Elder Scrolls Online opens beta signup

smackababy

Lifer
Oct 30, 2008
27,024
79
86
No list for Ultima Online in the previous played MMOs. No longer interested in this game. Bethesda has offended me.
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
I don't think it'll end up being that fun. I think it'll end up as another "we're fluid with no levels and no linearity" and then it'll actually have levels and be completely linear.

It's the artificial restrictions that I hate. Level systems and linearity place way too many artificial restrictions on things, which makes the game that much less fun.

No game since Ultima Online has done it well. DAoC was the most fun game that had lots of artificial restrictions, but that was entirely because of the community and the end-game RvR.
 

Geosurface

Diamond Member
Mar 22, 2012
5,773
4
0
No list for Ultima Online in the previous played MMOs. No longer interested in this game. Bethesda has offended me.

Ha that offended me too as a UO player, so I mentioned it in the "essay" space at the bottom. I also mentioned Anarchy Online and Shadowbane which were conspicuously absent too!

They also didn't list Daggerfall and Arena and Battlespire under "previous Elder Scrolls games you've played!" D:
 

BrightCandle

Diamond Member
Mar 15, 2007
4,762
0
76
Everyone seems to want to make a rubbish MMO these days. If you want to dethrone WOW you can't do it by releasing the same game with better graphics and different lore. Just doesn't work. I don't have the answer as to what they need to do, but I do know I wont play another MMO that is the same thing as something I played 6 years ago with prettier graphics.
 

HumblePie

Lifer
Oct 30, 2000
14,665
440
126
Everyone seems to want to make a rubbish MMO these days. If you want to dethrone WOW you can't do it by releasing the same game with better graphics and different lore. Just doesn't work. I don't have the answer as to what they need to do, but I do know I wont play another MMO that is the same thing as something I played 6 years ago with prettier graphics.

Have you tried The Secret World?

I personally loved the game except the massive grind wall at the end. Way different for an MMO as positioning during a fight is actually key. Same with Eve. Both massively different tha WoW and good games.
 

Dijeangenie

Senior member
Sep 11, 2012
269
0
71
I have signed up - pretty excited for this (even though most people seem to be negative), I personally don't mind if its a bit generic, its been 2 years since I played wow so I fancy another MMO!!
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I'll sign up. Not really interested in the game though, but I'd try it.

Edit: Well they want a dxdiag, have to wait until I get home then lol.
 
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nickbits

Diamond Member
Mar 10, 2008
4,122
1
81
FYI clicking the signup for newsletters/email changes your chance to "above average"
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
I only liked the elder scrolls BECAUSE of the single player aspect. Where I can go my own pace, and enjoy/read all the books you run across. The lore...

Add in MMO factor where if you do not rush you can get left behind, add in nothing new, and probably won't even have half the "modern" MMO tools on launch, because it was being made years ago.

Also they have to go away from the things that made elder scrolls... elder scrolls to make it an MMO even so.

I do not see how this game will be all that great/exciting.
 

StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
We should start a poll predicting how short of a lifespan this game will have.

<6 months before going F2P.

They really have just spent the development funds on a single player TES 6. It probably will even more dumbed down than Skyrim, but at least it will make more money than this.
 

diesbudt

Diamond Member
Jun 1, 2012
3,393
0
0
<6 months before going F2P.

They really have just spent the development funds on a single player TES 6. It probably will even more dumbed down than Skyrim, but at least it will make more money than this.

I don't know the time frame per se... but I choose the same time frame it took SWTOR to realize it was not doing well.
 

waggy

No Lifer
Dec 14, 2000
68,143
10
81
i signed up.

how long it last? depends. are they doing the Star wars route where it was a single player game tacked into a MMO? or is it really a MMO?
 

drebo

Diamond Member
Feb 24, 2006
7,034
1
81
Funny I found DAoC way too linear compared to EQ1. All the towns & quests seemed that way.

I never said DAoC wasn't linear. I just said it was the most fun MMORPG that had lots of artificial restrictions (i.e. it's very linear.)
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
14
81
www.markbetz.net
I never said DAoC wasn't linear. I just said it was the most fun MMORPG that had lots of artificial restrictions (i.e. it's very linear.)

I'm not even sure what it means to say that DAoC was linear. The story and lore didn't matter much in that game. The world was a big grab-bag of quests, with the exception of a few different "epic" chains here and there, and basically you quested and killed shit to get to 50 and get out in the war as soon as possible. Some individual quest lines were very linear (see 'chains' above), but other than that it was all about leveling up as fast as possible. Our guild used to run leveling nights where we'd go on runs with fifteen or twenty new toons, and a bunch of 50 PBAOE Spritmasters and do some place with loads of purples. You could get ten levels a night, easily.
 

StrangerGuy

Diamond Member
May 9, 2004
8,443
124
106
I don't know the time frame per se... but I choose the same time frame it took SWTOR to realize it was not doing well.

For TOR, "not doing well" was just 1 month after release, definitely not doing well was ~6 months, becoming F2P was ~1 year. Once again if they have took and expanded the Imperial Agent storyline, cut out all the expensive MMO fluff it would have been a vastly more popular and profitable Star Wars RPG.
 
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drebo

Diamond Member
Feb 24, 2006
7,034
1
81
I'm not even sure what it means to say that DAoC was linear. The story and lore didn't matter much in that game. The world was a big grab-bag of quests, with the exception of a few different "epic" chains here and there, and basically you quested and killed shit to get to 50 and get out in the war as soon as possible. Some individual quest lines were very linear (see 'chains' above), but other than that it was all about leveling up as fast as possible. Our guild used to run leveling nights where we'd go on runs with fifteen or twenty new toons, and a bunch of 50 PBAOE Spritmasters and do some place with loads of purples. You could get ten levels a night, easily.

Correct...however, items had level restrictions, areas were clearly tailored to specific levels and if you didn't have a level 50 toon to PL you, you would travel through the world in a predefined path using the same items as everyone else at that level.

THat's what it means to be linear.

While DAoC didn't take it to such an extreme as Warhammer Online did, it was still linear. Hence why I called DAoC the most fun game since the trend to linear games started.

It's inarguable that most MMOs to come out have been extremely linear. WoW is, LOTRO is, WAR is, SWTOR is...they all are. None of them are at all sandbox-like. Even TSW and GW2, both of which were proclaimed to be fluid and open, are linear.

A lot of it (ok, the majority of it) has to do with having a leveling system. When you have strict levels, rather than organic skill and stat progressions (like UO had), then you restrict yourself to having a stepped approach to progress in the game. That causes a very linear path to form. When you're level 5-10, you're stuck here with these items...at level 10-15, you're in this zone with these items...etc, etc. UO, on the other hand, you could go anywhere at any point in the game and attempt to fight whatever you wanted. You could use whatever items you wanted whenever you wanted, and skill progression was organic...not stepped. It was much more fluid and much more enjoyable.

If TESO has a similar sand-box approach, it'll be really nice...although the combat mechanics of TES games are pretty crappy.
 
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Tweak155

Lifer
Sep 23, 2003
11,449
264
126
For TOR, "not doing well" was just 1 month after release, definitely not doing well was ~6 months, becoming F2P was ~1 year. Once again if they have took and expanded the Imperial Agent storyline, cut out all the expensive MMO fluff it would have been a vastly more popular and profitable Star Wars RPG.

When I first started playing it after it went F2P, I thought it was quite good. But then they wanted you to buy really basic stuff like emotes. WTH?

If the game wasn't overdone I probably would have kept playing. I thought it was actually pretty good.
 

Markbnj

Elite Member <br>Moderator Emeritus
Moderator
Sep 16, 2005
15,682
14
81
www.markbetz.net
Correct...however, items had level restrictions, areas were clearly tailored to specific levels and if you didn't have a level 50 toon to PL you, you would travel through the world in a predefined path using the same items as everyone else at that level.

Ah ok, yeah I agree with that. I was thinking more in terms of linearity of storyline and events. It definitely did have a production line for new toons. There were choices of where to go at each level, but the whole idea of the progression was very strong throughout.

While DAoC didn't take it to such an extreme as Warhammer Online did, it was still linear.

Warhammer took it to ridiculous lengths, even naming the zones "chapters." I knew as soon as I read that for the first time it was going to be a disaster. That, along with the absurd clockwork ruleset for PvP zone control, just completely ruined the whole concept. I give Jacobs a lot of credit for what he created at Mythic, but he's not a good game designer. He took over DAoC and we got Trials of Atlantis. Warhammer Online was destined for failure.
 
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