 points of explosive damage and 50 points of radiation damage, but I'm assuming that pretty much everything living in the fog is immune to radiation damage. I'm in the 70s, don't know about the enraged fog crawler's level. From heymrdj's info, looks like it took so long because the plash damage was the only thing actually getting through. If I go back to the island, I'll be sure to carry a fatman and my best plasma and laser weapons just in case.Critters, mutants, and ghouls are immune to radiation. Which is why radiation weapons are generally pretty iffy, you're not always fighting raiders.
Survival's actually better than Very Hard in that regard, because instead of 0.5x multiplier, you're doing 1.5-2.0x (depending on your adrenaline level). Most stuff dies pretty quickly, even things like Mirelurk Queens.
It's possible you're also being bitten by scaling. You don't mention your level, or the level of the critter you're fighting, but there's a point in the game where increases in level increase the bullet-sponge effect. You've maxed out your weapon skills, and enemies that aren't capped in level keep growing in HP. Basically, beyond level 50, your relative damage steadily decreases.
Wow! 4000 Damage Resistance? I assume that it took so long to kill because the explosive splash damage was really the only thing touching it.RNJeesus did not like you and you got a bad roll D:. They are *the* strongest enemy in the game currently, though supposedly it could be because of a development error, and not actually supposed to be that strong. Either way, I was surprised by one and it destroyed my entire X01 set. 4 Fat Man rounds were not nearly as effective as expected.
http://fallout.wikia.com/wiki/Fog_crawler#Enraged_fog_crawler
I thought the Fat Man did principally explosive damage? I very, very seldom carry or use one - did lob three mini-nukes at Shipbreaker, at which point she mutated the damage away and was too close for another - but in my limited experience I've found nothing undamaged by a mini-nuke.There's that radiation weapon problem again. Not only is the Fat Man ridiculously hard to aim, it does radiation damage. At least, that's what the weapon information says - you'd think it would do substantial explosive damage as well, but I suspect it doesn't.
I'm puzzled by this description, since I can't make it fit either either all the DLC or just the final 3.I'm disappointed in Fallout 4's DLC. I was hoping for at least three good expansions; looks like we get one expansion, one vault variant, and one . . . Nuka-World.