DiogoDX
Senior member
- Oct 11, 2012
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I don't trust in extremetch but I trust in hardware.fr editor:Is there any proof of this? Or are you people just taking blog posts as gospel?
I don't trust in extremetch but I trust in hardware.fr editor:Is there any proof of this? Or are you people just taking blog posts as gospel?
So bring the pitchforks to WB's doors!
And I don't Get why The author of That quote Feels the need To Capitalize random Letters.
To be blunt, both nVidia and AMD are trying to make games run better on their hardware. I just dont accept the apparent viewpoint of some on these forums that AMD is some knight in shining white armor trying to look out for gamers while MS/Intel/nVidia is some evil empire. They are all companies out to get a competitive edge on their competition and make money.
The difference is Intel and Nvidia attempt to do it by exclusionary practices. They pay devs to NOT use AMD features or disallow AMD the ability to optimize the game afterwards.
Show me one time where AMD has done this with Nvidia or Intel. Building specific hardware/software that doesn't work on your competitors is NOT the same thing. That is how you gain a fair advantage by innovation, which is exactly what Mantle is. Mantle does NOT exclude anyone else from making their own innovations or game optimizations, but Nvidia's libraries do.
That is the difference - one improves their own stuff while one hobbles the competitor.
Så APEX has hobbled AMD how?
Or Gameworks?
Or PhysX?
Show me the evidence?
I bet you can't...
microsoft has done nothing but create hardware for ATi/AMD since 2002 when the R300 came out. in a world without IP, we would be using open standards. open standards would force the ihvs to be the best they could be... they would also work together if they hoped to thrive.Is anybody really surprised by this? I guess Mantle supporters are okay with it as long enough engines use it, and because Microsoft's DirectX is "bad/slow". Now all we need is Intel to come up with their own API and start throwing money at developers to not use anything else. Then we'll need an AMD board for one game, an nVidia board for another, and Intel onboard for the third. Welcome back 1990s, we missed you.
What in the.....microsoft has done nothing but create hardware for ATi/AMD since 2002 when the R300 came out. in a world without IP, we would be using open standards. open standards would force the ihvs to be the best they could be... they would also work together if they hoped to thrive.
anyway, i hope gameworks ultimately causes AMD to leave the PC graphics business because they have created nearly nothing and pretty much gone only with microsoft's bare specification. the few things that they have invented ultimately set us back like more than one core on a CPU die... intel only followed because they were protected by patent and knew they could get by with making only minor changes to AMD's multi core design rather than putting in some effort to make single core CPUs better.
the only good thing R300 and the x1k series did was a more orthogonal pipeline than the competition (and R300 had a properly rotated grid sampling pattern for AA while the Geforce FX didnt), but when the rest of the image looks like crap then AA doesnt really matter.
microsoft has done nothing but create hardware for ATi/AMD since 2002 when the R300 came out. in a world without IP, we would be using open standards. open standards would force the ihvs to be the best they could be... they would also work together if they hoped to thrive.
anyway, i hope gameworks ultimately causes AMD to leave the PC graphics business because they have created nearly nothing and pretty much gone only with microsoft's bare specification. the few things that they have invented ultimately set us back like more than one core on a CPU die... intel only followed because they were protected by patent and knew they could get by with making only minor changes to AMD's multi core design rather than putting in some effort to make single core CPUs better.
the only good thing R300 and the x1k series did was a more orthogonal pipeline than the competition (and R300 had a properly rotated grid sampling pattern for AA while the Geforce FX didnt), but when the rest of the image looks like crap then AA doesnt really matter.
Yes if you can't optimize a game because of your competitors libraries, that's you hobbled.
Nvidia can optimize it to their hearts content (no need when they already did to start with). AMD can't. How is this not hobbling your competitor?
Did you try reading the article at all?How dows APEX, PhysX and Gameworks prevent AMD from optimizing a game?
You know you have this unfortunate habbit of making wild claims with nothing to back your claims up...will you deliver this time?
Did you try reading the article at all?
microsoft has done nothing but create hardware for ATi/AMD since 2002 when the R300 came out. in a world without IP, we would be using open standards. open standards would force the ihvs to be the best they could be... they would also work together if they hoped to thrive.
anyway, i hope gameworks ultimately causes AMD to leave the PC graphics business because they have created nearly nothing and pretty much gone only with microsoft's bare specification. the few things that they have invented ultimately set us back like more than one core on a CPU die... intel only followed because they were protected by patent and knew they could get by with making only minor changes to AMD's multi core design rather than putting in some effort to make single core CPUs better.
the only good thing R300 and the x1k series did was a more orthogonal pipeline than the competition (and R300 had a properly rotated grid sampling pattern for AA while the Geforce FX didnt), but when the rest of the image looks like crap then AA doesnt really matter.
I have no reason to disbelieve the AMD rep.. .
If you believe everything a rep trying to market his product says then why would anyone take your argument seriously?
I wonder why this has AMD scared, since they have Mantle...something is missing from the puzzle.
Because Mantle needs aditional work from the developers where Gameworks save them money and time.
The difference is quite clear.
Considering BF4, if AMD offered to "improve" my multimillion dollar software title I'd tell them to get lost too.
Complete FUD, AMD has no fault in BF4's engine issues.
The rest of the recent posts aren't even worth commenting on, so tragic are they.
How dows APEX, PhysX and Gameworks prevent AMD from optimizing a game?
You know you have this unfortunate habbit of making wild claims with nothing to back your claims up...will you deliver this time?
