They have to raise the limits sooner or later though. But then the cost that people will no longer spend on cable TV, cell phone minutes, texts, etc, will just translate into higher prices for the internet. So basically these companies will find a way to get the same amount of money out of you without having to innovate, or compete.
Just a year or so ago, i had unlimited data on my phone for $10 a month. (still have unlimited now, but its 30 and throttled etc.) imagine anyone offering that in the future, when you know you can consume any type of media, and make all calls texts through it for 10 a month. A similar service in the not to distant future will probably cost >100 dollars once they fully figure out how to screw people.
kinda sad.
Online authentication != multiplayer experience
No, but more and more single player games are going the way of the dodo. While games like Diablo were always about the multi-player experience, there was in fact a single player mode that was wholly off line. Now with D3, that is no longer the case (and I bet D4 will be 100% MP). And even SP games like KoA:R, the default method to play is online. And it is (IMHO) wholly unnecessary.
Single player and offline are not one and the same. You can play Diablo 3 100% single player if you really wish to, being online has zero impact on you being able to do that. It just affects how often/when.
thanks for completely missing the point. In fact it does have an impact if it effects when/how often you can play. That is by definition an impact.
But I was trying to express that games in general are moving away from single player off line. ME3 'Encourages' you to play online in skirmishes in order to raise your resources. Although it isn't a requirement to get the highest resource amount, it is being pushed.
KoA:R was designed specifically with the intent of creating some form of MMO. And the Single player version runs by default online only. To no effect. This isn't authentication as that could be once and done, or even on execution. this is 100% online (as the default setting).
And rumor has it that Elder Scrolls next game is going to be an online MMO style game.
D3 is 100% online with not possibility of playing off line. And playing Single player means creating a multi-player game, only not letting anyone else join you. This is a significant departure from previous games in the series or genre. and it is a disturbing direction in my opinion.
What was being expressed is that quite a lot of players that enjoy these types of games don't want to deal with the crap and whinny, or foul mouthed players, or griefers or attention hogs that are part and parcel of the 'Online' experience. And more and more the single player games are moving in that direction.
Like the other poster stated about not caring about how other players built their city. They just wanted to build and destroy their own. There is value in that game model.
Like my other post sort of said, I totally, totally agree with you. I will be very sad if the next Elder Scrolls game is an MMO, or online only type game. Look what happened to the quality of Bioware single player games after they pursued the MMO route.
Like my other post sort of said, I totally, totally agree with you. I will be very sad if the next Elder Scrolls game is an MMO, or online only type game. Look what happened to the quality of Bioware single player games after they pursued the MMO route.
thanks for completely missing the point. In fact it does have an impact if it effects when/how often you can play. That is by definition an impact.
But I was trying to express that games in general are moving away from single player off line. ME3 'Encourages' you to play online in skirmishes in order to raise your resources. Although it isn't a requirement to get the highest resource amount, it is being pushed.
KoA:R was designed specifically with the intent of creating some form of MMO. And the Single player version runs by default online only. To no effect. This isn't authentication as that could be once and done, or even on execution. this is 100% online (as the default setting).
And rumor has it that Elder Scrolls next game is going to be an online MMO style game.
D3 is 100% online with not possibility of playing off line. And playing Single player means creating a multi-player game, only not letting anyone else join you. This is a significant departure from previous games in the series or genre. and it is a disturbing direction in my opinion.
What was being expressed is that quite a lot of players that enjoy these types of games don't want to deal with the crap and whinny, or foul mouthed players, or griefers or attention hogs that are part and parcel of the 'Online' experience. And more and more the single player games are moving in that direction.
Like the other poster stated about not caring about how other players built their city. They just wanted to build and destroy their own. There is value in that game model.
I'm pretty much at the point where if a game isn't offered DRM-free from Amazon or GOG I don't buy it.
Of course they encourage it, if a game has multiplayer it's a huge draw for a lot of people. Providing minor incentives to them for arguably getting the 'complete game experience' is not unreasonable. It's like when I traded Poke'mon to my brother and then they earned bonus experience. It has zero actual effect on the game but gives you something small in return for going out there and trying it.
Disturbing is a pretty hyperbolic word for the situation. You can play Diablo 3 in 100% solitude if you wish, just like you could Diablo 2 and Diablo 1, the only difference is now you can't do it on a desert island. I can literally count on one hand the number of times I've played a game on a PC over the last five years without a network connection, and that was only because I was riding a train across Pennsylvania. Hell if they added a "Single Player" button that simply created a locked down server side game for them, the vast majority of people would never be able to tell the difference.
But the idea was that online verification does not impact your ability to play a game without the 'interference' of multiplayer which is the fairly ridiculous notion being bandied about. Seriously, there's concern that your Sim City might get invaded or trolled? It's absurd that people are making the logic leap from "online drm authentication" to "integrated, unavoidable, unrestricted MMO gameplay".
But my comment about the trend being disturbing is exactly what I meant. there is a distinct trend towards requiring online play. Even for games like KoA:S where there is no need or reason for it. And there have been specific and distinct changes in the design and direction of games to make them more 'online friendly'. And for online social games, that is fine. But I don't want my RPG solo effort games to all of the sudden be made so that my Avatar isn't 'The hero of the land' and made into 'One of 50,000 other heroes roming the land, killing the exact same bad guys, farming and grinding for that special unique drop'. yet that is the way game development is going. I find that HUGELY disturbing.
Didn't you know that it's Politically Incorrect to be "unique"?
How dare you![]()
Of course they encourage it, if a game has multiplayer it's a huge draw for a lot of people. Providing minor incentives to them for arguably getting the 'complete game experience' is not unreasonable. It's like when I traded Poke'mon to my brother and then they earned bonus experience. It has zero actual effect on the game but gives you something small in return for going out there and trying it.
Disturbing is a pretty hyperbolic word for the situation. You can play Diablo 3 in 100% solitude if you wish, just like you could Diablo 2 and Diablo 1, the only difference is now you can't do it on a desert island. I can literally count on one hand the number of times I've played a game on a PC over the last five years without a network connection, and that was only because I was riding a train across Pennsylvania. Hell if they added a "Single Player" button that simply created a locked down server side game for them, the vast majority of people would never be able to tell the difference.
But the idea was that online verification does not impact your ability to play a game without the 'interference' of multiplayer which is the fairly ridiculous notion being bandied about. Seriously, there's concern that your Sim City might get invaded or trolled? It's absurd that people are making the logic leap from "online drm authentication" to "integrated, unavoidable, unrestricted MMO gameplay".
I might have to stick the last bastion for physical media and starting reading books again. Given enough time, they will disappear also.
Have you heard of Kindle? Physical books may already be on the way out too. But I have to agree with you, I am becoming much less interested in PC gaming due to MMOs and social gaming genres basically taking over. Sad really, the lack of true single player developers that are left. I thought Bethesda might hold out, but according to the rumors, apparently not.
I like the multi-player aspect of this. But there will still be times when single player is necessary.
Big camping trip last summer. Guess who was playing sim city 4 on a laptop in the backseat during the drive? In 15 years, guess who isn't going to be playing sim city 5 on laptop in backseat?
Also, EA simply cannot be trusted. Without a shred of doubt simcity5 validation servers will be shutdown upon arrival of simcity6.
Can I buy this game and punch EA in the face at the same time? That's the only way I'm not going to feel disgusted with myself for buying it.
I recently bought a game from the XBL marketplace, and i wondered how it would handle the game when offline.
To my surprise, i think MS has it figured out, and hopefully steam and origin follow suit.
Basically the first console i had to install to it was locked to for a certain amount of time. I could play offline to whatever console it was registered to. IF i wanted to move it permanently to a different console i could, but theres a limit to how often i could move it.
Worst case scenario, if i was signed online, i could play no matter what, but at least the completely offline option was there.
It is going the same was as most television these days. Almost everything is 'Reality' TV or something that is so dumbed down and genericized that you can watch one show and have seen them all. assuming you can stomach the lowest common denominator formula.
Very few shows are anything like original anymore. Game of Thrones, Dexter, Spartacus, Walking Dead. Pretty much nothing else. Sad really.
And as for books, absolutely. When Borders closed their doors it was a sad day indeed. I could spend hours and hours, and lots of bucks in there any time. Shame about the death of it all.