Has anyone else had problems with submitting the form. I type in the captcha and the button becomes clickable, but doesn't do anything but gray out when I click on it.
One method that has been used with, for instance, City of Heroes, is to introduce the "Side-Kick"/"Mentor" mechanic which will scale-up or scale-down members' powers in your group. The problem really expands when this is put into open-air areas, where 2 disparate levelled characters may not be grouped up and are trying to accomplish the same quest.
I don't know that I want a "solution" to this problem. If you can go absolutely anywhere from Day #1 and be successful in an MMO, it takes away a lot of the incentive/reward for levelling up and advancing your character.
Has any company ever continued making single player games for a property they turned into a MMO? AKA is skyrim the last Elder Scrolls game?
Has any company ever continued making single player games for a property they turned into a MMO? AKA is skyrim the last Elder Scrolls game?
Having only started playing Elder Scrolls with Skyrim, I really was impressed with the graphics, and story. However, the combat system was awful and made you feel totally constrained. Plus the game was just broken because it became way too easy with profession perks. If they can fix those two things, then this game will be amazing.
Having only started playing Elder Scrolls with Skyrim, I really was impressed with the graphics, and story. However, the combat system was awful and made you feel totally constrained. Plus the game was just broken because it became way too easy with profession perks. If they can fix those two things, then this game will be amazing.
This is my biggest worry about this going MMO. The combat/engine in ES games is to put it mildly.. garbage. It's clunky, laggy and not at all smooth in the feeling of your physical inputs to the computer translating to what you see on the screen.
If the plan is for the combat system in the MMO to mirror this, it's going to be a write-off out the gate. MMOs need a smooth, visceral and quality engine to play well. The gold standard for this is World of Warcraft. Try playing some of the other MMOs out there and they feel clunky in comparison engine wise.
If this game feels and plays like their Creation Engine it's going to be epic fail imo.
I signed up and am holding out hope that this will be better than the stuff I have seen. Given what garbage has been released recently, my expectations are pretty low.
I need someone to surprise me with something awesome!
I still want to know why there's a Breton Ninja in the trailer.
World of Warcraft was successful, so it made a lot of sense for Blizzard to continue developing for that game rather than a fourth Warcraft RTS. This MMO stands about as much chance of being successful as I have of winning the lottery. So unless they sank so much money into this failure waiting to happen that they go bankrupt, or it is so horrible that it ruins the Elder Scroll franchise name, then I would assume Bethesda will come back to their bread and butter sooner than later.
(they are using the same engine as Rift)
Another thing is, combat will have to do almost a complete 180. Because MMO has to have playability amongst the masses. And if there is to be any skill difficulty, adding in actually aiming the arrows, and slashing the weapons/watching stamina, would be too difficult to go beyond the normal crowd.
Another huge issue was their "video" showing some simialr battle scene most MMOs put out now. Not really showing anything story wise about what is happening, why heroes are needed, and not even any voice acting/narrator speaking over the combat. I was not impressed at all.
They are not using the same engine as Rift. They used the Rift engine during very early development phases while they were still working on building their own custom engine for the game.
And who says adding any kind of skill is too difficult for the normal crowd? What a ridiculous assumption. This kind of idiocy is exactly why companies continue to make WoW clone after WoW clone. Durrr people can't handle anything more than click targetting with an action bar. This type of gameplay is only pre-dominant in MMO's, plenty of games succeed just fine without it, and a little bit of skill based activity in MMO's is exactly what is needed to break away from this stupid trend of WoW clones. Some games have already begun the transition (TERA, Darkfall), and while they are by no means WoW-killers, who the fuck says they have to be? Can't a game be fun and successful without 10 million subscribers?
if those games didn't require skill why is every player not completed with endgame? Why can player A do 2x the damage done than player B if the same class and same gear?
Skill exists in those MMOs, may not be as much as you want. But they exist, whether you agree or not.
The answer to your question is that it takes lots and lots and lots of online time and dedication to doing repetitive actions along with a little ability to follow directions. It does not require skill, unless you count "Do quest X 30000 times" or "On my mark hit skill x" as a skill.
PVP requires some skill, but even it is mostly dominated by those that can do quest X 30000 times and hit a button when someone tells him to.
Maybe you don't understand.So throwing a football over and over as you grow up to throw it better means throwing a good football isn't a skill?
A skill is anything that can scale and be judged. There is skill in those games. Otherwise again, everyone would be perfect from day 1.
Also shooting/aiming an arrow or sword over and over and over is no different in a game... As that is just as repetative. All games that have combat becomes repetitive. Hence why MMORPGs will always be repetitive. (because there is always a best way to do something)
Maybe you don't understand.
If I sit in my front yard and throw that football at a target 1 million times, odds are I will be one hell of a good football thrower.
I can sit in WOW and hit 1 to cast fireball 1 billion times and never perceptibly get any better at hitting 1 to cast fireball, not get any better at targeting fireball (since the game auto-targets), nor do any more damage with that fireball. The game might make me better at some of those things, but no better then any other level X fireball tosser. There is no real skill there.
Okay, there is a tiny bit of skill. It takes a few hours to be perfect. After that it is mostly about time put in, a little luck of the drop, and the ability to pay attention to what is going on in game.
There is more skill in games that make you aim. You have to practice using your controls to follow your target, to predict how they are going to move, adapt to changes. MMO's take all that away. When I cast fireball the game randomly determines if it hits or not, and if so the damage is also randomly determined. Nothing I do can really effect that.