They are not using the same engine as Rift. They used the Rift engine during very early development phases while they were still working on building their own custom engine for the game.
And who says adding any kind of skill is too difficult for the normal crowd? What a ridiculous assumption. This kind of idiocy is exactly why companies continue to make WoW clone after WoW clone. Durrr people can't handle anything more than click targetting with an action bar. This type of gameplay is only pre-dominant in MMO's, plenty of games succeed just fine without it, and a little bit of skill based activity in MMO's is exactly what is needed to break away from this stupid trend of WoW clones. Some games have already begun the transition (TERA, Darkfall), and while they are by no means WoW-killers, who the fuck says they have to be? Can't a game be fun and successful without 10 million subscribers?
You do not understand business then.
From the dawn of MMOs, they were difficult and hard. You had corpse runs that could take a long time to complete (with a stat penalty) if you didn't attune to specific places along a very long quest. Which means you could lose half yoru stuff. You had quests and monster with so little direction it was more or less a point and go forth adventure type games. You lost xp, and other great things upon death. They only appealed to those who were interested in something like that.
Bring in the Generation with WoW, Rift, SWTOR. The games got easier, and started appealing to the masses. Which is always a smart business decision. Do i want 1 million people playing my product complaining about every little detail, or do I want 50,000-100,000 who like the game I made?
Also, let us not forget. Aiming arrows, and swords would put a higher skill cap on a game, and would drastically reduce the players when they realize this because they will get fed up not being good because it is not easy. Many of the current MMOs allow some leeway with bad/slow/old/very young players (aka the masses).
Also, they are using the rift engine. Not just for development. That they felt was the best engine they could use for MMO purposes, as their engines they have created are more tuned to single player sandbox games (fallout, Elder scrolls. etc.) [And all the gus they even have on just single player games with that engine] (They are also using the rift engine because their personal sandbox engine is graphic intense, and they are trying to dumb the graphics down a bit so you do not need a very strong computer to play it)
The only thing Elder scrolls online will have that will be worth
anything, is the same situation KOTOR --> Swtor had. That is story. The rest will be bogus/generic (as seen with some small releases of footage and what I have heard from sources in gameplay).
MMOs are in a rut. They will never be "NEW" until they get away from the RPG genre. MMOShooter, MMOstrategy, MMOpuzzle, MMOwhatever. Until then it will be always like
Call of duty: black Ops 7219. Or whatever iteration we are at of MMOs being the same.
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And I will point out one thing the "little bit of skill based activity in MMO's is exactly what is needed to break away from this stupid trend of WoW clones", fyi if those games didn't require skill why is every player not completed with endgame? Why can player A do 2x the damage done than player B if the same class and same gear?
Skill exists in those MMOs, may not be as much as you want. But they exist, whether you agree or not.