Elder Scrolls Online release date 4-4-14

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HumblePie

Lifer
Oct 30, 2000
14,665
440
126
What is the better way to divvy up my attribute points as a sorcerer (storm calling based)? I'm probably wrong, but it would appear that magicka and stamina don't affect the amount of damage, simply how often a spell/weapon can be used.

Right now, as a lvl 8 sorcerer, I haven't really decided with I'm going with a weapon or staff so I haven't put any skill points into weapons yet. I keep hearing that stamina affects the attack damage even for a sorcerer while using a weapon (both swords/axes/ and staffs).

I know my post is rather disjointed but in a nutshell how do stamina and magicka affect attacks?

Yah, magicka is the resource bar for "spell" abilities and stamina is the resource bar for "weapon" abilities as well as sprinting.

As far as basic attack damage, stamina doesn't affect weapon base damage attacks at all that I am aware of. But if you want to do more special abilities, which tend to be higher dps, for something like an axe then you'll want more stamina so you can do your special "cleave or insert other weapon ability name" attack.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
I've noticed a few bugs, but only 1 really annoying one.

Of course, random dismounts. But, also, one of the cities caused my game to hang for about 5 seconds every time I ran past a certain point.

Game has also crashed to desktop 1 time for me.

The only 1 thats really bothered me, is one in an area I really can't remember the name of. It's one of the level 4 quests that takes you to a new area. The quest was to bring wounded sailors on the beach some healing item. The quest hangs up on one of the sailors, and never registers a complete.

I did make 1 of each class, woodelf nightblade, high elf sorceror, breton templar, and imperial dragon knight. Going bow with the nightblade, storm calling with the sorceror, 2handed plus middle class skill (whatever it was called) for the templar, and dual wield/first path for the dk.

So far, the hardest one for me to play was the bow nightblade. I'm not sure if it's because I went siphon instead of stealth, because it sucks, or because I suck :p I just know that If I get more than 1 mob on me, it's a sure death.

The easiest one so far has probably been sorceror, strangely enough. Between destruction staff and storm calling, I get a nice knockback, ground ae, and a root spell, thats helped out quite a bit.



Nightblade is the hardest to play early on. I actually do better with siphon when I played one in beta than going the stealth route. Same with all my friends that tried it. Definitely they have it rough early though.

I actually had the easiest time with my templar. My sorc right now is level 11. He's random at his performance. I have decimated groups of mobs with ease, and been crushed almost as quickly. I am going tank/sorc route though. Basically I open up with encase on a group to hold them for a moment. I then pop one target with the Soul flame spell for the dot (using it for a proc chance on my crystal shard to be insta cast with 50% reduced magicka cost). I then pop that first sorc lightning spell that does only a little bit of damage unless the target gets to 20% or lower health. I have it morphed to basically cost next to nothing in magicka if it kills the target. Usually one of those 3 will allow my Crystal Fragment spell to be insta cast and reduced magicka cost. Which hits the target usually hard enough at that point to put it below 20% health (if not a boss target). Which mages the Mage's Reribution spell insta kill them at that point. Which with my upgraded soul flame ability I receive a percentage of my magicka back if the target dies while the dot is still in effect.

So I can basically tap 3-4 buttons and insta pop any mob near my level while being full health, full magicka, and full stamina. I can rotate easily through targets and damn near insta pop them all. But here is the kicker, my crystal shards buff HAS to go up. It has only a 35% chance to gain the insta-cast buff based upon casting of any other spell ability. If it does, the target drops instantly. If I don't get that buff (and you CANNOT TELL SINCE THERE IS NO BUFF BAR) then I get stuck in a 2.5 second casting animation. Which means my mage's retribution isn't damn near free to cost anymore, nor will the target die with the dot still on it refunding me even more magicka, and finally the crystal shards spell wont be reduced casting cost either.

So if I don't get the buff proc then I pretty much drain my magicka taking out a single target. Which means hacking away with my melee weapon and hopefully killing my target before it kills me (which I usually still do except against big groups).

When the whole thing works it WORKS! It's delicious and damn OP. When it doesn't work, I'm usually lucky to survive a big group pull 3+ equal level monsters. Actually, I don't think I have survived a big 3+ pull when it didn't work.

Now boss fights... UGH. Those are rough for my build. Since I am not usually putting the boss into 20% or less health very quickly with a couple of spells. I pull out the pet for boss and whack away with my weapon as I can until I can spam pop the boss once it hits 20% or less health with mage's retribution.


Still, the templar for me at the same level was MUCH more consistent and overall more powerful to play in beta.
 

StinkyPinky

Diamond Member
Jul 6, 2002
6,985
1,283
126
The only "bug" I've come across in about 5 hours of playing in the annoying horse dismounts. This happens constantly and seems to be related to collision detection (i.e, if you run into something it will dismount). I guess that's somewhat realistic as you probably would go flying if your horse runs into a rock, but from a gameplay POV it's highly irritating.
 

American Gunner

Platinum Member
Aug 26, 2010
2,399
0
71
I am new to this subforum, but I just ordered a pc and plan on picking this game up right away. Someone mentioned the targeting was weird. Can you explain how it works?
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
I am new to this subforum, but I just ordered a pc and plan on picking this game up right away. Someone mentioned the targeting was weird. Can you explain how it works?

Unlike most MMO's where you tab target to have an enemy "highlighted" for your attacks to be directed against, you actually have to aim in this game. Meaning that if the cursor isn't on the target when the ability goes off, you will definitely miss.
 

American Gunner

Platinum Member
Aug 26, 2010
2,399
0
71
Unlike most MMO's where you tab target to have an enemy "highlighted" for your attacks to be directed against, you actually have to aim in this game. Meaning that if the cursor isn't on the target when the ability goes off, you will definitely miss.
That may take some time to get used too. Thanks.
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
That may take some time to get used too. Thanks.

It actually works quite well, and makes sense in a way. If a mob you are shooting arrows at is behind another mob, then you shouldn't be able to hit that mob behind; leads to some interesting tactical choices when things like that happen.

I found a MAJOR bug with disconnects. If you disconnect inside a public dungeon, when you log back in, you are falling in the void (like falling through a map). Sometimes you fall into a piece of geometry, but once I was falling for over five minutes, and re-logging put me back in the same spot. /stuck for the win.
 

ginfest

Golden Member
Feb 22, 2000
1,927
3
81
Anyone else think it's strange there is no market? I'm used to gathering/crafting everything in these games and selling the raws/mats and finished goods to fund my campaign.
In this game it seems the only way to buy/sell is to broadcast in gen chat-and there is no trade channel!
No sure I understand what sense harvesting and crafting makes unless it's to make stuff for yourself?
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
Not really, Generally there is very little that I find that I need to purchase outside of Bag/Bank Slots.

most of the other stuff is done by crafting in some fashion.

If you do need to make some coin, dont sell the raw mats, craft them first and then sell them you will get more money that way
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Anyone else think it's strange there is no market? I'm used to gathering/crafting everything in these games and selling the raws/mats and finished goods to fund my campaign.
In this game it seems the only way to buy/sell is to broadcast in gen chat-and there is no trade channel!
No sure I understand what sense harvesting and crafting makes unless it's to make stuff for yourself?

There is a guild store you can sell items in directly to guild mates. Not sure if there is anything else like that implemented in the game.
 

asteldian

Member
Nov 25, 2013
102
0
0
Successful early start for me and the wife. Both hit lvl 10, we both only discovered one bug each, both resolved by logging out.
Mount dismounting bug is a little irritating atm, but compared to other MMO launches I have been involved in I will happily take it.

Regarding Magicka and Stamina:
Increasing your max Magicka will increase the damage of your class skills and other Magicka based skills.
Increasing your max Stamina increase the damage of your left click weapon attacks and your weapon skills (exception I think is the staffs, where stamina effects left click attacks but not the skills which are effected by max Magicka. Something like 20 Stamina gives 1.9 weapon damage equivalant I think.

Selling items is either hawking your wares via shouts, or joining a GUild and selling there (Guilds essentially have their own Auction House). It's a different take on things but I kind of like it, but then I hate Auction Houses so am a minority.
Be aware there are 'Merchant' Guilds you can join, keep an eye on your chat to see people 'recruiting' these Guilds are essentially purely for buying and selling material and will be commonplace - given you can join 5 player Guilds, it is likely you will join one or two to actually game and progress with and join others focuses on buying and selling.

Templar is a very powerful soloer early game, this is because it has high burst damage, which when mobs are weak (aka low level) burst is king because you kill fast and move on.
Later on in the game the higher sustained DPS other classes can put out will start to show as mobs are tougher and last longer, in particular the lvl 50+ content becomes harder for the Templar because of their lack of resource management for Magicka, though it is a known issue and will hopefully be addressed.

Regarding targetting, it is more FPS style in that you move the target with mouse to aim at an opponent and attack them. However, be aware that pressing Tab does 'soft target' in the game and the mob you do it on will have a box around them, I assume this kind of makes them priority target, however I never use it so cannot be sure.

Regarding where to spend your attribute points, mixing it up while leveling is probably a wise move - if you use a lot of Magicka then get some points in it, while health does give more (15 per point) this is also replicated with enchants too - which give more than their Magicka and Stamina counterparts (at least that is my understanding), so it really is about preference, so low level when you lack resource management, more in a resource can be good.

The old method of all points in Health was back when health gave 20 per point and enchantments were of a ratio of 1:1:1 so putting 49 points in Magicka then getting enchants of health was just selling yourself short as essentially you would get double the health by spending points instead of enchanting gear with health.
Also, resetting attribute points is fairly cheap so come end game if you want to adjust things you can.
 

Legios

Senior member
Feb 12, 2013
418
0
0
Are there any sites like WOWhead that have info on various things to do, crafting guides or anything yet?
 

Clemenza

Senior member
Oct 12, 2010
253
2
76
I'm hoping the quests in Stonefalls are fixed today. Last night, all of the ones I have were still bugged (apparently bugged since beta). Customer Service told me they were aware of the issue but did not indicate when it would be fixed. There is a big log jam of folks at these quest sites trying to finish the line.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
One thing to note... pvp buffs and the mundo stone buff. Get them ASAP :) They are "permanent" buffs that are very good and persist through death and log out.
 

KentState

Diamond Member
Oct 19, 2001
8,397
393
126
I'm hoping the quests in Stonefalls are fixed today. Last night, all of the ones I have were still bugged (apparently bugged since beta). Customer Service told me they were aware of the issue but did not indicate when it would be fixed. There is a big log jam of folks at these quest sites trying to finish the line.

I've had issues with quests today. Starting to get more bugged than doable ones.
 

Tequila

Senior member
Oct 24, 1999
882
11
76
I've had issues with quests today. Starting to get more bugged than doable ones.

Two in particular in Stonefall were just awful. There was one where you had to free spectral spirits and another where you had to heal some villagers. With so many people running around it was nearly impossible. Especially the one to heal the villagers because they had to be lying down, not standing up and 99.5% were standing up. If you found one lying down and healed them then nobody else could do it. Really poor quest planning on part of Zenimax. I had to skip those and I just hope these kind of quests aren't the norm from this point. I finally hit 10 on my argonian templar but last night was really frustrating.
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
Two in particular in Stonefall were just awful. There was one where you had to free spectral spirits and another where you had to heal some villagers. With so many people running around it was nearly impossible. Especially the one to heal the villagers because they had to be lying down, not standing up and 99.5% were standing up. If you found one lying down and healed them then nobody else could do it. Really poor quest planning on part of Zenimax. I had to skip those and I just hope these kind of quests aren't the norm from this point. I finally hit 10 on my argonian templar but last night was really frustrating.

Well at least those ones work, wait till you hit the 4 that are bugged/ don't work

they are
Crow's Wood - wont open portal
Restoring the Guardians - Sometimes cannot spawn one of them, re-logs ususally work
Death of Balgreth - Cannot bind him, I have a post on the eso forums on how I go it to work
Brothers of Strife - cannot spawn elementals.

The odd thing is these are EXACTLY the same ones that I had issues with the beta
wondering if that is a pattern
 

Clemenza

Senior member
Oct 12, 2010
253
2
76
Well at least those ones work, wait till you hit the 4 that are bugged/ don't work

they are
Crow's Wood - wont open portal
Restoring the Guardians - Sometimes cannot spawn one of them, re-logs ususally work
Death of Balgreth - Cannot bind him, I have a post on the eso forums on how I go it to work
Brothers of Strife - cannot spawn elementals.

The odd thing is these are EXACTLY the same ones that I had issues with the beta
wondering if that is a pattern

Those are the exact ones I'm having problems with. I was lucky enough to kill one of the Guardians when it spawned for someone else, but I've been waiting for 2 days on the other one. I also cannot get into the Crow's Wood even though I could the other day.

Customer service said they would fix these in a "future patch." That doesn't sound like a quick patch to me. I have half a notion of starting new characters in another faction because it doesn't appear that they have as many bugged quests.
 

KidNiki1

Platinum Member
Oct 15, 2010
2,793
127
116
Customer service said they would fix these in a "future patch." That doesn't sound like a quick patch to me. I have half a notion of starting new characters in another faction because it doesn't appear that they have as many bugged quests.

idk, there were some quests bugged for me on sunday that were fixed yesterday. i wouldnt assume it would be that long to get them fixed.
 

Feneant2

Golden Member
May 26, 2004
1,418
30
91
Game is running pretty smoothly but I ran into a few bugs myself (all quest related), a number of which are mentioned here.

A few observations :
Resource nodes should keep harvesting even if you hit M or I, I hate that it stops. At first I thought everyone could harvest it at the same time if this happened but nope, so I stole a few nodes thinking we were sharing.

Game needs a marketplace, I love playing the auction houses to make profits. But with 5 player guilds allowed, I guess I'll simply go and find a merchant guild to sell my junk.

The templar is super overpowered at lower levels, not sure that continues but up to level 9 mine is absolutely kicking ass. I suspect we'll see a nerf coming!

Game needs a 'looking for guild' option, I shut off most channels because of spammers so now I have no idea how/where Im supposed to find a guild. Also disappointed you can't see player names/guild tags over their heads, maybe that's to have it more realistic, but I'd like to have the option.

One pet peeve they've corrected, I no longer run into a treasure chest every 10 feet on the waterfront- they are pretty scarce now but issue is the randomness of items, I get the same trash in simple to advanced locks.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Two in particular in Stonefall were just awful. There was one where you had to free spectral spirits and another where you had to heal some villagers. With so many people running around it was nearly impossible. Especially the one to heal the villagers because they had to be lying down, not standing up and 99.5% were standing up. If you found one lying down and healed them then nobody else could do it. Really poor quest planning on part of Zenimax. I had to skip those and I just hope these kind of quests aren't the norm from this point. I finally hit 10 on my argonian templar but last night was really frustrating.

The "shared" resource quests were done on purpose. Too many people complained that quests were too instanced and "on rails" so some quests are done in old EQ style of people having to basically fight over a "resource" to complete the quest or form an orderly queue to do it.

Those style quests are not the normal larger set of quests in the game. They are for the most part perfectly skippable.

The game is trying to cater to too many player types I think. Elitists and "harcore" gamers that like having certain things be very tough to accomplish in such that less than 1% of the player base will ever do it, want games that have much of the content conform to that style of design. The rest of the the normal people out there don't care for such crap. So the designers I think are doing a few things for those elitist hardcore crowd set of players which are those few annoying quests.

They aren't bugged, they are designed to be annoying as fuck.
 

Clemenza

Senior member
Oct 12, 2010
253
2
76
I know the servers came down. Did they issue a patch and if so would someone kindly paste the notes here? I can't access gaming sites at work.