Elder Scrolls Online release date 4-4-14

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Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
According to the Wikia they included Maiq the Liar.

I guess thats a good thing.

Yeah, ran into him in different areas in the different factions

You know, since I didn't play any of the betas for very long each, and i haven't really looked up any data, I'm still not real sure how the leveling system, or skill system works. There were things that I sort of noticed while playing, but I'm still at the noob stage.

essentially the more of a skill that you use, it will level up.
For instances if I am dual-wielding, that skill will predominate level up vs the destruction staff as I am not using it.
same with class abilities.
 
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gus6464

Golden Member
Nov 10, 2005
1,848
32
91
All I play are healers and tanks so something along those lines for me. Either a Templar with staff/sword shield or I am actually leaning towards a Sorc tank with sword/shield and dual wield.
 

gothamhunter

Diamond Member
Apr 20, 2010
4,464
6
81
All I play are healers and tanks so something along those lines for me. Either a Templar with staff/sword shield or I am actually leaning towards a Sorc tank with sword/shield and dual wield.

A Templar using Resto staff is redundant, imo. You'll have so many healing skills that you wont use; if you go Templar and focus in the healing line, you should use a different weapon than Resto Staff. If you're not a Templar and want to heal, you should use the Resto Staff.

Again, just my 2 cents. I'm interested in buffing as well as healing, so that's why I'm going DK with Resto Staff.
 

gus6464

Golden Member
Nov 10, 2005
1,848
32
91
Anyone read about the synergies? Has an FFXI feel to it which to this day I think is still the best group MMO ever made.
 

gus6464

Golden Member
Nov 10, 2005
1,848
32
91
A Templar using Resto staff is redundant, imo. You'll have so many healing skills that you wont use; if you go Templar and focus in the healing line, you should use a different weapon than Resto Staff. If you're not a Templar and want to heal, you should use the Resto Staff.

Again, just my 2 cents. I'm interested in buffing as well as healing, so that's why I'm going DK with Resto Staff.

Yeah I figured that would be the case although I am very intrigued by a Sorc tank since they seem to have good AOE tanking abilities and CC. Also saw a video of dual wield Sorc with medium armor in PvP that was just wrecking people.
 

pathos

Senior member
Aug 12, 2009
461
0
0
essentially the more of a skill that you use, it will level up.
For instances if I am dual-wielding, that skill will predominate level up vs the destruction staff as I am not using it.
same with class abilities.

Right, but I do remember spending points on skills, like medium armor and duel wielding, plus the different combat attacks and the like. Points earned through leveling up.

Hrm, I don't recall, did you also spend pointss on them after you unlocked them, to make them stronger? Or was it 1 point spent unlocks, and then all you do is use it to make it stronger?

if the former, then I wonder how many points you'll have by end level, and what all you can max out that way? if it's the latter, then I'm guessing you'll have plenty of points to unlock everything.

Also, I wasn't paying any attention to how I actually managed to level up. Was it from earning xp through killing mobs and doing quests? (thinking, yes?) like every other mmo out there does it. Or was it raising skills so many times nets you a level....more like traditional elder scrolls (not sure how they could get away with doing it this way, people would game the system hard this way).
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
Right, but I do remember spending points on skills, like medium armor and duel wielding, plus the different combat attacks and the like. Points earned through leveling up.

Hrm, I don't recall, did you also spend points on them after you unlocked them, to make them stronger? Or was it 1 point spent unlocks, and then all you do is use it to make it stronger?

Yes, you send points to unlock some skills, and when that skill levels up, you spend a point to make it stronger (choice between two options)

if the former, then I wonder how many points you'll have by end level, and what all you can max out that way? if it's the latter, then I'm guessing you'll have plenty of points to
unlock everything.

You will have at least 50 points from leveling, plus there is more for exploring and finding Skyshards. three of those gives you another point. I don't recall how in total there is


Also, I wasn't paying any attention to how I actually managed to level up. Was it from earning xp through killing mobs and doing quests? (thinking, yes?) like every other mmo out there does it. Or was it raising skills so many times nets you a level....more like traditional elder scrolls (not sure how they could get away with doing it this way, people would game the system hard this way).

The fastest way is primarily by quests and exploring/discovering. At least it seemed to me
While using skills/killing mobs where slower but to be honest I did not pay enough attention to see how fast that was, but it seemed slower
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
I haven't played in the beta, so I'm guessing stat points and skill points are two separate things. I've read 49 points when talking about stats, and over 300 possible skill points (which could max everything - from regular to veteran lvl 10).

Starting to reconsider my melee build. With sprinting, blocking, breaking snares, etc, draining stamina, the consensus seems to be that a stam only melee character sucks compared to a magicka only wizard type. Where the wizard could dodge if something got close, a melee might be out of stamina from their attacks and not able to dodge, for example.

Getting restless to get in and play... three days left, and I've already cleaned the house from top to bottom, made batches of chili and spaghetti sauce, and even raked the yard in 30 degree weather. :p
 

gus6464

Golden Member
Nov 10, 2005
1,848
32
91
You guys/gals might want to start up the launcher today because there is a 500 meg patch available.

Edit: Patch is much bigger than that.
 
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Genx87

Lifer
Apr 8, 2002
41,091
513
126
I got a 6.6GB patch. But somehow it is coming down at 55MB\Sec?????

I thought maybe it was a glitch but counting the data remaining appears to be true? I am assuming they are using some kind of compression to achieve 300Mbps on a 50-100Mbps line?

Anyways very nice.

And now it slowed down to 6MB\sec. Weird.
 

code65536

Golden Member
Mar 7, 2006
1,006
0
76
I got a 6.6GB patch. But somehow it is coming down at 55MB\Sec?????

I thought maybe it was a glitch but counting the data remaining appears to be true? I am assuming they are using some kind of compression to achieve 300Mbps on a 50-100Mbps line?

Anyways very nice.

And now it slowed down to 6MB\sec. Weird.

It was probably "applying" the patch at that point, not downloading. The patching process seems to frequently alternate between downloading and applying, instead of downloading one big blob and applying only when that blob is completely downloaded. Instead, it downloads several blobs of varying sizes and applies each one as they come in. At least... that's what I remembered from the beta updates. I haven't (and probably won't) order the final...
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
I haven't played in the beta, so I'm guessing stat points and skill points are two separate things. I've read 49 points when talking about stats, and over 300 possible skill points (which could max everything - from regular to veteran lvl 10).

That is what I now remember too. could not remember it before.
Every level you get at least 1 stat point(Stamina, Health, Magica) and 1 skill point
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
One thing that I was wondering if anyone else notice this is, when I had installed the beta I installed it in d: Games\TESO, which seems to only have the launcher files and then a separate d: Games\The Elder Scrolls Online folder that seems to have all the data.

Just curious if this is the same for other people
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
Yea, I have three subfolders underneath the one I created when I first installed, Launcher, The Elder Scrolls Online, and Uninstall. Weighs in at 30.5 GB.

I asked earlier about a good site to look things up... http://tamrielfoundry.com/
is by far the best I've found.
 

Vaux

Senior member
May 24, 2013
593
6
81
So I decided what the hay and bought the digitial imperial version on Amazon today. All went smooth and the game finished downloading after a few hours. Amazon also gave me a $5 game credit for future purchase. I didn't play the beta but I am iching for a new MMO and I was very fond of Skyrim so I am looking forward to this.

I will probably go with a Redguard or Khajiit Nightblade. Not sure which Alliance yet, I think I get to pick any one with any race with the imperial version. I don't know if there is any benefit to switching. I won't be a full time player but I will probably be looking for a guild and if someone here starts one I might sign up.
 

asteldian

Member
Nov 25, 2013
102
0
0
There are approximately 300 skill points to get for a char, there is also the opportunity to reset your skill points for a cost, so if your build sucks you don't have to start a new char, you just adjust it (it is not cheap to do though)

Each skill essentially costs 2 skill points - 1 to get the skill, then when the skill would reach lvl 5 you are able to 'morph' it. This is where the skill branches to 2 different options and you pick it. In doing so you spend a second skill point for the upgrade. The skill is then lvl 1 and goes up lvls. An unmorphed skill stays at lvl 4 (with a full xp bar). The morph options are things such as increasing range, or increasing damage, or turning it into aoe etc.

My advice to all would be to buy one skill from each of your class trees as soon as possible and get them on your hotbar, so by lvl 4 you should have one skill from each of your class trees, this allows you to start lvling up all 3 lines. Weapons take care of themselves for the beginning because even without any skill points in it, whichever weapon you use is lvling up anyway. It is worth doing this because even if your current build doesn't plan on using much from one class skill line, if later in the game you decide to change up your build, better not to be starting it at lvl 1

Templar healer will most definitely want a Resto staff. Templar heals are too expensive to sustain, especially with the current state of Templar Magicka regen. The Templar heals are a high burst expensive cost style heal not designed to maintain long term, you will need the restoration staff for main healing due to the more economic HoT style heals and the 10% Magicka regain from its heavy attacks.

'Support' or off-healing Templars will be more likely to not use the Resto staff, the Tank Templars will likely just use the expensive instant cast heal for emergencies.

A melee build is fine, however a Stamina focused build is currently not for the reasons mentioned (the need to use Stamina for blocks, dodge, etc.) - there are a lot of melee class abilities and all class abilities use Magicka, for example my Tank Templar will have only about one maybe 2 stamina based attack on the bars, all the rest will be Magicka based which are almost all melee focused skills. This helps balance my Magicka and Stamina use so that I can do special attacks with a resource while the other regens.
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
Thanks asteldian, that is just the kind of info I have been scouring Tamriel Foundry for.

Some other things I think everyone should know before starting, and tell me if I got these wrong :

1. It is a good idea to have multiple types of armor while leveling; running a tank that uses some magic, then you might want Heavy and Light armor pieces so both of these lines are leveling up as you play.

2. All class skills scale off of magicka ONLY. Meaning if you are a Nightblade and spec into the Assassination tree, those attacks, even if they seem melee based, they will be weak if you put all of your stat points into stamina.

3. Eventually almost all characters will have all stat points in health, because you can soft cap the others with gear/enchants. Level up putting points in stamina for a melee build, but endgame spend gold to switch them into health.

I'd still like to try a tank, but I'm thinking along the lines of Resto or Destruction staff and 1H/shield. Pump points into magicka to get the most out of the staffs and class skills, and have 1H/shield simply to stay alive while other DPS kills a boss (and not count on 1H/shield for any damage).
 

asteldian

Member
Nov 25, 2013
102
0
0
1) You are right, multiple armour types is a wise move especially early lvling - by lvl 12 I still had not spent any points in any of the armour trees because I prioritise getting my main skills, I don't see myself getting many of the armour passives till before lvl 20 at the earliest. As a result, you aren't losing out on bonuses by not wearing a full set of the same armour type.

By wearing the different armours you can level them all up, by end game you will likely be wearing a combo of 5/2 for armour, so it is wise to have all the passives available to pick rather than be stuck lvling at a late stage.

2) Be aware that while class skills scale off magicka, the melee like skills tend to crit based on physical crit % and NOT Magicka crit % (e.g. Templar Biting Jabs) - as a general rule, any skill that seems like a melee attack will be using physical crit despite being Magicka based

3) This is a little more debatable, earlier in Beta it used to be 10 Stamina, 10 Magicka, 20 Health per point spent in the stats. As a result Health gave the best bang for the buck, in addition, enchants did not scale similarly, so you may be choosing between an enchant that gave 100 to one of your stats, this meant Health was even more obvious a choice.
They then changed it to 15 health per point and I believe enchants are scaled similarly - so you could pick a 100 stamina, 100 magicka or 150 health enchant.
Due to this balance, going all health is not so clean cut, between reaching Magicka and Stamina softcaps and the regen softcaps, even with food I believe you would struggle to get it all via gear, so depending on your buil you may want to split your points then use gear enchants to juggle the shortcomings.

Just to make sure you are aware that staff basic attacks and weapon damage are based off stamina, though I think the skills still base of Magicka (may need to double check, as a non staff user I am fuzzy on the details).

You underestimate the power of 1h & shield. Even with no Stamina focus, the first skill when morphed reduces armour and Magicka resist by 40%, if the rest of your abilities are Magicka based then they get significantly boosted in their damage thanks to that debuff - be warned though that the ability also causes a taunt so may be more a solo thing unless you are actually tanking it anyway
 

ShintaiDK

Lifer
Apr 22, 2012
20,378
146
106
Do shields block in this game like daoc? Or do they mitigate damage as a % like WoW?

They block part of the damage (unless you got a spell/projectile reflect up.). Not the entire thing like in DAoC. On the other hand, block works in 360degree.
 

IndyColtsFan

Lifer
Sep 22, 2007
33,655
688
126
Pulled the trigger and bought the Imperial Edition from GMG this morning. For those of you wondering, coupon code PLOCVS-G2T5YX-DATY6M still works and knocks 20% off the price at Green Man Gaming. That coupon no longer seems to work at GameFly, however.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,082
136
Pulled the trigger and bought the Imperial Edition from GMG this morning. For those of you wondering, coupon code PLOCVS-G2T5YX-DATY6M still works and knocks 20% off the price at Green Man Gaming. That coupon no longer seems to work at GameFly, however.

:awe:

WOOT!
 

JamesV

Platinum Member
Jul 9, 2011
2,002
2
76
Still have a half a day to figure it out, but I think I've found a setup I like. Imperial Dragonknight with Bow and 1H/shield.

Bows are just too good, especially from stealth; even not playing a Bosmer, I've watched a lot of PVP where that first hit takes off 1/4-1/5th of life, and ranged itself is just too useful to go full melee. Plus, this will make kiting possible with hard mobs, and make leveling in PVE easier.

1H/shield for tanking PVE, and staying alive in PVP. After my opening Bow shot, or when I get jumped by a melee, that dmg mitigation and things like the shield charge are what will keep me alive.

DK skills like the aoe root for playing against nightblades, 1H/shield for reflects, Bow for starting or for snaring/doing dmg if I have to run... no idea how this will work out, but I'm playing for fun (even if I read up on things).