EQ Next what would you like in it?

Feb 4, 2009
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17,406
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I'd like it to have:
Esssentially the same world as original (I left after Kurnark? With the Lizards)
Obviously make it prettier, more interactive, more detailed
Keep the day night cycle and make it tough to see at night
I miss the needing food from EQ1, maybe no starvation but less health or restricted vision?
Bigger towns and various buildings you could enter
Buildings/huts or random/lost buildings you could enter
Keep the large scale and challaging travel DEFINATELY keep the long boat ride
add gambling or drunken fighting crap even a fishing mini game for the boat ride or boss fights
have the characters like AoC they all looked cool
Add money sinks, cash instead of corpse run, or cash to quick teleport to group ECT
Keep some form of corpse run
Easy to group
Only have rat killing quests as a joke
Cool random events like Guild Wars 2 has
Organic adventuring like new temporary dungeons or places that are instanced
Zone events (yes keep the zones) kind of like WAR
Good vs Evil PvP servers
Slow leveling that means something when you do level
Maybe some instanced forrests or special areas groups could hunt
Some kind of player made quests/events
Ability to group with different levels
allow us to fight as random monsters on random servers (tough to scam and could cause fun chaos)
Random surprises, like your toon can get possessed when you log off but the possessed toon is doing crap until you log in again

rant done now I'm sure I'll think of more. How about you all? Keep it believable please.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
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I can't really see anything there that I disagree with. Plus, now, I never really had the zone ambient music turned on, but many zones had like, crickets, or frog noises, or who knows what, especially at night. I liked that.

Sadly, unless they buck the recent trends, EQ Next will probably let you be max level in 2 weeks, raiding will be 12 man maximum, you will never have to explore because the quests will take you directly to who you kill and will always spawn it for you, etc.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
I want an EQ Next game that isn't another WoW clone. I said back in 2005 that WoW would kill an entire generation of MMOs, and so far thats held true. :(
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Random surprises, like your toon can get possessed when you log off but the possessed toon is doing crap until you log in again

Also, I think this would really, really, really piss players off. Especially if that toon used up valuable expendable items or wandered into dangerous territory, etc.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
I want an EQ Next game that isn't another WoW clone. I said back in 2005 that WoW would kill an entire generation of MMOs, and so far thats held true. :(

They didn't kill it. They changed it. For better or Worse depending on your playstyle.
 

Feneant2

Golden Member
May 26, 2004
1,418
30
91
As much as I hate to say it, I would like the game to have a real money auction house and EVERYTHING be tradeable and sellable- that way they could cut out the monthly fee and we play for free.

I know that's an unpopular view but I'd like that... I mean I have thousands of platinum in Eq2 that I can't spend so at least then I could sell them. Hell, I have a mythical item in my bank that no one can use since I only have 1 level 92 and he's the wrong class. Far as I know, it's probably still the only one on the server
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
I'd like it to have:
Esssentially the same world as original (I left after Kurnark? With the Lizards)
Obviously make it prettier, more interactive, more detailed
Keep the day night cycle and make it tough to see at night
I miss the needing food from EQ1, maybe no starvation but less health or restricted vision?
Bigger towns and various buildings you could enter
Buildings/huts or random/lost buildings you could enter
Keep the large scale and challaging travel DEFINATELY keep the long boat ride
add gambling or drunken fighting crap even a fishing mini game for the boat ride or boss fights
have the characters like AoC they all looked cool
Add money sinks, cash instead of corpse run, or cash to quick teleport to group ECT
Keep some form of corpse run
Easy to group
Only have rat killing quests as a joke
Cool random events like Guild Wars 2 has
Organic adventuring like new temporary dungeons or places that are instanced
Zone events (yes keep the zones) kind of like WAR
Good vs Evil PvP servers
Slow leveling that means something when you do level
Maybe some instanced forrests or special areas groups could hunt
Some kind of player made quests/events
Ability to group with different levels
allow us to fight as random monsters on random servers (tough to scam and could cause fun chaos)
Random surprises, like your toon can get possessed when you log off but the possessed toon is doing crap until you log in again

rant done now I'm sure I'll think of more. How about you all? Keep it believable please.


You do realize some of the things you want would not go well with some of the other things you want right?
 

TheKub

Golden Member
Oct 2, 2001
1,756
1
0
Fanatical Meat said:
...Keep the large scale and challaging travel DEFINATELY keep the long boat ride...

Oh yeah, I loved hitting a lag spike and being dropped in the middle of the water with no options other than 25+min swim.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
As much as I hate to say it, I would like the game to have a real money auction house and EVERYTHING be tradeable and sellable- that way they could cut out the monthly fee and we play for free.

I know that's an unpopular view but I'd like that... I mean I have thousands of platinum in Eq2 that I can't spend so at least then I could sell them. Hell, I have a mythical item in my bank that no one can use since I only have 1 level 92 and he's the wrong class. Far as I know, it's probably still the only one on the server

The real money auction houses pretty much damned EQ2 when the brought those online. Every MMO that's allowed players to spend real money to get better items has gone downhill very very fast. Pay to Win is an absolutely horrible method for an MMO and would pretty much end EQNext before it even gets off the ground.

Its far better to keep the flat monthly fee and generate regular expansion packs and regular free content.

An MMO's economy is always tricky though, as players level up. The game's currency usually becomes worthless. When I started EQ2 at launch, getting silver coins was hard work. Last time I played, in 2010, I could take a stroll across some of the level 60 zones and get almost a platinum without any effort. As players leveled up, the prices on high end items, foods, etc, all went down because so many people could make them and get the ingredients to make them. While at the same time, lower level items were often pricier than the higher level stuff because there were fewer people working at that level. Relying on a constant influx of new players to balance that out doesn't work.


Something I'd like to see, a more robust crafting system meshed with the housing system. Instead of buying an instanced apartment in an inn in the city, have plots of land in different zones that players can buy and BUILD their own homes. Have different zones have restricted artwork though, so some idiot doesn't build an Egyptian themed palace in the Hobbit's Shire. :p
 

thespyder

Golden Member
Aug 31, 2006
1,979
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Significantly less random Sameyness. More diversity. Don't make every level feel like all of the others. Actually have the players have the ability to impact the game world.

Significantly less 'Farming'/'Camping' the same monster several hundred times for that rare drop. More adventure. some kind of different 'Death penalty' wherein you aren't making naked corpse runs.

Just to name a few things.
 
Feb 4, 2009
35,862
17,406
136
Something I'd like to see, a more robust crafting system meshed with the housing system. Instead of buying an instanced apartment in an inn in the city, have plots of land in different zones that players can buy and BUILD their own homes. Have different zones have restricted artwork though, so some idiot doesn't build an Egyptian themed palace in the Hobbit's Shire. :p[/QUOTE]

Interesting idea, player housing in neighborhoods were some others could view your stuff but it doesn't generate sprall in the game.
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
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www.markbetz.net
I'd like to have EQ1 back, almost exactly, with updated graphics and a more thorough concept of PvP. The only game that has ever come close to raising the hairs on the back of my neck the way that game could is Dark Age of Camelot, and even it was a pale imitation in a lot of ways.

Train!
 

thespyder

Golden Member
Aug 31, 2006
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What?

Maybe it is just me but every single MMO that I have seen to date has generic down to a science. You play a different class or a different race and everything is so 'Balanced' that you might as well not play anything different. Then as you level up, you fight tough monsters for tiny amounts of XP, until that XP drops to zero. Then you fight the next level up bad guy. And surprisingly, your next level up attack does relatively the same damage to that guy as your former attack did to the previous monster. Rince, lather, repeat.

PVP has no sting or punch. The world doesn't change in any significant way unless you pay for the next expansion pack.

It's all so samey that, what's the point?
 
Feb 4, 2009
35,862
17,406
136
I'm with you man, fun adventures, cool ways to connect with different peoples that's what it's core should be
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
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What?

Maybe it is just me but every single MMO that I have seen to date has generic down to a science. You play a different class or a different race and everything is so 'Balanced' that you might as well not play anything different. Then as you level up, you fight tough monsters for tiny amounts of XP, until that XP drops to zero. Then you fight the next level up bad guy. And surprisingly, your next level up attack does relatively the same damage to that guy as your former attack did to the previous monster. Rince, lather, repeat.

PVP has no sting or punch. The world doesn't change in any significant way unless you pay for the next expansion pack.

It's all so samey that, what's the point?

Just the way you said it.

"random sameyness" or whatever.

Random is never the same, random is random. To assume random is the same, means random has happened so much it found areas to repeat itself lol.

And I agree with you. And if you remember about 6-8 weeks back me and Ark and 1 other had a massive debate about MMOs on here on one of the posts.

And still no one has anwsered me what would be a good design (give details, saying "game developers will figure it out" does nothing but state that may not be possible) that would be successfully in a business plan.

Not a game that would only attract lower 6 figures. But something that can stabilize around the nice 1 millionish or more.

Edit: I understood what you ment, but the word "random" was not your best choice of words. Different sameyness, may have worked better.
 

thespyder

Golden Member
Aug 31, 2006
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Just the way you said it.

"random sameyness" or whatever.

Random is never the same, random is random. To assume random is the same, means random has happened so much it found areas to repeat itself lol.

Random sameyness is supposed to express that no matter what happens, it is always the same old thing. And the sameyness is unconnected and not consistent. Hence the 'Random' element. Basically an Elf warrior is just the same as an Orc Wizard (or whatever) of the same/similar class. And Cockroaches in one zone are identical to rats in another zone. Even the high level stuff. The 'Difficulty' (if you want to call it that) at one level in one zone is exactly the same as another level or different zone.
 

diesbudt

Diamond Member
Jun 1, 2012
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Random sameyness is supposed to express that no matter what happens, it is always the same old thing. And the sameyness is unconnected and not consistent. Hence the 'Random' element. Basically an Elf warrior is just the same as an Orc Wizard (or whatever) of the same/similar class. And Cockroaches in one zone are identical to rats in another zone. Even the high level stuff. The 'Difficulty' (if you want to call it that) at one level in one zone is exactly the same as another level or different zone.

Eh, I don't agree about classes being the same. Each have their uniqueness. It isn't like everyone is a grey blob with the same exact attack.

Normally it takes competitiveness at the highest scale to realize just how complex and different each character is.

And like I said in the past, MMORPG, is a certain genre. So it will always have similar elements no matter what game you play. (MMO is a type, not genre. RPG is the actual genre) 90-95% of all the innovation that can be in this genre has been done. Maybe not all together, but with so many MMOs out there, I am certain enough things have been done to no longer be new/unique. Therefore no game will ever have that "feeling" the first few MMORPGs had.
 

thespyder

Golden Member
Aug 31, 2006
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Eh, I don't agree about classes being the same. Each have their uniqueness. It isn't like everyone is a grey blob with the same exact attack.

Normally it takes competitiveness at the highest scale to realize just how complex and different each character is.

And like I said in the past, MMORPG, is a certain genre. So it will always have similar elements no matter what game you play. (MMO is a type, not genre. RPG is the actual genre) 90-95% of all the innovation that can be in this genre has been done. Maybe not all together, but with so many MMOs out there, I am certain enough things have been done to no longer be new/unique. Therefore no game will ever have that "feeling" the first few MMORPGs had.

I guess I don't mean 'The same' as in they both swing a sword. I mean that The Elf warrior does 'X' damage with his sword and the Wizard does X (- a small amount for range adjustment) damage with her spell. Warrior gets armor. Mage gets armor. Warrior gets higher hit points. Wizard gets damage resistance. And everyone is facing the exact same monster bad guys. So, leveling up one wizard is the same as leveling up another warrior, or rogue or cleric or whatever. Same story, same plot (if there is even that much). Same Monsters. Same relative damage. Same risk.

But not saying anyone needs to agree. Just saying that is what MMOs feel like to me. And yeah, it is a genre. The same way that Fast food is a genre. And there is just about as much distinction between Wizards/warriors and McDs and BurgerKing. Just sayin.
 

diesbudt

Diamond Member
Jun 1, 2012
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I guess I don't mean 'The same' as in they both swing a sword. I mean that The Elf warrior does 'X' damage with his sword and the Wizard does X (- a small amount for range adjustment) damage with her spell. Warrior gets armor. Mage gets armor. Warrior gets higher hit points. Wizard gets damage resistance. And everyone is facing the exact same monster bad guys. So, leveling up one wizard is the same as leveling up another warrior, or rogue or cleric or whatever. Same story, same plot (if there is even that much). Same Monsters. Same relative damage. Same risk.

But not saying anyone needs to agree. Just saying that is what MMOs feel like to me. And yeah, it is a genre. The same way that Fast food is a genre. And there is just about as much distinction between Wizards/warriors and McDs and BurgerKing. Just sayin.


In that reguard yes. But then again that has been true since the dawn of DnD. (Dawn of the RPG). Classes are different onto themselves, but have generally the same goals and do the same outcome.

That is why we will never see an MMORPG so different from others. Now if someone was to create an MMO that wasnt RPG, it could be different.
 

thespyder

Golden Member
Aug 31, 2006
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In that reguard yes. But then again that has been true since the dawn of DnD. (Dawn of the RPG). Classes are different onto themselves, but have generally the same goals and do the same outcome.

That is why we will never see an MMORPG so different from others. Now if someone was to create an MMO that wasnt RPG, it could be different.

there is and can be innovation. There can be truly unique experiences for different classes. Take the 'Thief' games. here we had genuinely 'Stealthy' experience where you weren't jumping in and doing fistacuffs with everything you encountered. You didn't fight everything. And yet you could still get the gold and win.

Granted, wizards haven't had that kind of thing, "Yet". But I do expect that there is innovation out there that can do it.

I played DnD back in the PnP days. And you absolutely felt the strengths and weaknesses of each class. And could (at least I did with my DM) have a genuinely unique experience in an adventure.

However, with the advent of CRPGs, that has largely gone away. Admittedly. Just saying I think that the game developers need to stop trying to make all experiences 'The same'. Make uniquely Wizard adventures that you have to have a given spell or ability to even embark on. Make really good use of stealth action in a game such that a thief doesn't need to be 'Marginally as good in combat as a fighter' to actually feel like something more than a walking trap detector and key. It can be done.

and that is what I would like to see in EQ Next. Innovation that breaks out of the mold we are in where every single experience has to be (within degrees) identical to every other experience.