EQ1 was too harsh on death penalty:
- Loss of EXP (and we're talking losing hours of progress)
- Related to above, you could lose a level if you died recently after leveling up
- Related to above, if you were in a zone that had a level restriction and you lost a level on death, you couldn't go back to get your items unless someone resurrected you
- Loss of equipment: When you died, your equipment remained in your 'corpse', so you were naked until you recovered your corpse, which considering you died it probably meant the area you died was dangerous, and if it was deadly with your full equipment, imagine trying to get it while naked (that's why many had a second 'backup' set of equipment in the bank for corpse retrievals).
- There was no 'pointer' to your corpse: There was a '/loc' command that told you the coordinates, so after you died you could enter it to make corpse retrieval easier, but there were two problems... dying was a rage-quit inducing moment, so if you didn't have the mind control to do it before you rage-quit, you were in for a tough retrieval. The other problem is when you died because of a disconnection... if you were running and got disconnected, your character would keep running for 30 seconds or so (waiting for you to reconnect), so you basically had to pray that when you could reconnect, your zombie character hadn't run into lava or some nasty area and died, because you would have no idea where the corpse ended.
That's one aspect of EQ1 I didn't like. I'm all for punishing death, but that was too much.
- Loss of EXP (and we're talking losing hours of progress)
- Related to above, you could lose a level if you died recently after leveling up
- Related to above, if you were in a zone that had a level restriction and you lost a level on death, you couldn't go back to get your items unless someone resurrected you
- Loss of equipment: When you died, your equipment remained in your 'corpse', so you were naked until you recovered your corpse, which considering you died it probably meant the area you died was dangerous, and if it was deadly with your full equipment, imagine trying to get it while naked (that's why many had a second 'backup' set of equipment in the bank for corpse retrievals).
- There was no 'pointer' to your corpse: There was a '/loc' command that told you the coordinates, so after you died you could enter it to make corpse retrieval easier, but there were two problems... dying was a rage-quit inducing moment, so if you didn't have the mind control to do it before you rage-quit, you were in for a tough retrieval. The other problem is when you died because of a disconnection... if you were running and got disconnected, your character would keep running for 30 seconds or so (waiting for you to reconnect), so you basically had to pray that when you could reconnect, your zombie character hadn't run into lava or some nasty area and died, because you would have no idea where the corpse ended.
That's one aspect of EQ1 I didn't like. I'm all for punishing death, but that was too much.
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